-- // Rayfield local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() -- // Services local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local function getChar() local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() char:WaitForChild("HumanoidRootPart") return char end local function getMap(timeout) return workspace:FindFirstChild("Map") or workspace:WaitForChild("Map", timeout or 15) end -- // Window local Window = Rayfield:CreateWindow({ Name = "Brothers Vow", Icon = 0, LoadingTitle = "Brothers Vow", LoadingSubtitle = "by sally", ShowText = "Rayfield", Theme = "Ocean", ToggleUIKeybind = "K", ConfigurationSaving = { Enabled = true, FolderName = nil, FileName = "Big Hub" }, Discord = { Enabled = false }, KeySystem = false }) ------------------------------------------------- -- LOOT SYSTEM -- ------------------------------------------------- local function listItems() local map = getMap(10) local items, seen = {}, {} if not map then return items end for _, obj in ipairs(map:GetChildren()) do if obj:FindFirstChild("CollectPrompt") then if not seen[obj.Name] then seen[obj.Name] = true table.insert(items, obj.Name) end end end -- Garantir opções no menu if not seen["Chips"] then table.insert(items, "Chips") end if not seen["CandyBar"] then table.insert(items, "CandyBar") end if not seen["M1911"] then table.insert(items, "M1911") end table.sort(items) return items end local function findNearestItem(name) local map = getMap(5) if not map then return nil end local char = getChar() local hrp = char.HumanoidRootPart local nearest, bestDist for _, obj in ipairs(map:GetChildren()) do if obj.Name == name and obj:FindFirstChild("CollectPrompt") then local cf = (obj:IsA("Model") and obj:GetPivot()) or (obj:IsA("BasePart") and obj.CFrame) if cf then local dist = (hrp.Position - cf.Position).Magnitude if not bestDist or dist < bestDist then bestDist = dist nearest = {root = obj, prompt = obj.CollectPrompt, cf = cf} end end end end return nearest end local function useItem(name) local data = findNearestItem(name) if not data then Rayfield:Notify({Title="Item not found", Content=name.." could not be found.", Duration=5}) return end local hrp = getChar().HumanoidRootPart local oldCFrame = hrp.CFrame hrp.CFrame = data.cf + Vector3.new(0, 3, 0) task.wait(0.2) if typeof(fireproximityprompt) == "function" then pcall(function() fireproximityprompt(data.prompt, 1) end) -- instant else task.wait(2) -- fallback end task.wait(0.2) hrp.CFrame = oldCFrame end ------------------------------------------------- -- UI LOOT TAB -- ------------------------------------------------- local LootTab = Window:CreateTab("Loot", 4483362458) LootTab:CreateSection("Item Picker") local currentItems = listItems() local LootDropdown = LootTab:CreateDropdown({ Name = "Choose item", Options = currentItems, CurrentOption = currentItems[1], MultipleOptions = false, Flag = "LootDropdown", Callback = function(opt) local choice = type(opt) == "table" and opt[1] or opt if choice then useItem(choice) end end }) LootTab:CreateButton({ Name = "🔁 Refresh Items", Callback = function() local newItems = listItems() if LootDropdown and LootDropdown.Set then LootDropdown:Set(newItems) end currentItems = newItems Rayfield:Notify({Title="List refreshed", Content="Items found: "..#newItems, Duration=5}) end }) ------------------------------------------------- -- TELEPORTS -- ------------------------------------------------- local TeleportTab = Window:CreateTab("Teleports", 4483362458) TeleportTab:CreateSection("Main Spots") TeleportTab:CreateButton({ Name = "Teleport to Exit", Callback = function() local map = getMap(5) if not map then Rayfield:Notify({Title="Map not found", Content="Workspace.Map is missing.", Duration=5}) return end local exit = map:FindFirstChild("ExitPart") if exit and exit:IsA("BasePart") then local hrp = getChar().HumanoidRootPart hrp.CFrame = exit.CFrame + Vector3.new(0, 3, 0) else Rayfield:Notify({Title="Not found", Content="ExitPart not available in map.", Duration=5}) end end }) ------------------------------------------------- -- VISUALS -- ------------------------------------------------- local VisualsTab = Window:CreateTab("Visuals", 4483362458) VisualsTab:CreateSection("ESP / Highlight") -- ESP (Enemies) local espOn, conEnemyAdded local function isEnemy(model) return model and model:IsA("Model") and model.Name == "Enemy" end local function addESP(model) if model:FindFirstChild("EnemyESP") then return end local hl = Instance.new("Highlight") hl.Name = "EnemyESP" hl.FillTransparency = 0.75 hl.OutlineTransparency = 0 hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop hl.Parent = model local hum = model:FindFirstChildOfClass("Humanoid") if hum then hum.Died:Connect(function() if hl then hl:Destroy() end end) end end local function removeESP(model) local hl = model:FindFirstChild("EnemyESP") if hl then hl:Destroy() end end local function startESP() if espOn then return end espOn = true for _, d in ipairs(workspace:GetChildren()) do if isEnemy(d) then addESP(d) end end conEnemyAdded = workspace.ChildAdded:Connect(function(inst) if espOn and isEnemy(inst) then addESP(inst) end end) end local function stopESP() espOn = false if conEnemyAdded then conEnemyAdded:Disconnect() conEnemyAdded = nil end for _, d in ipairs(workspace:GetChildren()) do if isEnemy(d) then removeESP(d) end end end VisualsTab:CreateToggle({ Name = "Enemy ESP", CurrentValue = false, Flag = "EnemyESP", Callback = function(state) if state then startESP() else stopESP() end end }) VisualsTab:CreateSection("Weather / Atmosphere") -- ====== Remove Fog (robusto) ====== local noFogOn = false local savedFog = { FogStart = Lighting.FogStart, FogEnd = Lighting.FogEnd, } local savedAtmos, savedBlur local function setNoFog(state) noFogOn = state if state then savedFog.FogStart = Lighting.FogStart savedFog.FogEnd = Lighting.FogEnd Lighting.FogStart = 0 Lighting.FogEnd = 1e7 else Lighting.FogStart = savedFog.FogStart or 0 Lighting.FogEnd = savedFog.FogEnd or 1000 end local atm = Lighting:FindFirstChildOfClass("Atmosphere") if atm then if state then savedAtmos = { Density = atm.Density, Haze = atm.Haze, Glare = atm.Glare, Offset = atm.Offset, } atm.Density = 0 atm.Haze = 0 atm.Glare = 0 atm.Offset = 0 else if savedAtmos then pcall(function() atm.Density = savedAtmos.Density atm.Haze = savedAtmos.Haze atm.Glare = savedAtmos.Glare atm.Offset = savedAtmos.Offset end) end end end local blur = Lighting:FindFirstChild("Blur") if blur and blur:IsA("BlurEffect") then if state then savedBlur = {Enabled = blur.Enabled, Size = blur.Size} blur.Enabled = false blur.Size = 0 else if savedBlur then blur.Enabled = savedBlur.Enabled blur.Size = savedBlur.Size end end end end VisualsTab:CreateToggle({ Name = "Remove Fog", CurrentValue = false, Flag = "NoFog", Callback = function(state) setNoFog(state) end }) -- ====== Remove Rain (incluindo Workspace.Camera._RainEmitter) ====== local noRainOn = false local trackedRain = {} local rainCon local function isRainInstance(inst) local n = inst.Name and inst.Name:lower() or "" if inst:IsA("ParticleEmitter") or inst:IsA("Trail") or inst:IsA("Beam") then if n:find("rain") or inst.Name == "_RainEmitter" then return true end elseif inst:IsA("Sound") then if n:find("rain") or n:find("thunder") then return true end elseif inst:IsA("Folder") then if n == "rain" then return true end end return false end local function applyNoRainTo(inst) if inst:IsA("ParticleEmitter") then trackedRain[inst] = trackedRain[inst] or {Enabled = inst.Enabled, Rate = inst.Rate} inst.Enabled = false inst.Rate = 0 elseif inst:IsA("Trail") or inst:IsA("Beam") then trackedRain[inst] = trackedRain[inst] or {Enabled = inst.Enabled} inst.Enabled = false elseif inst:IsA("Sound") then trackedRain[inst] = trackedRain[inst] or {Playing = inst.Playing, Volume = inst.Volume} inst.Playing = false inst.Volume = 0 elseif inst:IsA("Folder") then for _, d in ipairs(inst:GetDescendants()) do if isRainInstance(d) then applyNoRainTo(d) end end end end local function restoreRainFor(inst) local saved = trackedRain[inst] if not saved then return end if inst:IsA("ParticleEmitter") then inst.Rate = saved.Rate inst.Enabled = saved.Enabled elseif inst:IsA("Trail") or inst:IsA("Beam") then inst.Enabled = saved.Enabled elseif inst:IsA("Sound") then inst.Volume = saved.Volume if saved.Playing then inst.Playing = true end end trackedRain[inst] = nil end local function setNoRain(state) noRainOn = state if state then -- desativa existentes for _, d in ipairs(workspace:GetDescendants()) do if isRainInstance(d) then applyNoRainTo(d) end end -- caso especial: Workspace.Camera._RainEmitter local cam = workspace:FindFirstChild("Camera") if cam and cam:FindFirstChild("_RainEmitter") then applyNoRainTo(cam._RainEmitter) end rainCon = workspace.DescendantAdded:Connect(function(inst) if noRainOn and isRainInstance(inst) then applyNoRainTo(inst) end end) else if rainCon then rainCon:Disconnect() rainCon = nil end for inst, _ in pairs(trackedRain) do if inst and inst.Parent then restoreRainFor(inst) end end trackedRain = {} end end VisualsTab:CreateToggle({ Name = "Remove Rain", CurrentValue = false, Flag = "NoRain", Callback = function(state) setNoRain(state) end }) local Button = Tab:CreateButton({ Name = "Button Example", Callback = function() -- The function that takes place when the button is pressed end, })