local speed = 200 local part = workspace.Map:WaitForChild("ExitPart") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local destination = part.CFrame local distance = (destination.Position - hrp.Position).Magnitude local duration = distance / speed local TweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out) local tween = TweenService:Create(hrp, tweenInfo, {CFrame = destination}) tween:Play()