-- ScreenGui local SG = Instance.new("ScreenGui") SG.Name = "HackerLoader6767" SG.ResetOnSpawn = false SG.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Loading Screen Frame local loadFrame = Instance.new("Frame") loadFrame.Size = UDim2.new(1, 0, 1, 0) loadFrame.BackgroundColor3 = Color3.fromRGB(5, 5, 15) loadFrame.BorderSizePixel = 0 loadFrame.ZIndex = 10 loadFrame.Parent = SG -- Matrix-like background effect (particles) local particles = {} for i = 1, 30 do local p = Instance.new("TextLabel") p.Size = UDim2.new(0, 20, 0, 20) p.Position = UDim2.new(0, math.random(0, 1920), 0, math.random(0, 1080)) p.BackgroundTransparency = 1 p.TextColor3 = Color3.fromRGB(0, 255, 100) p.Text = string.char(math.random(33, 126)) p.Font = Enum.Font.Code p.TextSize = 14 p.ZIndex = 10 p.Parent = loadFrame table.insert(particles, {obj = p, speed = math.random(50, 200) / 100}) end -- Main 6767 text local mainLabel = Instance.new("TextLabel") mainLabel.Size = UDim2.new(0, 600, 0, 150) mainLabel.Position = UDim2.new(0.5, -300, 0.4, 0) mainLabel.BackgroundTransparency = 1 mainLabel.Text = "" mainLabel.TextColor3 = Color3.fromRGB(0, 255, 100) mainLabel.Font = Enum.Font.GothamBlack mainLabel.TextSize = 120 mainLabel.ZIndex = 12 mainLabel.Parent = loadFrame -- Glitch text effect local letters = "6767" local glitchChars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&*" local function updateLoading(dt) for _, p in pairs(particles) do p.obj.Position = p.obj.Position + UDim2.new(0, 0, 0, p.speed) if p.obj.Position.Y.Offset > 1080 then p.obj.Position = UDim2.new(0, math.random(0, 1920), 0, -20) end p.obj.Text = string.char(math.random(33, 126)) p.obj.TextTransparency = math.random(3, 10) / 10 end end -- Loading animation with typewriter/scramble effect local loadTime = 0 local loadDuration = 2 local textRevealed = false RunService = game:GetService("RunService") local loading = true spawn(function() local startTime = tick() while tick() - startTime < loadDuration do RunService.Heartbeat:Wait() updateLoading(0) -- Scramble effect for 6767 local progress = (tick() - startTime) / loadDuration local text = "" for i = 1, 4 do if math.random() < progress then text = text .. letters:sub(i, i) else text = text .. glitchChars:sub(math.random(1, #glitchChars), math.random(1, #glitchChars)) end end mainLabel.Text = text end -- Final reveal mainLabel.Text = "6767" for i = 1, 10 do RunService.Heartbeat:Wait() updateLoading(0) end -- Fade out loading screen for i = 1, 20 do RunService.Heartbeat:Wait() loadFrame.BackgroundTransparency = i / 20 mainLabel.TextTransparency = i / 20 for _, p in pairs(particles) do p.obj.TextTransparency = i / 20 end end loadFrame.Visible = false loading = false -- Show main GUI createMainGUI() end) -- ==================== MAIN GUI ==================== function createMainGUI() -- Main frame (hacker aesthetic) local mainFrame = Instance.new("Frame") mainFrame.Name = "Main6767GUI" mainFrame.Size = UDim2.new(0, 350, 0, 450) mainFrame.Position = UDim2.new(0.5, -175, 0.5, -225) mainFrame.BackgroundColor3 = Color3.fromRGB(10, 15, 20) mainFrame.BorderSizePixel = 0 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = SG -- Corner round local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = mainFrame -- Neon border local border = Instance.new("UIStroke") border.Color = Color3.fromRGB(0, 255, 100) border.Thickness = 2 border.Parent = mainFrame -- Glow effect local glow = Instance.new("ImageLabel") glow.Size = UDim2.new(1.2, 0, 1.2, 0) glow.Position = UDim2.new(0.1, -35, 0.1, -45) glow.BackgroundTransparency = 1 glow.Image = "rbxassetid://4991728829" glow.ImageColor3 = Color3.fromRGB(0, 255, 100) glow.ImageTransparency = 0.8 glow.ZIndex = -1 glow.Parent = mainFrame -- Title bar local titleBar = Instance.new("Frame") titleBar.Size = UDim2.new(1, 0, 0, 40) titleBar.BackgroundColor3 = Color3.fromRGB(5, 10, 15) titleBar.BorderSizePixel = 0 titleBar.Parent = mainFrame local titleCorner = Instance.new("UICorner") titleCorner.CornerRadius = UDim.new(0, 8) titleCorner.Parent = titleBar -- Title text local titleText = Instance.new("TextLabel") titleText.Size = UDim2.new(1, -40, 1, 0) titleText.Position = UDim2.new(0, 10, 0, 0) titleText.BackgroundTransparency = 1 titleText.Text = "6767 | SYSTEM ACCESS" titleText.TextColor3 = Color3.fromRGB(0, 255, 100) titleText.Font = Enum.Font.GothamBold titleText.TextSize = 18 titleText.TextXAlignment = Enum.TextXAlignment.Left titleText.Parent = titleBar -- Close button local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -35, 0, 5) closeBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50) closeBtn.Text = "X" closeBtn.TextColor3 = Color3.new(1, 1, 1) closeBtn.Font = Enum.Font.GothamBold closeBtn.AutoButtonColor = true closeBtn.Parent = titleBar local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 6) closeCorner.Parent = closeBtn closeBtn.MouseButton1Click:Connect(function() mainFrame.Visible = false end) -- Content area local content = Instance.new("Frame") content.Size = UDim2.new(1, -20, 1, -55) content.Position = UDim2.new(0, 10, 0, 50) content.BackgroundTransparency = 1 content.Parent = mainFrame -- ========== FLY SECTION ========== local flySection = createSection(content, "FLIGHT SYSTEM", 0) local flyToggle = createToggle(flySection, "Enable Flight", false) local flySpeedSlider = createSlider(flySection, "Fly Speed", 50, 500, 200) -- Fly logic local flying = false local flySpeed = 200 flyToggle.changed:Connect(function(enabled) flying = enabled if flying then startFlying(flySpeed) end end) flySpeedSlider.changed:Connect(function(val) flySpeed = val if flying then flySpeed = val end end) -- ========== SPEED SECTION ========== local speedSection = createSection(content, "VELOCITY OVERRIDE", 180) local speedToggle = createToggle(speedSection, "Speed Modifier", false) local walkSpeedSlider = createSlider(speedSection, "Walk Speed", 16, 500, 100) local jumpPowerSlider = createSlider(speedSection, "Jump Power", 50, 500, 200) -- Speed logic local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") speedToggle.changed:Connect(function(enabled) if enabled then humanoid.WalkSpeed = walkSpeedSlider.value humanoid.JumpPower = jumpPowerSlider.value else humanoid.WalkSpeed = 16 humanoid.JumpPower = 50 end end) walkSpeedSlider.changed:Connect(function(val) if speedToggle.isOn then humanoid.WalkSpeed = val end end) jumpPowerSlider.changed:Connect(function(val) if speedToggle.isOn then humanoid.JumpPower = val end end) player.CharacterAdded:Connect(function(char) character = char humanoid = char:WaitForChild("Humanoid") if speedToggle.isOn then humanoid.WalkSpeed = walkSpeedSlider.value humanoid.JumpPower = jumpPowerSlider.value end end) -- ========== EXTRA FEATURES ========== local extraSection = createSection(content, "UTILITIES", 380) local noclipBtn = createButton(extraSection, "NOCLIP", Color3.fromRGB(255, 150, 0)) local godBtn = createButton(extraSection, "GOD MODE", Color3.fromRGB(0, 150, 255)) local invisBtn = createButton(extraSection, "INVISIBLE", Color3.fromRGB(150, 0, 255)) -- Noclip local noclipping = false noclipBtn.MouseButton1Click:Connect(function() noclipping = not noclipping noclipBtn.BackgroundColor3 = noclipping and Color3.fromRGB(0, 255, 100) or Color3.fromRGB(255, 150, 0) if noclipping then spawn(function() while noclipping and character do for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end RunService.Heartbeat:Wait() end end) end end) -- Toggle GUI with key game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.RightShift then mainFrame.Visible = not mainFrame.Visible end end) end -- ==================== HELPER FUNCTIONS ==================== function createSection(parent, title, yPos) local section = Instance.new("Frame") section.Size = UDim2.new(1, 0, 0, 160) section.Position = UDim2.new(0, 0, 0, yPos) section.BackgroundColor3 = Color3.fromRGB(15, 25, 35) section.BorderSizePixel = 0 section.Parent = parent local sectionCorner = Instance.new("UICorner") sectionCorner.CornerRadius = UDim.new(0, 6) sectionCorner.Parent = section local titleLab = Instance.new("TextLabel") titleLab.Size = UDim2.new(1, -10, 0, 25) titleLab.Position = UDim2.new(0, 5, 0, 5) titleLab.BackgroundTransparency = 1 titleLab.Text = "[ " .. title .. " ]" titleLab.TextColor3 = Color3.fromRGB(0, 255, 100) titleLab.Font = Enum.Font.GothamBold titleLab.TextSize = 14 titleLab.TextXAlignment = Enum.TextXAlignment.Left titleLab.Parent = section return section end function createToggle(parent, text, default) local toggle = {} toggle.isOn = default local frame = Instance.new("Frame") frame.Size = UDim2.new(1, -20, 0, 35) frame.Position = UDim2.new(0, 10, 0, 35) frame.BackgroundTransparency = 1 frame.Parent = parent local label = Instance.new("TextLabel") label.Size = UDim2.new(0.6, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = text label.TextColor3 = Color3.fromRGB(200, 200, 200) label.Font = Enum.Font.Gotham label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = frame local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 60, 0, 28) btn.Position = UDim2.new(1, -65, 0.5, -14) btn.BackgroundColor3 = default and Color3.fromRGB(0, 255, 100) or Color3.fromRGB(50, 50, 50) btn.Text = default and "ON" or "OFF" btn.TextColor3 = Color3.new(1, 1, 1) btn.Font = Enum.Font.GothamBold btn.TextSize = 12 btn.AutoButtonColor = true btn.Parent = frame local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 4) btnCorner.Parent = btn toggle.events = {} function toggle:Connect(func) table.insert(toggle.events, func) return func end toggle.changed = {Connect = function(_, func) table.insert(toggle.events, func) end} btn.MouseButton1Click:Connect(function() toggle.isOn = not toggle.isOn btn.BackgroundColor3 = toggle.isOn and Color3.fromRGB(0, 255, 100) or Color3.fromRGB(50, 50, 50) btn.Text = toggle.isOn and "ON" or "OFF" for _, f in pairs(toggle.events) do f(toggle.isOn) end end) return toggle end function createSlider(parent, text, min, max, default) local slider = {} slider.value = default local frame = Instance.new("Frame") frame.Size = UDim2.new(1, -20, 0, 50) frame.Position = UDim2.new(0, 10, 0, 80) frame.BackgroundTransparency = 1 frame.Parent = parent local label = Instance.new("TextLabel") label.Size = UDim2.new(0.5, 0, 0, 20) label.BackgroundTransparency = 1 label.Text = text .. ": " .. default label.TextColor3 = Color3.fromRGB(200, 200, 200) label.Font = Enum.Font.Gotham label.TextSize = 12 label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = frame local track = Instance.new("Frame") track.Size = UDim2.new(1, 0, 0, 8) track.Position = UDim2.new(0, 0, 0, 25) track.BackgroundColor3 = Color3.fromRGB(30, 30, 30) track.BorderSizePixel = 0 track.Parent = frame local trackCorner = Instance.new("UICorner") trackCorner.CornerRadius = UDim.new(0, 4) trackCorner.Parent = track local fill = Instance.new("Frame") fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0) fill.BackgroundColor3 = Color3.fromRGB(0, 255, 100) fill.BorderSizePixel = 0 fill.Parent = track local fillCorner = Instance.new("UICorner") fillCorner.CornerRadius = UDim.new(0, 4) fillCorner.Parent = fill local knob = Instance.new("Frame") knob.Size = UDim2.new(0, 16, 0, 16) knob.Position = UDim2.new((default - min) / (max - min), -8, 0.5, -8) knob.BackgroundColor3 = Color3.fromRGB(200, 255, 200) knob.BorderSizePixel = 0 knob.Parent = track local knobCorner = Instance.new("UICorner") knobCorner.CornerRadius = UDim.new(1, 0) knobCorner.Parent = knob -- Slider logic local dragging = false local function update(input) local pos = (input.Position.X - track.AbsolutePosition.X) / track.AbsoluteSize.X pos = math.clamp(pos, 0, 1) local val = math.floor(min + pos * (max - min)) slider.value = val label.Text = text .. ": " .. val fill.Size = UDim2.new(pos, 0, 1, 0) knob.Position = UDim2.new(pos, -8, 0.5, -8) for _, f in pairs(slider.events or {}) do f(val) end end slider.events = {} slider.changed = {Connect = function(_, func) table.insert(slider.events, func) end} track.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true update(input) end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then update(input) end end) game:GetService("UserInputService").InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) return slider end function createButton(parent, text, color) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.3, -5, 0, 35) btn.BackgroundColor3 = color btn.Text = text btn.TextColor3 = Color3.new(1, 1, 1) btn.Font = Enum.Font.GothamBold btn.TextSize = 12 btn.AutoButtonColor = true btn.Parent = parent local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 6) btnCorner.Parent = btn return btn end -- ==================== FLY SYSTEM ==================== function startFlying(speed) local player = game.Players.LocalPlayer local character = player.Character if not character then return endChild("Humanoid") local root = character:FindFirstChild("HumanoidRootPart") if not humanoid or not root then return end local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1, 1, 1) * 100000 bodyGyro.P = 10000 bodyGyro.Parent = root local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(1, 1, 1) * 100000 bodyVel.Velocity = Vector3.zero bodyVel.Parent = root local cam = workspace.CurrentCamera local flying = true -- Cancel any existing fly if _G.stopFly then _G.stopFly() end _G.stopFly = function() flying = false bodyGyro:Destroy() bodyVel:Destroy() _G.stopFly = nil end spawn(function() while flying do local dir = Vector3.zero local keys = { W = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W), A = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A), S = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S), D = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D), Space = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space), LeftShift = game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftShift) } local cf = cam.CFrame local currentSpeed = speed if keys.W then dir = dir + cf.LookVector end if keys.S then dir = dir - cf.LookVector end if keys.A then dir = dir - cf.RightVector end if keys.D then dir = dir + cf.RightVector end if keys.Space then dir = dir + Vector3.new(0, 1, 0) end if keys.LeftShift then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then dir = dir.Unit * currentSpeed end bodyVel.Velocity = dir bodyGyro.CFrame = cf RunService.Heartbeat:Wait() end end) -- Connect to toggle off return _G.stopFly end