-- @build-failed -- crash server local getservice = game.GetService local runservice, replicatedstorage, networkclient = getservice(game, "RunService"), getservice(game, "ReplicatedStorage"), getservice(game, "NetworkClient") networkclient:SetOutgoingKBPSLimit(math.huge) local SpawnCarEvent = replicatedstorage:WaitForChild("SystemEvents"):WaitForChild("SpawnCarEvent") local args = { "Spawn", "1972 Fortner F500", CFrame.new(241.3, 28, -796.6) } for i = 1, 30 do runservice.Heartbeat:Connect(function() SpawnCarEvent:FireServer(unpack(args)) end) end