local SpreadAmt = 100; --// this is the percentage of spread you want, 100% = regular spread, 0% = no spread run_on_actor(getactors()[1], string.gsub([==[ local MathRandom; MathRandom = hookfunction(math.random, newcclosure(function(...) if (debug.info(3, 'n') == "send_shoot") then setstack(3, 13, getstack(3, 13) * SpreadAmt); end; return MathRandom(...); end)); ]==], "SpreadAmt", SpreadAmt / 100));