--// made by chaddestdog and voltara local RecoilAmt = 100; --// this is the percentage of recoil you want, 100% = full recoil, 0% = no recoil run_on_actor(getactors()[1], string.gsub([==[ local TweenInfoNew; TweenInfoNew = hookfunction(TweenInfo.new, newcclosure(function(...) if (debug.info(3, 'n') == "recoil_function") then setstack(3, 5, (getstack(3, 5) * RecoilAmt)); setstack(3, 6, (getstack(3, 6) * RecoilAmt)); end; return TweenInfoNew(...); end)); ]==], "RecoilAmt", RecoilAmt / 100));