local Players = game:GetService("Players") local player = Players.LocalPlayer -- Config local HITBOX_SIZE = Vector3.new(2048, 6, 2048) local FAKE_VOID_POSITION = Vector3.new(16620, 948, 308) local SAFE_SPAWN_CFRAME = CFrame.new(16437, 1013, 473) -- Hitbox thingy local fakeVoidPart = Instance.new("Part") fakeVoidPart.Name = "RawAntiVoid" fakeVoidPart.Size = HITBOX_SIZE fakeVoidPart.Position = FAKE_VOID_POSITION fakeVoidPart.Anchored = true fakeVoidPart.CanCollide = false fakeVoidPart.Transparency = 1 fakeVoidPart.BrickColor = BrickColor.new("Bright green") fakeVoidPart.Parent = workspace fakeVoidPart.Touched:Connect(function(hit) local character = player.Character if character and hit:IsDescendantOf(character) then character:SetPrimaryPartCFrame(SAFE_SPAWN_CFRAME) end end)