--========================================================-- -- Handles the G-key toggle --========================================================-- local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local player = Players.LocalPlayer local toggle = Instance.new("BoolValue") toggle.Name = "ParryHelperToggle" toggle.Value = true -- Script starts ON toggle.Parent = player UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.G then toggle.Value = not toggle.Value print("Parry Script:", toggle.Value and "ON" or "OFF") end end) --========================================================-- --========================================================-- local Players = game:GetService("Players") -- Chance to auto-parry (0.0 = 0%, 1.0 = 100%) local AUTO_PARRY_CHANCE = 0.85 -- change this to customize Players.PlayerAdded:Connect(function(p) p:SetAttribute("ParryActiveTime", 10) end) for _, p in ipairs(Players:GetPlayers()) do p:SetAttribute("ParryActiveTime", 10) end task.spawn(function() while true do for _, p in ipairs(Players:GetPlayers()) do local toggle = p:FindFirstChild("ParryHelperToggle") if toggle and toggle.Value == true then -- Random chance check if math.random() <= AUTO_PARRY_CHANCE then p:SetAttribute("ParryActiveTime", 10) else p:SetAttribute("ParryActiveTime", 0) end end end task.wait(0.001) end end)