for _, v in next, getgc(true) do --// StarterGui.GModule.Interact if typeof(v) == "table" and (rawget(v, "Ammo") or rawget(v, "gunName")) then rawset(v, "AmmoInGun", math.huge) rawset(v, "MaxStoredAmmo", math.huge) -- rawset(v, "camRecoil", {0,0,0,0}) rawset(v, "gunRecoil", {0,0,0,0}) -- rawset(v, "HeadDamage", {math.huge, math.huge}) rawset(v, "TorsoDamage", {math.huge, math.huge}) rawset(v, "LimbDamage", {math.huge, math.huge}) -- rawset(v, "BulletDrop", 0) rawset(v, "MuzzleVelocity", 9e99) rawset(v, "ShootRate", math.huge) rawset(v, "ShootType", 3) rawset(v, "Bullets", 5) rawset(v, "MinSpread", 0) rawset(v, "MaxSpread", 0) rawset(v, "WalkMult", 1) --// Don't Change rawset(v, "ADS_Speed", 0) -- warn("set") end end