-- hello dear skids if you are gonna try to steal my art work idgaf but if you are gonna say its yours and try to act cool around your friends youre a fucking asshole :D local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local VirtualInputManager = game:GetService("VirtualInputManager") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- settings for dumbasses local CHECK_RADIUS = 2.5 -- head check radius (studs) local COOLDOWN = 0.7 -- Parry cooldown or F button cooldown idk local enabled = false local lastPress = 0 local connection = nil local rayParams = RaycastParams.new() rayParams.FilterType = Enum.RaycastFilterType.Exclude local function pressF() pcall(function() VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.F, false, game) task.wait(0.05) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.F, false, game) end) end local function checkAboveHead() local character = LocalPlayer.Character if not character then return false end local head = character:FindFirstChild("Head") if not head then return false end rayParams.FilterDescendantsInstances = {character} local headTop = head.Position + Vector3.new(0, head.Size.Y / 2, 0) local result = workspace:Raycast(headTop, Vector3.new(0, CHECK_RADIUS, 0), rayParams) if result and result.Instance then local part = result.Instance if part:IsA("BasePart") and part.CanCollide then local now = tick() if now - lastPress >= COOLDOWN then lastPress = now pressF() return true end end end return false end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "HeadDetectorGui" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 220, 0, 130) MainFrame.Position = UDim2.new(0.5, -110, 0.1, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 20) MainFrame.BorderSizePixel = 0 MainFrame.ClipsDescendants = true MainFrame.Parent = ScreenGui local Corner = Instance.new("UICorner") Corner.CornerRadius = UDim.new(0, 10) Corner.Parent = MainFrame local Stroke = Instance.new("UIStroke") Stroke.Color = Color3.fromRGB(80, 120, 255) Stroke.Thickness = 1.5 Stroke.Parent = MainFrame local TitleBar = Instance.new("Frame") TitleBar.Name = "TitleBar" TitleBar.Size = UDim2.new(1, 0, 0, 32) TitleBar.BackgroundColor3 = Color3.fromRGB(25, 30, 50) TitleBar.BorderSizePixel = 0 TitleBar.Parent = MainFrame local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 10) TitleCorner.Parent = TitleBar local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, -10, 1, 0) TitleLabel.Position = UDim2.new(0, 10, 0, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = "Auto Parry" TitleLabel.TextColor3 = Color3.fromRGB(130, 160, 255) TitleLabel.TextSize = 13 TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextXAlignment = Enum.TextXAlignment.Left TitleLabel.Parent = TitleBar local StatusLabel = Instance.new("TextLabel") StatusLabel.Size = UDim2.new(1, -20, 0, 24) StatusLabel.Position = UDim2.new(0, 10, 0, 40) StatusLabel.BackgroundTransparency = 1 StatusLabel.Text = "Status: off" StatusLabel.TextColor3 = Color3.fromRGB(255, 80, 80) StatusLabel.TextSize = 12 StatusLabel.Font = Enum.Font.Gotham StatusLabel.TextXAlignment = Enum.TextXAlignment.Left StatusLabel.Parent = MainFrame local TriggerLabel = Instance.new("TextLabel") TriggerLabel.Size = UDim2.new(1, -20, 0, 20) TriggerLabel.Position = UDim2.new(0, 10, 0, 62) TriggerLabel.BackgroundTransparency = 1 TriggerLabel.Text = "Parrying: No" TriggerLabel.TextColor3 = Color3.fromRGB(160, 160, 180) TriggerLabel.TextSize = 11 TriggerLabel.Font = Enum.Font.Gotham TriggerLabel.TextXAlignment = Enum.TextXAlignment.Left TriggerLabel.Parent = MainFrame local ToggleButton = Instance.new("TextButton") ToggleButton.Size = UDim2.new(1, -20, 0, 32) ToggleButton.Position = UDim2.new(0, 10, 0, 88) ToggleButton.BackgroundColor3 = Color3.fromRGB(50, 60, 100) ToggleButton.Text = " Start" ToggleButton.TextColor3 = Color3.fromRGB(220, 230, 255) ToggleButton.TextSize = 13 ToggleButton.Font = Enum.Font.GothamBold ToggleButton.BorderSizePixel = 0 ToggleButton.Parent = MainFrame local BtnCorner = Instance.new("UICorner") BtnCorner.CornerRadius = UDim.new(0, 8) BtnCorner.Parent = ToggleButton local BtnStroke = Instance.new("UIStroke") BtnStroke.Color = Color3.fromRGB(80, 100, 200) BtnStroke.Thickness = 1 BtnStroke.Parent = ToggleButton ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") local dragging = false local dragStart, startPos TitleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) local function setEnabled(state) enabled = state if enabled then StatusLabel.Text = "Status: on" StatusLabel.TextColor3 = Color3.fromRGB(80, 255, 120) ToggleButton.Text = " Stop" ToggleButton.BackgroundColor3 = Color3.fromRGB(30, 80, 40) BtnStroke.Color = Color3.fromRGB(60, 200, 80) Stroke.Color = Color3.fromRGB(80, 255, 120) connection = RunService.Heartbeat:Connect(function() if not enabled then return end local hit = checkAboveHead() if hit then TriggerLabel.Text = "Parrying: yes" TriggerLabel.TextColor3 = Color3.fromRGB(255, 220, 60) else TriggerLabel.Text = "Parrying: no" TriggerLabel.TextColor3 = Color3.fromRGB(160, 160, 180) end end) else StatusLabel.Text = "Status: off" StatusLabel.TextColor3 = Color3.fromRGB(255, 80, 80) ToggleButton.Text = " Start" ToggleButton.BackgroundColor3 = Color3.fromRGB(50, 60, 100) BtnStroke.Color = Color3.fromRGB(80, 100, 200) Stroke.Color = Color3.fromRGB(80, 120, 255) TriggerLabel.Text = "Parrying: no" TriggerLabel.TextColor3 = Color3.fromRGB(160, 160, 180) if connection then connection:Disconnect() connection = nil end end end ToggleButton.MouseButton1Click:Connect(function() setEnabled(not enabled) end) ToggleButton.MouseEnter:Connect(function() ToggleButton.BackgroundColor3 = enabled and Color3.fromRGB(40, 100, 55) or Color3.fromRGB(65, 78, 130) end) ToggleButton.MouseLeave:Connect(function() ToggleButton.BackgroundColor3 = enabled and Color3.fromRGB(30, 80, 40) or Color3.fromRGB(50, 60, 100) end)