local class = "Phoon" -- can be Diver, Charger, Phoon, etc. local handler = game:GetService("ReplicatedFirst").ClientModules.Core.PlayerData.InventoryHandler local mod = require(handler) local Event = game:GetService("ReplicatedStorage").RemoteEvents.ReplicaSet firesignal(Event.OnClientEvent, mod.GetReplica().Id, { "Class", "Equipped" }, "class/"..class -- can be Diver, Charger, etc. )