local player = game.Players.LocalPlayer local playerName = player.Name local services = { game.ReplicatedStorage, game.Lighting, game.Workspace, game.StarterPack } local function equipAllTools() local backpack = player.Backpack local tools = {} for _, service in ipairs(services) do for _, item in ipairs(service:GetDescendants()) do if item:IsA("Tool") then table.insert(tools, item) end end end for _, tool in ipairs(tools) do tool:Clone().Parent = backpack end end if player.Character then equipAllTools() end player.CharacterAdded:Connect(function() equipAllTools() end)