local SurvivorFolder = game:GetService("ReplicatedStorage") :WaitForChild("ClientAssets") :WaitForChild("ClientMoveset") :WaitForChild("Survivor") for _, obj in ipairs(SurvivorFolder:GetChildren()) do if obj:IsA("ModuleScript") then if obj.Name == "Sonic" then obj.Name = "MetalSonic" elseif obj.Name == "MetalSonic" then obj.Name = "Sonic" end end end