local Players = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local Camera = Workspace.CurrentCamera local lp = Players.LocalPlayer local pkg = RS:FindFirstChild("RS_Package") local remotes = pkg and pkg:FindFirstChild("Assets") and pkg.Assets:FindFirstChild("Remotes") local dmgRemote = remotes and remotes:FindFirstChild("Damage") local meleeRemote = remotes and remotes:FindFirstChild("MeleeDamage") if not dmgRemote and not meleeRemote then return end local cfg = { silentAim = { on = true, fov = 250, dmg = 400, circle = { show = true, color = Color3.new(1,1,1), alpha = 0.8, thickness = 1 } }, gunMod = { on = true, dmg = 400, fireDelay = 0.05, accuracy = 100, magSize = 999999, ammoMax = 999999, reloadTime = 0.5, bulletSpeed = 75, aimSpeed = 999, noRecoil = true }, stamina = { on = false }, bringGuards = { on = false, dist = 10, anchor = true }, killAura = { on = false, range = 10, dmg = 999999, policeOnly = true }, killAll = { on = false, dmg = 999999, maxHits = 5, policeOnly = true }, targets = { police = true, bodies = true, citizens = true, criminals = true }, esp = { on = true, targets = { police = true, citizens = false, criminals = false } } } local policeColors = { Guard = Color3.new(0, 1, 0), ["1"] = Color3.new(0.2, 0.8, 0.2), ["2"] = Color3.new(0.4, 0.6, 0.2), ["3"] = Color3.new(0.6, 0.6, 0.2), ["4"] = Color3.new(0.8, 0.5, 0.2), ["5"] = Color3.new(0.9, 0.4, 0.2), SWAT = Color3.new(0.4, 0.4, 1), RiotSWAT = Color3.new(0.6, 0.2, 0.8), Jugg = Color3.new(0.8, 0.2, 0.2), GenSecSWAT = Color3.new(1, 0, 0) } local fovCircle = Drawing.new("Circle") fovCircle.Visible = cfg.silentAim.circle.show fovCircle.Color = cfg.silentAim.circle.color fovCircle.Thickness = cfg.silentAim.circle.thickness fovCircle.Radius = cfg.silentAim.fov fovCircle.Transparency = cfg.silentAim.circle.alpha fovCircle.Filled = false fovCircle.ZIndex = 999 local function getTool() local char = lp.Character return char and char:FindFirstChildOfClass("Tool") end local function getHum(model) local h = model:FindFirstChildOfClass("Humanoid") if h then return h end for _, v in model:GetDescendants() do if v:IsA("Humanoid") then return v end end end local function getPart(model, name) local p = model:FindFirstChild(name) if p and p:IsA("BasePart") then return p end for _, v in model:GetDescendants() do if v.Name == name and v:IsA("BasePart") then return v end end end local function anyPart(model) for _, v in model:GetDescendants() do if v:IsA("BasePart") then return v end end end local function grabFolder(name) local out = {} local f = Workspace:FindFirstChild(name) if not f then return out end for _, m in f:GetChildren() do if m:IsA("Model") then table.insert(out, m) end end return out end local function getTargets(policeOnly) local t = {} if policeOnly then for _, m in grabFolder("Police") do table.insert(t, m) end for _, m in grabFolder("Bodies") do table.insert(t, m) end return t end if cfg.targets.police then for _, m in grabFolder("Police") do table.insert(t, m) end end if cfg.targets.bodies then for _, m in grabFolder("Bodies") do table.insert(t, m) end end if cfg.targets.citizens then for _, m in grabFolder("Citizens") do table.insert(t, m) end end if cfg.targets.criminals then for _, m in grabFolder("Criminals") do table.insert(t, m) end end return t end local function closestTarget() local mouse = UIS:GetMouseLocation() local best, bestDist = nil, cfg.silentAim.fov for _, model in getTargets(false) do local part = getPart(model, "HumanoidRootPart") or getPart(model, "Torso") or getPart(model, "Head") or anyPart(model) if part then local screen, onScreen = Camera:WorldToScreenPoint(part.Position) if onScreen then local d = (Vector2.new(screen.X, screen.Y) - mouse).Magnitude if d < bestDist then bestDist = d best = model end end end end return best end local function shoot(target) local tool = getTool() if not tool then return end local hum = getHum(target) local hitPart = getPart(target, "Head") or anyPart(target) if not hum or not hitPart then return end dmgRemote:FireServer("Damage", tool, hum, cfg.silentAim.dmg, hitPart, tool.Name, hitPart.Position, {}) end local patchedGun = nil local function patchData(gun) if not cfg.gunMod.on then return end local data = gun:FindFirstChild("Data") if not data then return end local ok, mod = pcall(require, data) if not ok or type(mod) ~= "table" then return end mod.Damage = cfg.gunMod.dmg mod.FireDelay = cfg.gunMod.fireDelay mod.Accuracy = cfg.gunMod.accuracy mod.MagazineSize = cfg.gunMod.magSize mod.AmmoMax = cfg.gunMod.ammoMax mod.ReloadTime = cfg.gunMod.reloadTime mod.BulletSpeed = cfg.gunMod.bulletSpeed mod.AimSpeed = cfg.gunMod.aimSpeed if cfg.gunMod.noRecoil then local z = Vector2.zero mod.RecoilDirectionPattern = {z, z, z, z} mod.RecoilCameraDirectionPattern = {z, z} mod.ShakeMagnitude = 0 mod.ShakeRoughness = 0 end end local function patchAmmo(gun) local char = lp.Character if not char then return end for _, folder in {char:FindFirstChild("Ammo"), char:FindFirstChild("AmmoValues")} do if folder then for _, v in folder:GetDescendants() do if v:IsA("IntValue") or v:IsA("NumberValue") then v.Value = cfg.gunMod.ammoMax end end end end local ammo = gun:FindFirstChild("Ammo") if ammo and (ammo:IsA("IntValue") or ammo:IsA("NumberValue")) then ammo.Value = cfg.gunMod.magSize end end local function applyESP(model, color) if not cfg.esp.on then return end for _, v in model:GetDescendants() do if v:IsA("Highlight") then return end end if model:FindFirstChildOfClass("Highlight") then return end local h = Instance.new("Highlight") h.FillColor = color h.OutlineColor = color h.FillTransparency = 1 h.OutlineTransparency = 0 h.Parent = model end local function hookESP(folder, colorFn) if not folder then return end for _, model in folder:GetChildren() do if model:IsA("Model") then local color = colorFn(model) if color then applyESP(model, color) end end end folder.ChildAdded:Connect(function(model) task.wait(0.05) if not model:IsA("Model") then return end local color = colorFn(model) if color then applyESP(model, color) end end) end local function setupESP() if not cfg.esp.on then return end if cfg.esp.targets.police then hookESP(Workspace:FindFirstChild("Police"), function(m) return policeColors[m.Name] end) end if cfg.esp.targets.citizens then hookESP(Workspace:FindFirstChild("Citizens"), function() return Color3.new(0, 1, 0) end) end if cfg.esp.targets.criminals then hookESP(Workspace:FindFirstChild("Criminals"), function() return Color3.new(0, 1, 0) end) end end local loops = {} local function startLoop(key, fn) if loops[key] then return end loops[key] = RunService.Heartbeat:Connect(fn) end local function stopLoop(key) if loops[key] then loops[key]:Disconnect() loops[key] = nil end end local function tickStamina() if not cfg.stamina.on then stopLoop("stamina") return end startLoop("stamina", function() local criminals = Workspace:FindFirstChild("Criminals") if not criminals then return end local model = criminals:FindFirstChild(lp.Name) if not model then return end local stam = model:FindFirstChild("Stamina") local maxS = model:FindFirstChild("MaxStamina") if stam and stam:IsA("NumberValue") then stam.Value = math.huge end if maxS and maxS:IsA("NumberValue") then maxS.Value = math.huge end end) end local function tickBringGuards() if not cfg.bringGuards.on then stopLoop("bring") for _, m in getTargets(true) do local hrp = m:FindFirstChild("HumanoidRootPart") if hrp then hrp.Anchored = false end end return end startLoop("bring", function() local char = lp.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if not hrp then return end local dest = hrp.CFrame * CFrame.new(0, 0, -cfg.bringGuards.dist) for _, m in getTargets(true) do local hum = getHum(m) local mhrp = m:FindFirstChild("HumanoidRootPart") if hum and mhrp and hum.Health > 0 then mhrp.CFrame = dest mhrp.Anchored = cfg.bringGuards.anchor mhrp.CFrame = CFrame.new(mhrp.Position, hrp.Position) end end end) end local function tickKillAura() if not cfg.killAura.on then stopLoop("aura") return end startLoop("aura", function() local char = lp.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") local tool = char and char:FindFirstChildOfClass("Tool") if not hrp or not tool or not meleeRemote then return end for _, m in getTargets(cfg.killAura.policeOnly) do local hum = getHum(m) local mhrp = m:FindFirstChild("HumanoidRootPart") if hum and mhrp and hum.Health > 0 then if (hrp.Position - mhrp.Position).Magnitude <= cfg.killAura.range then meleeRemote:FireServer(m, tool, cfg.killAura.dmg) end end end end) end local killAllThread = nil local function tickKillAll() if not cfg.killAll.on then if killAllThread then task.cancel(killAllThread) killAllThread = nil end return end if killAllThread then return end killAllThread = task.spawn(function() while cfg.killAll.on do local char = lp.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") local tool = char and char:FindFirstChildOfClass("Tool") if not hrp or not tool or not meleeRemote then task.wait(0.2) continue end local origin = hrp.CFrame local anyFound = false for _, m in getTargets(cfg.killAll.policeOnly) do if not cfg.killAll.on then break end local hum = getHum(m) local mhrp = m:FindFirstChild("HumanoidRootPart") if hum and mhrp and hum.Health > 0 then anyFound = true hrp.CFrame = mhrp.CFrame * CFrame.new(0, 0, -2) local hits = 0 while hum.Health > 0 and hits < cfg.killAll.maxHits and cfg.killAll.on do tool = char:FindFirstChildOfClass("Tool") or tool meleeRemote:FireServer(m, tool, cfg.killAll.dmg) hits += 1 task.wait() end end end hrp.CFrame = origin if not anyFound then task.wait(1) end end end) end setupESP() RunService.Heartbeat:Connect(function() fovCircle.Visible = cfg.silentAim.circle.show fovCircle.Position = UIS:GetMouseLocation() fovCircle.Radius = cfg.silentAim.fov local gun = getTool() if gun then if gun ~= patchedGun then patchedGun = gun patchData(gun) else patchAmmo(gun) end else patchedGun = nil end tickStamina() tickBringGuards() tickKillAura() tickKillAll() end) UIS.InputBegan:Connect(function(input) if input.UserInputType ~= Enum.UserInputType.MouseButton1 then return end if not cfg.silentAim.on then return end local target = closestTarget() if target then shoot(target) end end) lp.CharacterAdded:Connect(function() task.wait(0.5) patchedGun = nil setupESP() end)