-- MADE BY ouw#7809 getgenv().farm = false local TweenService = game:GetService("TweenService") local noclipE = false local antifall = false local function noclip() for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0) end end end local function moveto(obj, speed) local info = TweenInfo.new(((game.Players.LocalPlayer.Character.HumanoidRootPart.Position - obj.Position).Magnitude)/ speed,Enum.EasingStyle.Linear) local tween = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, info, {CFrame = obj}) if not game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then antifall = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.HumanoidRootPart) antifall.Velocity = Vector3.new(0,0,0) noclipE = game:GetService("RunService").Stepped:Connect(noclip) tween:Play() end tween.Completed:Connect(function() antifall:Destroy() noclipE:Disconnect() end) end while farm do task.wait() moveto(game:GetService("Workspace").Chests["Normal_Chest"].Hitbox.CFrame, 170) game:GetService("VirtualInputManager"):SendKeyEvent(true, "E", false, game) end