run_on_thread(getactorthreads()[1], [[ local Paths = { "ReplicatedStorage.Modules.Items.Item.Gun.Automatic.MP7.Animations.Reload", "ReplicatedStorage.Modules.Items.Item.Utility.Crowbar.Animations.TakeDown", "ReplicatedStorage.Modules.Items.Item.Gun.Semi.Shotgun.SPAS12.Animations.Reload", "ReplicatedStorage.Modules.Items.Item.Gun.Semi.Shotgun.SPAS12.Animations.Equip", "ReplicatedStorage.Modules.Items.Item.Gun.Semi.Shotgun.AA12.Animations.Equip", "ReplicatedStorage.Modules.Items.Item.Gun.Semi.DMR.M24.Animations.Reload", "ReplicatedStorage.Modules.Items.Item.Gun.Automatic.P90.Animations.Reload", "ReplicatedStorage.Modules.Items.Item.Utility.ReinforceItem.Animations.Place" } for _, Thread in pairs(getgc(true)) do if typeof(Thread) == "thread" then local Source = debug.info(Thread, 1, "s") if Source and table.find(Paths, Source) then coroutine.close(Thread) end end end ]])