Heres the esp script highlights some bags and loot. local highlightColors = { Cameras = Color3.fromRGB(255, 0, 0), Citizens = Color3.fromRGB(255, 128, 0), Police = Color3.fromRGB(170, 0, 255), Guards = Color3.fromRGB(0, 128, 255) } -- Create or update a highlight for a part local function applyHighlight(part, color) if not part:IsA("BasePart") then return end local highlight = part:FindFirstChildOfClass("Highlight") if not highlight then highlight = Instance.new("Highlight") highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillTransparency = 1 highlight.OutlineTransparency = 0 highlight.OutlineColor = color highlight.Parent = part else highlight.OutlineColor = color end end -- Recursively apply highlight to all parts in a folder local function highlightFolder(folder, color) for _, obj in ipairs(folder:GetDescendants()) do applyHighlight(obj, color) end folder.DescendantAdded:Connect(function(obj) applyHighlight(obj, color) end) end for name, color in pairs(highlightColors) do local folder = workspace:FindFirstChild(name) if folder then highlightFolder(folder, color) else warn(name .. " not found in workspace") end end -- Auto update when new groups appear later workspace.ChildAdded:Connect(function(child) local color = highlightColors[child.Name] if color then highlightFolder(child, color) end end) notoriety flying- local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local HRP = character:WaitForChild("HumanoidRootPart") local flying = false local BodyGyro, BodyVelocity local speed = 75 -- Default flight speed -- Noclip toggle local noclipConnection local function enableNoclip() noclipConnection = RunService.Stepped:Connect(function() for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) end local function disableNoclip() if noclipConnection then noclipConnection:Disconnect() noclipConnection = nil end for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end -- Flying Logic local function startFlying() if flying then return end flying = true enableNoclip() BodyGyro = Instance.new("BodyGyro") BodyGyro.P = 9e4 BodyGyro.MaxTorque = Vector3.new(9e4, 9e4, 9e4) BodyGyro.CFrame = HRP.CFrame BodyGyro.Parent = HRP BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) BodyVelocity.Velocity = Vector3.zero BodyVelocity.Parent = HRP RunService:BindToRenderStep("FlyStep", Enum.RenderPriority.Character.Value, function() local cam = workspace.CurrentCamera local look = cam.CFrame.LookVector local forward = Vector3.new(look.X, 0, look.Z).Unit -- flattened, no vertical tilt local right = cam.CFrame.RightVector local up = Vector3.new(0, 1, 0) local move = Vector3.zero -- Movement keys if UserInputService:IsKeyDown(Enum.KeyCode.W) then move += forward end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move -= forward end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move -= right end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move += right end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move += up end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move -= up end if move.Magnitude > 0 then move = move.Unit * speed else move = Vector3.zero end -- Only rotate with camera's yaw (ignore tilt) local camYaw = CFrame.new(Vector3.zero, Vector3.new(look.X, 0, look.Z)) BodyGyro.CFrame = camYaw BodyVelocity.Velocity = move end) end local function stopFlying() if not flying then return end flying = false if BodyGyro then BodyGyro:Destroy() end if BodyVelocity then BodyVelocity:Destroy() end RunService:UnbindFromRenderStep("FlyStep") disableNoclip() end -- Toggle with Y UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Y then if not flying then startFlying() else stopFlying() end end end)