local repo = 'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/' local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() if not game:IsLoaded() then Library:Notify("Waiting for game to be loaded...") game.Loaded:Wait() Library:Notify("Game loaded!") end local ProximityPromptService = game:GetService("ProximityPromptService") local VirtualInputManager = game:GetService("VirtualInputManager") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") local Camera = Workspace.CurrentCamera local Terrain = Workspace.Terrain local LocalPlayer = Players.LocalPlayer local RenderStepped = RunService.RenderStepped local WaitForSomeone = RenderStepped.Wait local DamageRemote = ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("Damage") local Vector2 = Vector2.new local OldClockTime = Lighting.ClockTime local OldAmbienceColor = Lighting.OutdoorAmbient local OldBrightness = Lighting.Brightness local KillAll = { Enabled = false, TargetPart = 'HumanoidRootPart' } local YellAtCitizens = false local SelfRevive = false local SilentInteraction = false local HE = { Enabled = false, Citizens = false, Polices = false, Scale = 1 } local WeaponModel = { Enabled = false, ChangeWeapon = false, WeaponMaterial = "ForceField", WeaponColor = Color3.fromRGB(255, 255, 255), ChangeGloves = false, GloveMaterial = "ForceField", GloveColor = Color3.fromRGB(255, 255, 255), ChangeLaser = false, LaserColor = Color3.fromRGB(255, 255, 255) } local Materials = {"Air", "Asphalt", "Basalt", "Brick", "Cardboard", "Carpet", "CeramicTiles", "ClayRoofTiles", "Concrete", "CorrodedMetal", "Cobblestone", "DiamondPlate", "Fabric", "ForceField", "Glass", "Glacier", "Granite", "Ground", "Ice", "Leather", "Limestone", "Marble", "Metal", "Mud", "Neon", "Pavement", "Pebble", "Plaster", "Plastic", "RoofShingles", "Rubber", "Rock", "Sand", "Sandstone", "Slate", "SmoothPlastic", "Snow", "Water", "Wood", "WoodPlanks", "LeafyGrass", "Grass"} local AutoAcceptPagers = false local Drawings = {} local Utility = {} getgenv().ESP = { Police = { Enabled = false, Box = false, Health = false, Name = false, Indicators = { ["Enabled"] = true, ["Tools"] = false, ["Distance"] = false }, Font = "Plex", BoxColor = Color3.fromRGB(0, 71, 255), HealthColor = Color3.new(0, 1, 0), NameColor = Color3.fromRGB(0, 71, 255), IndicatorsColor = Color3.fromRGB(0, 71, 255), }, Citizen = { Enabled = false, Box = false, Health = false, Name = false, Indicators = { ["Enabled"] = true, ["Tools"] = false, ["Distance"] = false }, Font = "Plex", BoxColor = Color3.fromRGB(255, 255, 255), HealthColor = Color3.new(0, 1, 0), NameColor = Color3.fromRGB(255, 255, 255), IndicatorsColor = Color3.fromRGB(255, 255, 255), }, Player = { Enabled = false, Box = false, Health = false, NameType = "Username", Name = false, Indicators = { ["Enabled"] = true, ["Tools"] = false, ["Distance"] = false }, Font = "Plex", BoxColor = Color3.fromRGB(255, 255, 255), HealthColor = Color3.new(0, 1, 0), NameColor = Color3.fromRGB(255, 255, 255), IndicatorsColor = Color3.fromRGB(255, 255, 255), }, MaxDistance = 100000, Connections = {}, DestroyFunction = function() for A_1, A_2 in ipairs(getgenv().ESP.Connections) do A_2:Disconnect() A_2 = nil end for A_1, A_2 in ipairs(Workspace.Criminals:GetChildren()) do if Drawings[A_2] then for A_3, A_4 in pairs(Drawings[A_2]) do A_4:Remove() end end end for A_1, A_2 in ipairs(Workspace.Police:GetChildren()) do if Drawings[A_2] then for A_3, A_4 in pairs(Drawings[A_2]) do A_4:Remove() end end end for A_1, A_2 in ipairs(Workspace.Citizens:GetChildren()) do if Drawings[A_2] then for A_3, A_4 in pairs(Drawings[A_2]) do A_4:Remove() end end end getgenv().ESP = nil end } local ESP = getgenv().ESP getgenv().Aimbot = {} local AEnv = getgenv().Aimbot AEnv.Options = { Enabled = false, Keybind = "MouseButton2", mousemoverel = false, mousemoverelsens = 3, Smoothing = 0, TargetPart = "HumanoidRootPart", DrawFOV = true, TargetedColorChange = false, TargetedColor = Color3.fromRGB(255, 70, 70), Snapline = false, SnaplineColor = Color3.fromRGB(255, 255, 255), FOVColor = Color3.fromRGB(255, 255, 255), FOVRadius = 90, VisibleCheck = false, AliveCheck = false, PoliceCheck = false, CitizenCheck = false, Targeted = nil, KeyPressed = false, Tween = nil } AEnv.FOVCircle = Drawing.new("Circle") AEnv.FOVCircle.Filled = false AEnv.FOVCircle.Thickness = 1 AEnv.Snapline = Drawing.new("Line") AEnv.Snapline.Thickness = 1 getgenv().SilentAim = {} local SAEnv = getgenv().SilentAim SAEnv.Options = { Enabled = false, TargetPart = "HumanoidRootPart", DrawFOV = true, Snapline = false, SnaplineColor = Color3.fromRGB(255, 255, 255), FOVColor = Color3.fromRGB(255, 255, 255), FOVRadius = 90, VisibleCheck = false, Targeted = nil } SAEnv.FOVCircle = Drawing.new("Circle") SAEnv.FOVCircle.Filled = false SAEnv.FOVCircle.Thickness = 1 SAEnv.Snapline = Drawing.new("Line") SAEnv.Snapline.Thickness = 1 getgenv().AntiAim = {} local AAEnv = getgenv().AntiAim AAEnv.Options = { Enabled = false, CustomValues = false, X = 0, Y = 0, Z = 0 } getgenv().WorldUtilities = {} local WorldUtilities = getgenv().WorldUtilities WorldUtilities.Options = { Enabled = false, ChangeBrightness = false, Brightness = 2, ChangeClockTime = false, ClockTime = 14.2, ChangeOutdoorAmbient = false, OutdoorAmbient = Color3.fromRGB(100, 100, 100) } getgenv().LocalModifications = {} local LocalModifications = getgenv().LocalModifications LocalModifications.Options = { Enabled = false, WalkspeedEnabled = false, Walkspeed = 18, InfiniteStamina = false } getgenv().Connections = {} local Connections = getgenv().Connections Connections.C = {} getgenv().Autos = {} local Autos = getgenv().Autos Autos.Options = { Enabled = false, AutoFixDrills = false, } local ReqDistance = AEnv.Options.FOVRadius local SAReqDistance = SAEnv.Options.FOVRadius function GetClosestCharacter() if not AEnv.Options.Targeted then ReqDistance = AEnv.Options.FOVRadius if not AEnv.Options.PoliceCheck then for _, v in (Workspace.Police:GetChildren()) do if v ~= nil and v:IsA("Model") and v:FindFirstChild(AEnv.Options.TargetPart) ~= nil and v:FindFirstChildOfClass("Humanoid") ~= nil then if AEnv.Options.VisibleCheck and #(Camera:GetPartsObscuringTarget({v[AEnv.Options.TargetPart].Position}, v:GetDescendants())) ~= 0 then continue end local Vector, OnScreen = Camera:WorldToViewportPoint(v[AEnv.Options.TargetPart].Position) local Distance = (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Vector.X, Vector.Y)).Magnitude if Distance < ReqDistance and OnScreen then ReqDistance = Distance AEnv.Options.Targeted = v end end end end if not AEnv.Options.CitizenCheck then for _, v in (Workspace.Citizens:GetChildren()) do if v ~= nil and v:IsA("Model") and v:FindFirstChild(AEnv.Options.TargetPart) ~= nil and v:FindFirstChildOfClass("Humanoid") ~= nil then if AEnv.Options.VisibleCheck and #(Camera:GetPartsObscuringTarget({v[AEnv.Options.TargetPart].Position}, v:GetDescendants())) ~= 0 then continue end local Vector, OnScreen = Camera:WorldToViewportPoint(v[AEnv.Options.TargetPart].Position) local Distance = (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Vector.X, Vector.Y)).Magnitude if Distance < ReqDistance and OnScreen then ReqDistance = Distance AEnv.Options.Targeted = v end end end end elseif AEnv.Options.Targeted:FindFirstChildOfClass("Humanoid") == nil or AEnv.Options.Targeted.Humanoid.Health == 0 or (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Camera:WorldToViewportPoint(AEnv.Options.Targeted[AEnv.Options.TargetPart].Position).X, Camera:WorldToViewportPoint(AEnv.Options.Targeted[AEnv.Options.TargetPart].Position).Y)).Magnitude > ReqDistance then AEnv.Options.Targeted = nil end if not SAEnv.Options.Targeted then SAReqDistance = SAEnv.Options.FOVRadius for _, v in (Workspace.Police:GetChildren()) do if v ~= nil and v:IsA("Model") and v:FindFirstChild(SAEnv.Options.TargetPart) ~= nil and v:FindFirstChildOfClass("Humanoid") ~= nil then if SAEnv.Options.VisibleCheck and #(Camera:GetPartsObscuringTarget({v[SAEnv.Options.TargetPart].Position}, v:GetDescendants())) ~= 0 then continue end local Vector, OnScreen = Camera:WorldToViewportPoint(v[SAEnv.Options.TargetPart].Position) local Distance = (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Vector.X, Vector.Y)).Magnitude if Distance < ReqDistance and OnScreen then ReqDistance = Distance SAEnv.Options.Targeted = v end end end elseif SAEnv.Options.Targeted:FindFirstChild("HumanoidRootPart") == nil or SAEnv.Options.Targeted:FindFirstChildOfClass("Humanoid") == nil or SAEnv.Options.Targeted.Humanoid.Health == 0 or (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Camera:WorldToViewportPoint(SAEnv.Options.Targeted[SAEnv.Options.TargetPart].Position).X, Camera:WorldToViewportPoint(SAEnv.Options.Targeted[SAEnv.Options.TargetPart].Position).Y)).Magnitude > SAReqDistance then SAEnv.Options.Targeted = nil end end function Main() Connections.C.RenderSteppedConnection = RunService.RenderStepped:Connect(function() if AEnv.Options.Enabled and AEnv.Options.DrawFOV then AEnv.FOVCircle.Visible = true AEnv.FOVCircle.Color = AEnv.Options.FOVColor AEnv.FOVCircle.Radius = AEnv.Options.FOVRadius AEnv.FOVCircle.Position = Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) else AEnv.FOVCircle.Visible = false end if AEnv.Options.Enabled and AEnv.Options.Snapline then AEnv.Snapline.Color = AEnv.Options.SnaplineColor else AEnv.Snapline.Visible = false end if AEnv.Options.Enabled then if AEnv.Options.Snapline then AEnv.Snapline.Color = AEnv.Options.SnaplineColor GetClosestCharacter() if AEnv.Options.Targeted ~= nil then AEnv.Snapline.Visible = true AEnv.Snapline.From = Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) AEnv.Snapline.To = Vector2(Camera:WorldToViewportPoint(AEnv.Options.Targeted[AEnv.Options.TargetPart].Position).X, Camera:WorldToViewportPoint(AEnv.Options.Targeted[AEnv.Options.TargetPart].Position).Y) else AEnv.Snapline.Visible = false end else AEnv.Snapline.Visible = false end if AEnv.Options.KeyPressed then GetClosestCharacter() if AEnv.Options.Targeted ~= nil then if AEnv.Options.mousemoverel then AEnv.Options.mousemoverelsens = math.clamp(AEnv.Options.mousemoverelsens, 0.1, 5) local Vector = Camera:WorldToViewportPoint(AEnv.Options.Targeted[AEnv.Options.TargetPart].Position) mousemoverel((Vector.X - UserInputService:GetMouseLocation().X) * AEnv.Options.mousemoverelsens, (Vector.Y - UserInputService:GetMouseLocation().Y) * AEnv.Options.mousemoverelsens) else if AEnv.Options.Smoothing > 0 then AEnv.Options.Tween = TweenService:Create(Camera, TweenInfo.new(AEnv.Options.Smoothing, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, AEnv.Options.Targeted[AEnv.Options.TargetPart].Position)}) AEnv.Options.Tween:Play() else Camera.CFrame = CFrame.new(Camera.CFrame.Position, AEnv.Options.Targeted[AEnv.Options.TargetPart].Position) end end if AEnv.Options.TargetedColorChange then AEnv.FOVCircle.Color = AEnv.Options.TargetedColor end end end end if SAEnv.Options.Enabled and SAEnv.Options.DrawFOV then SAEnv.FOVCircle.Visible = true SAEnv.FOVCircle.Color = SAEnv.Options.FOVColor SAEnv.FOVCircle.Radius = SAEnv.Options.FOVRadius SAEnv.FOVCircle.Position = Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) else SAEnv.FOVCircle.Visible = false end if SAEnv.Options.Enabled then GetClosestCharacter() if SAEnv.Options.Snapline then SAEnv.Snapline.Color = SAEnv.Options.SnaplineColor if SAEnv.Options.Targeted ~= nil then SAEnv.Snapline.Visible = true SAEnv.Snapline.From = Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) SAEnv.Snapline.To = Vector2(Camera:WorldToViewportPoint(SAEnv.Options.Targeted[SAEnv.Options.TargetPart].Position).X, Camera:WorldToViewportPoint(SAEnv.Options.Targeted[SAEnv.Options.TargetPart].Position).Y) else SAEnv.Snapline.Visible = false end end end if WorldUtilities.Options.Enabled then if WorldUtilities.Options.ChangeOutdoorAmbient then Lighting.OutdoorAmbient = WorldUtilities.Options.OutdoorAmbient else Lighting.OutdoorAmbient = OldAmbienceColor end if WorldUtilities.Options.ChangeClockTime then Lighting.ClockTime = WorldUtilities.Options.ClockTime else Lighting.ClockTime = OldClockTime end if WorldUtilities.Options.ChangeBrightness then Lighting.Brightness = WorldUtilities.Options.Brightness else Lighting.Brightness = OldBrightness end else Lighting.OutdoorAmbient = OldAmbienceColor Lighting.ClockTime = OldClockTime Lighting.Brightness = OldBrightness end if LocalModifications.Options.Enabled then if LocalModifications.Options.WalkspeedEnabled then LocalPlayer.Character:FindFirstChild("BaseSpeed").Value = LocalModifications.Options.Walkspeed end if LocalModifications.Options.InfiniteStamina then LocalPlayer.Character:FindFirstChild("Stamina").Value = math.huge end end if HE.Enabled then if HE.Polices then for _, v in ipairs(Workspace.Police:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") ~= nil then v.HumanoidRootPart.Size = Vector3.new(2 * HE.Scale, 2 * HE.Scale, 1 * HE.Scale) v.HumanoidRootPart.CanCollide = false end end else for _, v in ipairs(Workspace.Police:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") ~= nil then v.HumanoidRootPart.Size = Vector3.new(2, 2, 1) v.HumanoidRootPart.CanCollide = true end end end if HE.Citizens then for _, v in ipairs(Workspace.Citizens:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") ~= nil then v.HumanoidRootPart.Size = Vector3.new(2 * HE.Scale, 2 * HE.Scale, 1 * HE.Scale) v.HumanoidRootPart.CanCollide = false end end else for _, v in ipairs(Workspace.Citizens:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") ~= nil then v.HumanoidRootPart.Size = Vector3.new(2, 2, 1) v.HumanoidRootPart.CanCollide = true end end end end if WeaponModel.Enabled then if WeaponModel.ChangeWeapon then if Camera:FindFirstChild("CameraModel") ~= nil and Camera.CameraModel:FindFirstChild("Model") ~= nil then for _, v in pairs(Camera.CameraModel.Model:GetDescendants()) do if v:IsA("BasePart") then v.Color = WeaponModel.WeaponColor v.Material = Enum.Material[WeaponModel.WeaponMaterial] end end end end if WeaponModel.ChangeGloves then if Camera:FindFirstChild("CameraModel") ~= nil and Camera.CameraModel:FindFirstChild("Left") ~= nil and Camera.CameraModel:FindFirstChild("Right") ~= nil then for _, v in pairs(Camera.CameraModel.Left:GetDescendants()) do if v.Name == "LeftGlove" and not v:IsA("Weld") then v.Color = WeaponModel.GloveColor v.Material = Enum.Material[WeaponModel.GloveMaterial] end end for _, v in pairs(Camera.CameraModel.Right:GetDescendants()) do if v.Name == "RightGlove" and not v:IsA("Weld") then v.Color = WeaponModel.GloveColor v.Material = Enum.Material[WeaponModel.GloveMaterial] end end end end if WeaponModel.ChangeLaser then if Terrain:FindFirstChild("LaserObject") ~= nil and Camera:FindFirstChild("CameraModel") ~= nil and Camera.CameraModel:FindFirstChild("Model") ~= nil then Terrain.LaserObject.Back.Color3 = WeaponModel.LaserColor Terrain.LaserObject.Front.Color3 = WeaponModel.LaserColor for _, v in pairs(Camera.CameraModel.Model:GetDescendants()) do if v.Name == "LASER_EFFECT" then v.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.000, WeaponModel.LaserColor), ColorSequenceKeypoint.new(1.000, WeaponModel.LaserColor)} end end end end end end) Connections.C.InputBeganConnection = UserInputService.InputBegan:Connect(function(Input) pcall(function() if Input.KeyCode == Enum.KeyCode[AEnv.Options.Keybind] then AEnv.Options.KeyPressed = true end end) pcall(function() if Input.UserInputType == Enum.UserInputType[AEnv.Options.Keybind] then AEnv.Options.KeyPressed = true end end) end) Connections.C.InputEndedConnection = UserInputService.InputEnded:Connect(function(Input) pcall(function() if Input.KeyCode == Enum.KeyCode[AEnv.Options.Keybind] then AEnv.Options.KeyPressed = false if AEnv.Options.Tween ~= nil then AEnv.Options.Tween:Cancel() end end end) pcall(function() if Input.UserInputType == Enum.UserInputType[AEnv.Options.Keybind] then AEnv.Options.KeyPressed = false end end) end) Connections.C.SilentAimCon = Camera.CameraModel.DescendantAdded:Connect(function(erm) if SAEnv.Options.Enabled and SAEnv.Options.Targeted ~= nil and erm.Name == "Sound" and erm.Parent.Name == "Muzzle" and DamageRemote ~= nil then local Tool = LocalPlayer.Character:FindFirstChildOfClass("Tool") DamageRemote:FireServer("Damage", Tool, SAEnv.Options.Targeted["Humanoid"], math.huge, SAEnv.Options.Targeted[SAEnv.Options.TargetPart], Tool.Name, Vector3.new()) end end) Connections.C.AutoAcceptPagers = Workspace.Bodies.ChildAdded:Connect(function(body) if AutoAcceptPagers then if body:IsA("Model") and body.Name == "Pager" and body:FindFirstChild("Torso") ~= nil then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CF = v.Torso.CFrame task.wait() ReplicatedStorage:FindFirstChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(body.Torso.ProximityPrompt) task.wait(body.Torso.ProximityPrompt.HoldDuration) ReplicatedStorage:FindFirstChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(body.Torso.ProximityPrompt) task.wait() LocalPlayer.Character.CFrame = oldposition end end end) end function AEnv:Exit() AEnv.Options.Targeted = nil AEnv.FOVCircle:Remove() AEnv.Snapline:Remove() AEnv = nil end function SAEnv:Exit() SAEnv.Options.Targeted = nil SAEnv.FOVCircle:Remove() SAEnv.Snapline:Remove() SAEnv = nil end function WorldUtilities:Exit() WorldUtilities.Options.Enabled = false WorldUtilities = nil end function LocalModifications:Exit() LocalModifications.Options.Enabled = false LocalModifications = nil end function Connections:Exit() for _, con in next, Connections.C do con:Disconnect() con = nil end end Main() --[[ if LocalPlayer.Character ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and LocalPlayer.Character:FindFirstChild("Health") ~= nil then local ProximityPrompt = LocalPlayer.Character.HumanoidRootPart:FindFirstChildOfClass("ProximityPrompt") LocalPlayer.Character.Health.Changed:Connect(function() if SelfRevive then if LocalPlayer.Character.Health.Value == 0 then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(ProximityPrompt) task.wait(0.1) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(ProximityPrompt) end end end) else LocalPlayer.CharacterAdded:Connect(function() if LocalPlayer.Character ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and LocalPlayer.Character:FindFirstChild("Health") ~= nil then local ProximityPrompt = LocalPlayer.Character.HumanoidRootPart:FindFirstChildOfClass("ProximityPrompt") LocalPlayer.Character.Health.Changed:Connect(function(property) if SelfRevive then if LocalPlayer.Character.Health.Value == 0 then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(ProximityPrompt) task.wait(0.1) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(ProximityPrompt) end end end) end end) end]] Utility.Settings = { Line = { Thickness = 1, Color = Color3.fromRGB(0, 255, 0) }, Circle = { Radius = 15, Color = Color3.fromRGB(255, 255, 255), Filled = true, Thickness = 2 }, Text = { Size = 13, Center = true, Outline = true, Font = Drawing.Fonts.Plex, Color = Color3.fromRGB(255, 255, 255) }, Square = { Thickness = 1, Color = ESP.BoxColor, Filled = false, }, Triangle = { Color = Color3.fromRGB(255, 255, 255), Filled = true, Visible = false, Thickness = 1, } } function Utility.New(Type, Outline, Name) local drawing = Drawing.new(Type) for i, v in pairs(Utility.Settings[Type]) do drawing[i] = v end if Outline then drawing.Color = Color3.new(0,0,0) drawing.Thickness = 2 end return drawing end function Utility.Add(Char) if not Drawings[Char] then Drawings[Char] = { Offscreen = Utility.New("Triangle", nil, "Offscreen"), Name = Utility.New("Text", nil, "Name"), Tool = Utility.New("Text", nil, "Tool"), Distance = Utility.New("Text", nil, "Distance"), BoxOutline = Utility.New("Square", true, "BoxOutline"), Box = Utility.New("Square", nil, "Box"), HealthOutline = Utility.New("Line", true, "HealthOutline"), Health = Utility.New("Line", nil, "Health") } end end for _, Police in ipairs(Workspace.Police:GetChildren()) do if Police ~= nil then Utility.Add(Police) end end for _, Citizen in ipairs(Workspace.Citizens:GetChildren()) do if Citizen ~= nil then Utility.Add(Citizen) end end for _, Player in ipairs(Workspace.Criminals:GetChildren()) do if Player ~= LocalPlayer.Character then Utility.Add(Player) end end ESP.Connections.PoliceAdded = Workspace.Police.ChildAdded:Connect(Utility.Add) ESP.Connections.PoliceRemoved = Workspace.Police.ChildRemoved:Connect(function(Police) if Drawings[Police] then for i,v in pairs(Drawings[Police]) do v:Remove() end Drawings[Police] = nil end end) ESP.Connections.CitizenAdded = Workspace.Citizens.ChildAdded:Connect(Utility.Add) ESP.Connections.CitizenRemoved = Workspace.Citizens.ChildRemoved:Connect(function(Citizen) if Drawings[Citizen] then for i,v in pairs(Drawings[Citizen]) do v:Remove() end Drawings[Citizen] = nil end end) ESP.Connections.CriminalAdded = Workspace.Criminals.ChildAdded:Connect(Utility.Add) ESP.Connections.CriminalRemoved = Workspace.Criminals.ChildRemoved:Connect(function(Player) if Drawings[Player] then for i,v in pairs(Drawings[Player]) do v:Remove() end Drawings[Player] = nil end end) ESP.Connections.ESPLoop = RunService.RenderStepped:Connect(function() for _, Police in pairs(Workspace.Police:GetChildren()) do local PoliceDrawing = Drawings[Police] if not PoliceDrawing then continue end for _, Drawing in pairs(PoliceDrawing) do Drawing.Visible = false end local Character = Police local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid") if not Character or not RootPart or not Humanoid then continue end local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude if ESP.MaxDistance < DistanceFromCharacter then continue end local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position) if OnScreen then local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2 local BoxSize = Vector2(math.floor(Size * 1.5), math.floor(Size * 1.9)) local BoxPos = Vector2(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2)) local Name = PoliceDrawing.Name local Tool = PoliceDrawing.Tool local Distance = PoliceDrawing.Distance local Box = PoliceDrawing.Box local BoxOutline = PoliceDrawing.BoxOutline local Health = PoliceDrawing.Health local HealthOutline = PoliceDrawing.HealthOutline if not ESP.Police.Enabled then continue end if ESP.Police.Box then Box.Size = BoxSize Box.Position = BoxPos Box.Visible = true Box.Color = ESP.Police.BoxColor Box.ZIndex = 1 BoxOutline.Size = BoxSize BoxOutline.Position = BoxPos BoxOutline.Visible = true BoxOutline.ZIndex = 0 end if ESP.Police.Health then Health.From = Vector2((BoxPos.X - 5), BoxPos.Y + BoxSize.Y) Health.To = Vector2(Health.From.X, Health.From.Y - (Humanoid.Health / Humanoid.MaxHealth) * BoxSize.Y) Health.Color = ESP.Police.HealthColor Health.Visible = true Health.ZIndex = 1 HealthOutline.From = Vector2(Health.From.X, BoxPos.Y + BoxSize.Y + 1) HealthOutline.To = Vector2(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) -1) HealthOutline.Visible = true HealthOutline.ZIndex = 0 end if ESP.Police.Name then Name.Text = "Police" Name.Position = Vector2(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16) Name.Color = ESP.Police.NameColor Name.Font = Drawing.Fonts[ESP.Police.Font] Name.Visible = true end if ESP.Police.Indicators.Enabled then local BottomOffset = BoxSize.Y + BoxPos.Y + 1 if ESP.Police.Indicators.Tools then local EquippedTool = Character:FindFirstChildOfClass("Tool") local Name = EquippedTool and EquippedTool.Name or "None" Tool.Text = Name Tool.Position = Vector2(BoxSize.X/2 + BoxPos.X, BottomOffset) Tool.Color = ESP.Police.IndicatorsColor Tool.Font = Drawing.Fonts[ESP.Police.Font] Tool.Visible = true BottomOffset = BottomOffset + 15 end if ESP.Police.Indicators.Distance then Distance.Text = math.floor(DistanceFromCharacter).."m" Distance.Position = Vector2(BoxSize.X/2 + BoxPos.X, BottomOffset) Distance.Color = ESP.Police.IndicatorsColor Distance.Font = Drawing.Fonts[ESP.Police.Font] Distance.Visible = true BottomOffset = BottomOffset + 15 end end end end for _, Citizen in pairs(Workspace.Citizens:GetChildren()) do local CitizenDrawing = Drawings[Citizen] if not CitizenDrawing then continue end for _, Drawing in pairs(CitizenDrawing) do Drawing.Visible = false end local Character = Citizen local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid") if not Character or not RootPart or not Humanoid then continue end local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude if ESP.MaxDistance < DistanceFromCharacter then continue end local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position) if OnScreen then local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2 local BoxSize = Vector2(math.floor(Size * 1.5), math.floor(Size * 1.9)) local BoxPos = Vector2(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2)) local Name = CitizenDrawing.Name local Tool = CitizenDrawing.Tool local Distance = CitizenDrawing.Distance local Box = CitizenDrawing.Box local BoxOutline = CitizenDrawing.BoxOutline local Health = CitizenDrawing.Health local HealthOutline = CitizenDrawing.HealthOutline if not ESP.Citizen.Enabled then continue end if ESP.Citizen.Box then Box.Size = BoxSize Box.Position = BoxPos Box.Visible = true Box.Color = ESP.Citizen.BoxColor Box.ZIndex = 1 BoxOutline.Size = BoxSize BoxOutline.Position = BoxPos BoxOutline.Visible = true BoxOutline.ZIndex = 0 end if ESP.Citizen.Health then Health.From = Vector2((BoxPos.X - 5), BoxPos.Y + BoxSize.Y) Health.To = Vector2(Health.From.X, Health.From.Y - (Humanoid.Health / Humanoid.MaxHealth) * BoxSize.Y) Health.Color = ESP.Citizen.HealthColor Health.Visible = true Health.ZIndex = 1 HealthOutline.From = Vector2(Health.From.X, BoxPos.Y + BoxSize.Y + 1) HealthOutline.To = Vector2(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) -1) HealthOutline.Visible = true HealthOutline.ZIndex = 0 end if ESP.Citizen.Name then Name.Text = "Citizen" Name.Position = Vector2(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16) Name.Color = ESP.Citizen.NameColor Name.Font = Drawing.Fonts[ESP.Citizen.Font] Name.Visible = true end if ESP.Citizen.Indicators.Enabled then local BottomOffset = BoxSize.Y + BoxPos.Y + 1 if ESP.Citizen.Indicators.Tools then local EquippedTool = Character:FindFirstChildOfClass("Tool") local Name = EquippedTool and EquippedTool.Name or "None" Tool.Text = Name Tool.Position = Vector2(BoxSize.X/2 + BoxPos.X, BottomOffset) Tool.Color = ESP.Citizen.IndicatorsColor Tool.Font = Drawing.Fonts[ESP.Citizen.Font] Tool.Visible = true BottomOffset = BottomOffset + 15 end if ESP.Citizen.Indicators.Distance then Distance.Text = math.floor(DistanceFromCharacter).."m" Distance.Position = Vector2(BoxSize.X/2 + BoxPos.X, BottomOffset) Distance.Color = ESP.Citizen.IndicatorsColor Distance.Font = Drawing.Fonts[ESP.Citizen.Font] Distance.Visible = true BottomOffset = BottomOffset + 15 end end end end for _, Player in pairs(Workspace.Criminals:GetChildren()) do local PlayerDrawing = Drawings[Player] if not PlayerDrawing then continue end for _, Drawing in pairs(PlayerDrawing) do Drawing.Visible = false end local Character = Player local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid") if not Character or not RootPart or not Humanoid then continue end local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude if ESP.MaxDistance < DistanceFromCharacter then continue end local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position) if OnScreen then local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2 local BoxSize = Vector2(math.floor(Size * 1.5), math.floor(Size * 1.9)) local BoxPos = Vector2(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2)) local Name = PlayerDrawing.Name local Tool = PlayerDrawing.Tool local Distance = PlayerDrawing.Distance local Box = PlayerDrawing.Box local BoxOutline = PlayerDrawing.BoxOutline local Health = PlayerDrawing.Health local HealthOutline = PlayerDrawing.HealthOutline if not ESP.Player.Enabled then continue end if ESP.Player.Box then Box.Size = BoxSize Box.Position = BoxPos Box.Visible = true Box.Color = ESP.Player.BoxColor Box.ZIndex = 1 BoxOutline.Size = BoxSize BoxOutline.Position = BoxPos BoxOutline.Visible = true BoxOutline.ZIndex = 0 end if ESP.Player.Health then Health.From = Vector2((BoxPos.X - 5), BoxPos.Y + BoxSize.Y) Health.To = Vector2(Health.From.X, Health.From.Y - (Player.Health.Value / Player.Health.Total.Value) * BoxSize.Y) Health.Color = ESP.Player.HealthColor Health.Visible = true Health.ZIndex = 1 HealthOutline.From = Vector2(Health.From.X, BoxPos.Y + BoxSize.Y + 1) HealthOutline.To = Vector2(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) -1) HealthOutline.Visible = true HealthOutline.ZIndex = 0 end if ESP.Player.Name then local PlayerName = "" if ESP.Player.NameType == "Username" then PlayerName = Player.Name else PlayerName = Humanoid.DisplayName end Name.Text = PlayerName Name.Position = Vector2(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16) Name.Color = ESP.Player.NameColor Name.Font = Drawing.Fonts[ESP.Player.Font] Name.Visible = true end if ESP.Player.Indicators.Enabled then local BottomOffset = BoxSize.Y + BoxPos.Y + 1 if ESP.Player.Indicators.Tools then local EquippedTool = Character:FindFirstChildOfClass("Tool") local Name = EquippedTool and EquippedTool.Name or "None" Tool.Text = Name Tool.Position = Vector2(BoxSize.X/2 + BoxPos.X, BottomOffset) Tool.Color = ESP.Player.IndicatorsColor Tool.Font = Drawing.Fonts[ESP.Player.Font] Tool.Visible = true BottomOffset = BottomOffset + 15 end if ESP.Player.Indicators.Distance then Distance.Text = math.floor(DistanceFromCharacter).."m" Distance.Position = Vector2(BoxSize.X/2 + BoxPos.X, BottomOffset) Distance.Color = ESP.Player.IndicatorsColor Distance.Font = Drawing.Fonts[ESP.Player.Font] Distance.Visible = true BottomOffset = BottomOffset + 15 end end end end end) ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt) if SilentInteraction then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(prompt) task.wait(prompt.HoldDuration) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(prompt) end end) local Window = Library:CreateWindow({ Title = 'Notreality \240\159\146\148 | discord.gg/rinnshub', Center = true, AutoShow = true, TabPadding = 8, MenuFadeTime = 0.2 }) local Tabs = { Main = Window:AddTab("Main"), Visuals = Window:AddTab("Visuals"), Local = Window:AddTab("Local"), Misc = Window:AddTab("Misc"), World = Window:AddTab('World'), Settings = Window:AddTab("Settings") } local AimbotGroup = Tabs.Main:AddLeftGroupbox("Aimbot") local SilentAimGroup = Tabs.Main:AddRightGroupbox("Silent Aim") local HitboxExpanderGroup = Tabs.Main:AddLeftGroupbox('Hitbox Expander') local AutoCollectLootablesGroup = Tabs.Main:AddLeftGroupbox('Auto Collect Lootables') local KillAllGroup = Tabs.Main:AddRightGroupbox("Kill All") --local SelfReviveGroup = Tabs.Main:AddRightGroupbox('Self Revive') local AntiAimGroup = Tabs.Main:AddRightGroupbox('Anti Aim') local CreditsGroup = Tabs.Main:AddRightGroupbox('Credits') local PoliceESPGroup = Tabs.Visuals:AddLeftGroupbox('PoliceESP') local CitizenESPGroup = Tabs.Visuals:AddRightGroupbox('CitizenESP') local PlayerESPGroup = Tabs.Visuals:AddLeftGroupbox('PlayerESP') local WeaponModelChangerGroup = Tabs.Visuals:AddRightGroupbox('Weapon Model Changer') local LocalModificationsGroup = Tabs.Local:AddLeftGroupbox('Humanoid Modifications') local AutosGroup = Tabs.Misc:AddLeftGroupbox('Auto') local DisableCameraGroup = Tabs.Misc:AddRightGroupbox('Disable cameras by powerbox') local YellAtCitizensGroup = Tabs.Misc:AddRightGroupbox('Yell at citizens') local LightingGroup = Tabs.World:AddLeftGroupbox("Lighting Modifier") --local RemoveCorpsesGroup = Tabs.World:AddRightGroupbox('Remove Corpses') AimbotGroup:AddToggle('AimbotEnabled', { Text = 'Enabled', Default = AEnv.Options.Enabled, Tooltip = 'Enable/Disable aimbot', Callback = function(Value) AEnv.Options.Enabled = Value end }) AimbotGroup:AddInput('AimbotKeybind', { Default = AEnv.Options.Keybind, Numeric = false, Finished = false, Text = 'Aimbot Keybind', Tooltip = 'Allows you to change the keybind of the Aimbot', Placeholder = 'Aimbot Keybind', Callback = function(Value) AEnv.Options.Keybind = Value end }) AimbotGroup:AddDropdown('TargetPart', { Values = { 'Head', 'Torso', 'HumanoidRootPart', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg' }, Default = AEnv.Options.TargetPart, Multi = false, Text = 'AimPart', Tooltip = 'AimPart of Aimbot', Callback = function(Value) AEnv.Options.TargetPart = Value end }) AimbotGroup:AddSlider('Smoothness', { Text = 'Smoothness', Max = 1, Default = AEnv.Options.Smoothing, Min = 0, Rounding = 3, Callback = function(Value) AEnv.Options.Smoothing = Value end }) AimbotGroup:AddDivider() AimbotGroup:AddToggle('DrawAimbotFOV', { Text = 'DrawFOV', Default = AEnv.Options.DrawFOV, Tooltip = 'Enable/Disable FOV circle', Callback = function(Value) AEnv.Options.DrawFOV = Value end }):AddColorPicker('FovColor', { Default = AEnv.Options.FOVColor, Title = 'FOV Color', Transparency = nil, Callback = function(Value) AEnv.Options.FOVColor = Value end }) AimbotGroup:AddToggle('TargetAimbotColorToggle', { Text = 'Change Color on Locked', Default = AEnv.Options.TargetedColorChange, Tooltip = 'Changes the Color of the FOV when locked on something', Callback = function(Value) AEnv.Options.TargetedColorChange = Value end }):AddColorPicker('TargetedFovColor', { Default = AEnv.Options.TargetedColor, Title = 'Locked FOV Color', Transparency = nil, Callback = function(Value) AEnv.Options.TargetedColor = Value end }) AimbotGroup:AddSlider('FOVRadius', { Text = 'FOV Radius', Max = 1000, Default = AEnv.Options.FOVRadius, Min = 0, Rounding = 0, Callback = function(Value) AEnv.Options.FOVRadius = Value end }) AimbotGroup:AddToggle('AimbotSnapline', { Text = 'Snaplines', Default = AEnv.Options.Snapline, Tooltip = 'Draws line to the target', Callback = function(Value) AEnv.Options.Snapline = Value end }):AddColorPicker('SnaplineColor', { Default = AEnv.Options.SnaplineColor, Title = 'FOV Color', Transparency = nil, Callback = function(Value) AEnv.Options.SnaplineColor = Value end }) AimbotGroup:AddDivider() AimbotGroup:AddToggle('AimbotVisibleCheck', { Text = 'Visible Check', Default = AEnv.Options.VisibleCheck, Tooltip = 'Checks if there is something blocking the part', Callback = function(Value) AEnv.Options.VisibleCheck = Value end }) AimbotGroup:AddToggle('AimbotAliveCheck', { Text = 'Alive Check', Default = AEnv.Options.AliveCheck, Tooltip = 'Checks if the target is alive', Callback = function(Value) AEnv.Options.AliveCheck = Value end }) AimbotGroup:AddToggle('AimbotPoliceCheck', { Text = 'Police Check', Default = AEnv.Options.PoliceCheck, Tooltip = 'Checks if the target is a police', Callback = function(Value) AEnv.Options.PoliceCheck = Value end }) AimbotGroup:AddToggle('AimbotCitizenCheck', { Text = 'Citizen Check', Default = AEnv.Options.CitizenCheck, Tooltip = 'Checks if the target is a citizen', Callback = function(Value) AEnv.Options.CitizenCheck = Value end }) AimbotGroup:AddDivider() if mousemoverel then AimbotGroup:AddToggle('Aimbotmousemoverel', { Text = 'Use mousemoverel', Default = AEnv.Options.mousemoverel, Tooltip = 'Uses mousemoverel to aimbot instead of camera CFrame', Callback = function(Value) AEnv.Options.mousemoverel = Value end }) AimbotGroup:AddSlider('mousemoverelSensitivity', { Text = 'mousemoverel Sensitivity', Max = 5, Default = AEnv.Options.mousemoverelsens, Min = 0.1, Rounding = 1, Callback = function(Value) AEnv.Options.mousemoverelsens = Value end }) else AimbotGroup:AddLabel('Your exploit does not support the function "mousemoverel". Because of that, mousemoverel features has been hidden', true) end SilentAimGroup:AddToggle('SilentAimEnabled', { Text = 'Enabled', Default = SAEnv.Options.Enabled, Tooltip = 'Enable/Disable Silent Aim', Callback = function(Value) SAEnv.Options.Enabled = Value end }) SilentAimGroup:AddDropdown('SilentAimTargetPart', { Values = { 'Head', 'Torso', 'HumanoidRootPart', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg' }, Default = SAEnv.Options.TargetPart, Multi = false, Text = 'AimPart', Tooltip = 'AimPart of SilentAim', Callback = function(Value) SAEnv.Options.TargetPart = Value end }) SilentAimGroup:AddDivider() SilentAimGroup:AddToggle('DrawSilentAimFOV', { Text = 'DrawFOV', Default = SAEnv.Options.DrawFOV, Tooltip = 'Enable/Disable FOV circle', Callback = function(Value) SAEnv.Options.DrawFOV = Value end }):AddColorPicker('SilentAimFovColor', { Default = SAEnv.Options.FOVColor, Title = 'FOV Color', Transparency = nil, Callback = function(Value) SAEnv.Options.FOVColor = Value end }) SilentAimGroup:AddSlider('SilentAimFOVRadius', { Text = 'FOV Radius', Max = 1000, Default = SAEnv.Options.FOVRadius, Min = 0, Rounding = 0, Callback = function(Value) SAEnv.Options.FOVRadius = Value end }) SilentAimGroup:AddToggle('SilentAimSnapline', { Text = 'Snaplines', Default = SAEnv.Options.Snapline, Tooltip = 'Draws line to the target', Callback = function(Value) SAEnv.Options.Snapline = Value end }):AddColorPicker('SilentAimSnaplineColor', { Default = SAEnv.Options.SnaplineColor, Title = 'FOV Color', Transparency = nil, Callback = function(Value) SAEnv.Options.SnaplineColor = Value end }) SilentAimGroup:AddDivider() SilentAimGroup:AddToggle('SilentAimVisibleCheck', { Text = 'Visible Check', Default = SAEnv.Options.VisibleCheck, Tooltip = 'Checks if there is something blocking the part', Callback = function(Value) SAEnv.Options.VisibleCheck = Value end }) HitboxExpanderGroup:AddToggle('HEEnabled', { Text = 'Enabled', Default = HE.Enabled, Tooltip = 'Enable/Disable hitbox expander', Callback = function(Value) HE.Enabled = Value end }) HitboxExpanderGroup:AddSlider('HEScale', { Text = 'Scale', Max = 50, Min = 1, Default = HE.Scale, Rounding = 1, Callback = function(Value) HE.Scale = Value end }) HitboxExpanderGroup:AddDivider() HitboxExpanderGroup:AddToggle('HEPolices', { Text = 'Polices', Default = HE.Polices, Tooltip = 'Changes the hitboxes of Polices', Callback = function(Value) HE.Polices = Value end }) HitboxExpanderGroup:AddToggle('HECitizens', { Text = 'Citizens', Default = HE.Citizens, Tooltip = 'Changes the hitboxes of Citizens', Callback = function(Value) HE.Citizens = Value end }) KillAllGroup:AddToggle('KillAllEnabled', { Text = 'Enabled', Default = KillAll.Enabled, Tooltip = 'Enable/Disable Kill All', Callback = function(Value) KillAll.Enabled = Value if Value then while WaitForSomeone(RenderStepped) do if KillAll.Enabled then local Tool = LocalPlayer.Character:FindFirstChildOfClass("Tool") if Tool ~= nil then for _, model in ipairs(Workspace:FindFirstChild("Police"):GetChildren()) do if model ~= nil and model:IsA("Model") and model:FindFirstChild(KillAll.TargetPart) ~= nil and model:FindFirstChildOfClass("Humanoid") ~= nil and DamageRemote ~= nil then DamageRemote:FireServer("Damage", Tool, model.Humanoid, math.huge, model[KillAll.TargetPart], Tool.Name, Vector3.new()) end end task.wait() end else break end end end end }) KillAllGroup:AddDropdown('KillAllTargetPart', { Values = { 'Head', 'Torso', 'HumanoidRootPart', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg' }, Default = KillAll.TargetPart, Multi = false, Text = 'Target Part', Tooltip = 'Changes the part where it hits', Callback = function(Value) KillAll.TargetPart = Value end }) --[[ SelfReviveGroup:AddToggle('SelfReviveEnabled', { Text = 'Enabled', Default = SelfRevive, Tooltip = 'Enable/Disable Self Revive', Callback = function(Value) SelfRevive = Value if Value and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and LocalPlayer.Character:FindFirstChild("Health") ~= nil and LocalPlayer.Character.HumanoidRootPart:FindFirstChildOfClass("ProximityPrompt") ~= nil then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(LocalPlayer.Character.HumanoidRootPart:FindFirstChildOfClass("ProximityPrompt")) task.wait(0.1) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(LocalPlayer.Character.HumanoidRootPart:FindFirstChildOfClass("ProximityPrompt")) end end })]] AntiAimGroup:AddToggle('AntiAimEnabled', { Text = 'Enabled', Default = AAEnv.Options.Enabled, Tooltip = 'Enabled/Disable Anti Aim', Callback = function(Value) AAEnv.Options.Enabled = Value if Value then while WaitForSomeone(RenderStepped) do if AAEnv.Options.Enabled then if AAEnv.Options.CustomValues then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("LookVector"):FireServer(Vector3.new(AAEnv.Options.X, AAEnv.Options.Y, AAEnv.Options.Z), 0) else ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("LookVector"):FireServer(Vector3.new(math.huge), 0) end else break end end end end }) AntiAimGroup:AddToggle('AntiAimCustomValues', { Text = 'Custom Values', Default = AAEnv.Options.CustomValues, Tooltip = "Not recommended to turn this feature on if you don't know what you are doing", Callback = function(Value) AAEnv.Options.CustomValues = Value end }) AntiAimGroup:AddSlider('AntiAimX', { Text = 'Custom X Vector', Max = 360, Default = AAEnv.Options.X, Min = -360, Rounding = 0, Callback = function(Value) AAEnv.Options.X = Value end }) AntiAimGroup:AddSlider('AntiAimY', { Text = 'Custom Y Vector', Max = 360, Default = AAEnv.Options.Y, Min = -360, Rounding = 0, Callback = function(Value) AAEnv.Options.Y = Value end }) AntiAimGroup:AddSlider('AntiAimZ', { Text = 'Custom Z Vector', Max = 360, Default = AAEnv.Options.Z, Min = -360, Rounding = 0, Callback = function(Value) AAEnv.Options.Z = Value end }) CreditsGroup:AddLabel('Made by kylosilly and netpa!', true) CreditsGroup:AddButton({ Text = 'Copy discord invite', Func = function() setclipboard("discord.gg/rinnshub") end, DoubleClick = false, Tooltip = 'Join our discord server!' }) --[[] AutoCollectLootablesGroup:AddButton({ Text = 'Collect Small Loot', Func = function() if Workspace:FindFirstChild("Map") ~= nil and Workspace.Map:WaitForChild("SmallLoot") ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil then for _, v in ipairs(Workspace.Map.SmallLoot:GetDescendants()) do if v:IsA("ProximityPrompt") then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent.CFrame ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v) task.wait(v.HoldDuration) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v) task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = oldposition end end else Library:Notify('There are no small loots in the current map.') end end, DoubleClick = false, Tooltip = 'Collects small loots' }) AutoCollectLootablesGroup:AddButton({ Text = 'Collect Big Loot', Func = function() if Workspace:FindFirstChild("Map") ~= nil and Workspace.Map:WaitForChild("BigLoot") ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil then for _, v in ipairs(Workspace.Map.BigLoot:GetDescendants()) do if v:IsA("ProximityPrompt") then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent.CFrame ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v) task.wait(v.HoldDuration) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v) task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = oldposition end end else Library:Notify('There are no big loots in the current map.') end end, DoubleClick = false, Tooltip = 'Collects big loots' }) AutoCollectLootablesGroup:AddButton({ Text = 'Collect Lootables', Func = function() if Workspace:FindFirstChild("Lootables") ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil then for _, v in ipairs(Workspace.Lootables:GetDescendants()) do if v:IsA("ProximityPrompt") then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent.CFrame ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v) task.wait(v.HoldDuration) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v) task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = oldposition end end else Library:Notify('There are no lootables in the current map.') end end, DoubleClick = false, Tooltip = 'Collects lootables' }) AutoCollectLootablesGroup:AddButton({ Text = 'Collect Keys', Func = function() if Workspace:FindFirstChild("Map") ~= nil and Workspace.Map:WaitForChild("Keys") ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil then for _, v in ipairs(Workspace.Map.Keys:GetDescendants()) do if v:IsA("ProximityPrompt") then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent.CFrame ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v) task.wait(v.HoldDuration) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v) task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = oldposition end end else Library:Notify('There are no keys in the current map.') end end, DoubleClick = false, Tooltip = 'Collects keys' }) AutoCollectLootablesGroup:AddButton({ Text = 'Collect Crates', Func = function() if Workspace:FindFirstChild("Map") ~= nil and Workspace.Map:WaitForChild("Crates") ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil then for _, v in ipairs(Workspace.Map.Crates:GetDescendants()) do if v:IsA("ProximityPrompt") then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent.CFrame ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v) task.wait(v.HoldDuration) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v) task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = oldposition end end else Library:Notify('There are no crates in the current map.') end end, DoubleClick = false, Tooltip = 'Collects crates' }) AutoCollectLootablesGroup:AddButton({ Text = 'Collect Safes', Func = function() if Workspace:FindFirstChild("SafeSpots") ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil then for _, v in ipairs(Workspace.SafeSpots:GetDescendants()) do if v:IsA("ProximityPrompt") then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = v.Parent.CFrame ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v) task.wait(v.HoldDuration) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v) task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = oldposition end end else Library:Notify('There are no safes in the current map.') end end, DoubleClick = false, Tooltip = 'Collects safes' }) ]] AutoCollectLootablesGroup:AddButton({ Text = 'Teleport all bags to safezone', Func = function() if Workspace:FindFirstChild("Bags") ~= nil and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and Workspace:FindFirstChild("BagSecuredArea") ~= nil then for _, bags in ipairs(Workspace.Bags:GetChildren()) do if bags:FindFirstChild("LastHeldBy").Value ~= LocalPlayer.Character then local oldpos oldpos = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = bags.MoneyBag.CFrame task.wait() ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(bags.MoneyBag.ProximityPrompt) task.wait(0.25) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(bags.MoneyBag.ProximityPrompt) task.wait() if bags.MoneyBag:FindFirstChild("BagWeld") ~= nil then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("ThrowBag"):FireServer(Vector3.new()) end task.wait() bags.PrimaryPart.CFrame = Workspace.BagSecuredArea:FindFirstChildOfClass("BasePart").CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = oldpos else if bags.MoneyBag:FindFirstChild("BagWeld") ~= nil then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("ThrowBag"):FireServer(Vector3.new()) end task.wait() bags.PrimaryPart.CFrame = Workspace.BagSecuredArea:FindFirstChildOfClass("BasePart").CFrame end end end end, DoubleClick = false, Tooltip = 'Teleports all bags to safezone, pretty self explanatory' }) PoliceESPGroup:AddToggle('PoliceESP', { Text = 'Enabled', Default = ESP.Police.Enabled, Tooltip = 'Enable/Disable police ESP', Callback = function(Value) ESP.Police.Enabled = Value end }) PoliceESPGroup:AddToggle('PoliceBoxESP', { Text = 'Box ESP', Default = ESP.Police.Box, Tooltip = 'Draws box around police', Callback = function(Value) ESP.Police.Box = Value end }):AddColorPicker('PoliceBoxESPColor', { Default = ESP.Police.BoxColor, Title = 'Box ESP color', Transparency = 0, Callback = function(Value) ESP.Police.BoxColor = Value end }) PoliceESPGroup:AddToggle('PoliceNameESP', { Text = 'Role', Default = ESP.Police.Name, Tooltip = 'Shows the role of the police', Callback = function(Value) ESP.Police.Name = Value end }):AddColorPicker('PoliceNameESPColor', { Default = ESP.Police.NameColor, Title = 'Name ESP color', Transparency = 0, Callback = function(Value) ESP.Police.NameColor = Value end }) PoliceESPGroup:AddToggle('PoliceHealthbar', { Text = 'HealthBar', Default = ESP.Police.Health, Tooltip = 'Shows the health of the police', Callback = function(Value) ESP.Police.Health = Value end }):AddColorPicker('PoliceHealthbarColor', { Default = ESP.Police.HealthColor, Title = 'HealthBar Color', Transparency = 0, Callback = function(Value) ESP.Police.HealthColor = Value end }) PoliceESPGroup:AddToggle('PoliceToolsESP', { Text = 'Tools', Default = ESP.Police.Indicators["Tools"], Tooltip = 'Shows the tool of the police holding', Callback = function(Value) ESP.Police.Indicators["Tools"] = Value end }) PoliceESPGroup:AddToggle('PoliceDistanceESP', { Text = 'Distance', Default = ESP.Police.Indicators["Distance"], Tooltip = 'Shows the distance of the police', Callback = function(Value) ESP.Police.Indicators["Distance"] = Value end }) PoliceESPGroup:AddLabel('Indicators color'):AddColorPicker('PoliceIndicatorsColor', { Default = ESP.Police.IndicatorsColor, Title = 'Indicators Color', Transparency = nil, Callback = function(Value) ESP.Police.IndicatorsColor = Value end }) PoliceESPGroup:AddDropdown('PoliceESPTextFont', { Values = { 'Plex', 'UI', 'System', 'Monospace' }, Default = ESP.Police.Font, Multi = false, Text = 'Text Font', Tooltip = 'Changes the font of the Texts on the ESP', Callback = function(Value) ESP.Police.Font = Value end }) CitizenESPGroup:AddToggle('CitizenESP', { Text = 'Enabled', Default = ESP.Citizen.Enabled, Tooltip = 'Enable/Disable Citizen ESP', Callback = function(Value) ESP.Citizen.Enabled = Value end }) CitizenESPGroup:AddToggle('CitizenBoxESP', { Text = 'Box ESP', Default = ESP.Citizen.Box, Tooltip = 'Draws box around Citizen', Callback = function(Value) ESP.Citizen.Box = Value end }):AddColorPicker('CitizenBoxESPColor', { Default = ESP.Citizen.BoxColor, Title = 'Box ESP color', Transparency = 0, Callback = function(Value) ESP.Citizen.BoxColor = Value end }) CitizenESPGroup:AddToggle('CitizenNameESP', { Text = 'Role', Default = ESP.Citizen.Name, Tooltip = 'Shows the role of the Citizen', Callback = function(Value) ESP.Citizen.Name = Value end }):AddColorPicker('CitizenNameESPColor', { Default = ESP.Citizen.NameColor, Title = 'Name ESP color', Transparency = 0, Callback = function(Value) ESP.Citizen.NameColor = Value end }) CitizenESPGroup:AddToggle('CitizenHealthbar', { Text = 'HealthBar', Default = ESP.Citizen.Health, Tooltip = 'Shows the health of the Citizen', Callback = function(Value) ESP.Citizen.Health = Value end }):AddColorPicker('CitizenHealthbarColor', { Default = ESP.Citizen.HealthColor, Title = 'HealthBar Color', Transparency = 0, Callback = function(Value) ESP.Citizen.HealthColor = Value end }) CitizenESPGroup:AddToggle('CitizenToolsESP', { Text = 'Tools', Default = ESP.Citizen.Indicators["Tools"], Tooltip = 'Shows the tool of the Citizen holding', Callback = function(Value) ESP.Citizen.Indicators["Tools"] = Value end }) CitizenESPGroup:AddToggle('CitizenDistanceESP', { Text = 'Distance', Default = ESP.Citizen.Indicators["Distance"], Tooltip = 'Shows the distance of the Citizen', Callback = function(Value) ESP.Citizen.Indicators["Distance"] = Value end }) CitizenESPGroup:AddLabel('Indicators color'):AddColorPicker('CitizenIndicatorsColor', { Default = ESP.Citizen.IndicatorsColor, Title = 'Indicators Color', Transparency = nil, Callback = function(Value) ESP.Citizen.IndicatorsColor = Value end }) CitizenESPGroup:AddDropdown('CitizenESPTextFont', { Values = { 'Plex', 'UI', 'System', 'Monospace' }, Default = ESP.Citizen.Font, Multi = false, Text = 'Text Font', Tooltip = 'Changes the font of the Texts on the ESP', Callback = function(Value) ESP.Citizen.Font = Value end }) PlayerESPGroup:AddToggle('PlayerESP', { Text = 'Enabled', Default = ESP.Player.Enabled, Tooltip = 'Enable/Disable Player ESP', Callback = function(Value) ESP.Player.Enabled = Value end }) PlayerESPGroup:AddToggle('PlayerBoxESP', { Text = 'Box ESP', Default = ESP.Player.Box, Tooltip = 'Draws box around Player', Callback = function(Value) ESP.Player.Box = Value end }):AddColorPicker('PlayerBoxESPColor', { Default = ESP.Player.BoxColor, Title = 'Box ESP color', Transparency = 0, Callback = function(Value) ESP.Player.BoxColor = Value end }) PlayerESPGroup:AddToggle('PlayerNameESP', { Text = 'Role', Default = ESP.Player.Name, Tooltip = 'Shows the role of the Player', Callback = function(Value) ESP.Player.Name = Value end }):AddColorPicker('PlayerNameESPColor', { Default = ESP.Player.NameColor, Title = 'Name ESP color', Transparency = 0, Callback = function(Value) ESP.Player.NameColor = Value end }) PlayerESPGroup:AddToggle('PlayerHealthbar', { Text = 'HealthBar', Default = ESP.Player.Health, Tooltip = 'Shows the health of the Player', Callback = function(Value) ESP.Player.Health = Value end }):AddColorPicker('PlayerHealthbarColor', { Default = ESP.Player.HealthColor, Title = 'HealthBar Color', Transparency = 0, Callback = function(Value) ESP.Player.HealthColor = Value end }) PlayerESPGroup:AddToggle('PlayerToolsESP', { Text = 'Tools', Default = ESP.Player.Indicators["Tools"], Tooltip = 'Shows the tool of the Player holding', Callback = function(Value) ESP.Player.Indicators["Tools"] = Value end }) PlayerESPGroup:AddToggle('PlayerDistanceESP', { Text = 'Distance', Default = ESP.Player.Indicators["Distance"], Tooltip = 'Shows the distance of the Player', Callback = function(Value) ESP.Player.Indicators["Distance"] = Value end }) PlayerESPGroup:AddLabel('Indicators color'):AddColorPicker('PlayerIndicatorsColor', { Default = ESP.Player.IndicatorsColor, Title = 'Indicators Color', Transparency = nil, Callback = function(Value) ESP.Player.IndicatorsColor = Value end }) PlayerESPGroup:AddDropdown('PlayerESPNameType', { Values = { 'Username', 'DisplayName' }, Default = ESP.Player.NameType, Multi = false, Text = 'Name ESP type', Tooltip = 'Change the name ESP type', Callback = function(Value) ESP.Player.NameType = Value end }) PlayerESPGroup:AddDropdown('PlayerESPTextFont', { Values = { 'Plex', 'UI', 'System', 'Monospace' }, Default = ESP.Player.Font, Multi = false, Text = 'Text Font', Tooltip = 'Changes the font of the Texts on the ESP', Callback = function(Value) ESP.Player.Font = Value end }) WeaponModelChangerGroup:AddToggle('ModelChangerEnabled', { Text = 'Enabled', Default = WeaponModel.Enabled, Tooltip = 'Enable/Disable weapon model changer', Callback = function(Value) WeaponModel.Enabled = Value end }) WeaponModelChangerGroup:AddDivider() WeaponModelChangerGroup:AddToggle('WeaponEnabled', { Text = 'Weapon', Default = WeaponModel.ChangeWeapon, Tooltip = 'Changes the equipped weapon model', Callback = function(Value) WeaponModel.ChangeWeapon = Value end }):AddColorPicker('WeaponColor', { Default = WeaponModel.WeaponColor, Title = 'Weapon Color', Transparency = nil, Callback = function(Value) WeaponModel.WeaponColor = Value end }) WeaponModelChangerGroup:AddDropdown('WeaponMaterial', { Values = Materials, Default = WeaponModel.WeaponMaterial, Multi = false, Text = 'Weapon Material', Tooltip = 'Sets the material of the weapon', Callback = function(Value) WeaponModel.WeaponMaterial = Value end }) WeaponModelChangerGroup:AddDivider() WeaponModelChangerGroup:AddToggle('GlovesEnabled', { Text = 'Gloves', Default = WeaponModel.ChangeGloves, Tooltip = 'Changes the glove model', Callback = function(Value) WeaponModel.ChangeGloves = Value end }):AddColorPicker('GloveColor', { Default = WeaponModel.GloveColor, Title = 'Glove Color', Transparency = nil, Callback = function(Value) WeaponModel.GloveColor = Value end }) WeaponModelChangerGroup:AddDropdown('GloveMaterial', { Values = Materials, Default = WeaponModel.GloveMaterial, Multi = false, Text = 'Glove Material', Tooltip = 'Sets the material of the gloves', Callback = function(Value) WeaponModel.GloveMaterial = Value end }) WeaponModelChangerGroup:AddDivider() WeaponModelChangerGroup:AddToggle('LaserEnabled', { Text = 'Laser', Default = WeaponModel.ChangeLaser, Tooltip = 'Changes the color of the laser', Callback = function(Value) WeaponModel.ChangeLaser = Value end }):AddColorPicker('LaserColor', { Default = WeaponModel.LaserColor, Title = 'Laser Color', Transparency = nil, Callback = function(Value) WeaponModel.LaserColor = Value end }) LocalModificationsGroup:AddToggle('HumanoidModificationsEnabled', { Text = 'Enabled', Default = LocalModifications.Options.Enabled, Tooltip = 'Enable/Disable humanoid modifications', Callback = function(Value) LocalModifications.Options.Enabled = Value end }) LocalModificationsGroup:AddToggle('WalkspeedEnabled', { Text = 'Walkspeed', Default = LocalModifications.Options.WalkspeedEnabled, Tooltip = 'Changes your walkspeed if enabled', Callback = function(Value) LocalModifications.Options.WalkspeedEnabled = Value end }) LocalModificationsGroup:AddSlider('Walkspeed', { Text = 'Walkspeed Value', Max = 100, Default = LocalModifications.Options.Walkspeed, Min = 0, Rounding = 1, Callback = function(Value) LocalModifications.Options.Walkspeed = Value end }) LocalModificationsGroup:AddToggle('InfStamina', { Text = 'Infinite Stamina', Default = LocalModifications.Options.InfiniteStamina, Tooltip = 'Gives you infinite stamina while enabled', Callback = function(Value) LocalModifications.Options.InfiniteStamina = Value if not Value and LocalPlayer.Character:FindFirstChild('Stamina').Value == math.huge then LocalPlayer.Character:FindFirstChild('Stamina').Value = LocalPlayer.Character:FindFirstChild("MaxStamina").Value end end }) AutosGroup:AddButton({ Text = 'Break all glass', Func = function() for _, v in ipairs(Workspace.Glass:GetChildren()) do if v.Name == "Glass" then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("HitObject"):FireServer(LocalPlayer.Character:FindFirstChildOfClass("Tool"), v, false, nil, nil, Vector3.new(), 100, nil, v.Position) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("HitObject"):FireServer(LocalPlayer.Character:FindFirstChildOfClass("Tool"), v, false, nil, nil, Vector3.new(), 100, nil, v.Position) end end end, DoubleClick = false, Tooltip = 'Breaks all of the glasses' }) AutosGroup:AddButton({ Text = 'Break all cameras', Func = function() for _, v in ipairs(Workspace.Cameras:GetChildren()) do if v:IsA("Model") and v.Name == "Camera" and v:FindFirstChild("Lens") ~= nil then ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("HitObject"):FireServer(LocalPlayer.Character:FindFirstChildOfClass("Tool"), v.Lens, false, nil, nil, Vector3.new(), 50, nil, v.Lens.Position) end end end, DoubleClick = false, Tooltip = 'Breaks all of the cameras' }) --[[AutosGroup:AddButton({ Text = 'Fix Drills', Func = function() for _, v in ipairs(Workspace.Map:GetChildren()) do if v:IsA("Model") and v.Name == "Safe" and v:FindFirstChild("DrillingDoor") ~= nil and v.DrillingDoor:FindFirstChild("BrokenDrill") ~= nil then game:GetService("ReplicatedStorage"):WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v.DrillingDoor.BrokenDrill.Main.ProximityPrompt) game:GetService("ReplicatedStorage"):WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v.DrillingDoor.BrokenDrill.Main.ProximityPrompt) end end end, DoubleClick = false, Tooltip = 'Fixes all drills' })]] AutosGroup:AddToggle('SilentInteraction', { Text = 'Silent Interaction', Default = SilentInteraction, Tooltip = 'Silently interacts with interactions', Callback = function(Value) SilentInteraction = Value end }) --[[ AutosGroup:AddToggle('AutoAcceptPagers', { Text = 'Auto Accept Pagers', Default = AutoAcceptPagers, Tooltip = 'Automatically accepts pagers', Callback = function(Value) AutoAcceptPagers = Value if Value then if Workspace:FindFirstChild("Bodies") ~= nil then for _, v in ipairs(Workspace.Bodies:GetChildren()) do if v:IsA("Model") and v.Name == "Pager" and v:FindFirstChild("Torso") ~= nil and v.Torso:FindFirstChild("ProximityPrompt") ~= nil then local oldposition oldposition = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() LocalPlayer.Character.HumanoidRootPart.CF = v.Torso.CFrame task.wait() ReplicatedStorage:FindFirstChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(v.Torso.ProximityPrompt) task.wait(v.Torso.ProximityPrompt.HoldDuration) ReplicatedStorage:FindFirstChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(v.Torso.ProximityPrompt) task.wait() LocalPlayer.Character.CFrame = oldposition end end end end end }) ]] --[[ DisableCameraGroup:AddButton({ Text = 'Disable Power Box', Func = function() if LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil then local oldpos oldpos = LocalPlayer.Character.HumanoidRootPart.CFrame task.wait() if Workspace:FindFirstChild("Map") ~= nil and Workspace.Map:WaitForChild("RemoveLid") ~= nil and Workspace.Map.RemoveLid:WaitForChild("Union") ~= nil and Workspace.Map.RemoveLid.Union:FindFirstChild("ProximityPrompt") ~= nil then LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Map.RemoveLid.Union.CFrame task.wait() ReplicatedStorage:FindFirstChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("StartInteraction"):FireServer(Workspace.Map.RemoveLid.Union.ProximityPrompt) task.wait(Workspace.Map.RemoveLid.Union.ProximityPrompt.HoldDuration) ReplicatedStorage:FindFirstChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("CompleteInteraction"):FireServer(Workspace.Map.RemoveLid.Union.ProximityPrompt) task.wait(0.1) LocalPlayer.Character.HumanoidRootPart.CFrame = oldpos end end end, }) ]] YellAtCitizensGroup:AddToggle('YellAtCitizensEnabled', { Text = 'Enabled', Default = YellAtCitizens, Tooltip = 'Yells at all citizens', Callback = function(Value) YellAtCitizens = Value if Value then while WaitForSomeone(RenderStepped) do if YellAtCitizens then if Workspace.Citizens ~= nil then local CitizensTable = {} for _, citizen in ipairs(Workspace.Citizens:GetChildren()) do if citizen:IsA("Model") then if CitizensTable[citizen] == nil then table.insert(CitizensTable, citizen) end end end task.wait(0.1) ReplicatedStorage:WaitForChild("RS_Package"):WaitForChild("Remotes"):WaitForChild("PlayerYell"):FireServer(CitizensTable) end else break end end end end }) LightingGroup:AddToggle('LightingEnabled', { Text = 'Enabled', Default = WorldUtilities.Options.Enabled, Tooltip = 'Enable/Disable Lighting Changer', Callback = function(Value) WorldUtilities.Options.Enabled = Value end }) LightingGroup:AddToggle('ChangeBrightness', { Text = 'Brightness', Default = WorldUtilities.Options.ChangeBrightness, Tooltip = 'Changes the brightness if enabled', Callback = function(Value) WorldUtilities.Options.ChangeBrightness = Value end }) LightingGroup:AddSlider('BrightnessValue', { Text = 'Brightness Value', Max = 10, Default = WorldUtilities.Options.Brightness, Min = -10, Rounding = 1, Callback = function(Value) WorldUtilities.Options.Brightness = Value end }) LightingGroup:AddToggle('ChangeAmbienceColor', { Text = 'Ambience Color', Default = WorldUtilities.Options.ChangeOutdoorAmbient, Tooltip = 'Changes the outdoor ambient if enabled', Callback = function(Value) WorldUtilities.Options.ChangeOutdoorAmbient = Value end }):AddColorPicker('AmbienceColor', { Default = WorldUtilities.Options.OutdoorAmbient, Title = 'Ambience Color', Transparency = nil, Callback = function(Value) WorldUtilities.Options.OutdoorAmbient = Value end }) LightingGroup:AddToggle('ChangeTime', { Text = 'Time', Default = WorldUtilities.Options.ChangeClockTime, Tooltip = 'Changes the time if enabled', Callback = function(Value) WorldUtilities.Options.ChangeClockTime = Value end }) LightingGroup:AddSlider('TimeValue', { Text = 'Time Value', Max = 24, Default = WorldUtilities.Options.ClockTime, Min = 0, Rounding = 1, Callback = function(Value) WorldUtilities.Options.ClockTime = Value end }) local FrameTimer = tick() local FrameCounter = 0; local FPS = 60; local WatermarkConnection = game:GetService('RunService').RenderStepped:Connect(function() FrameCounter += 1; if (tick() - FrameTimer) >= 1 then FPS = FrameCounter; FrameTimer = tick(); FrameCounter = 0; end; Library:SetWatermark(('Notreality | %s fps | %s ms | Game: Notoriety | discord.gg/rinnshub'):format( math.floor(FPS), math.floor(game:GetService('Stats').Network.ServerStatsItem['Data Ping']:GetValue()) )); end); local MenuGroup = Tabs.Settings:AddLeftGroupbox('Menu') local Overlays = Tabs.Settings:AddRightGroupbox('Overlays') Overlays:AddToggle('KeybindsOverlay', { Text = 'Keybinds', Default = false, Tooltip = 'Shows a list with your keybinds', Callback = function(Value) Library.KeybindFrame.Visible = Value end }) MenuGroup:AddButton('Unload', function() Library:Unload() end) MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'Insert', NoUI = true, Text = 'Menu keybind' }) Library:OnUnload(function() Connections:Exit() AEnv:Exit() SAEnv:Exit() WorldUtilities:Exit() LocalModifications:Exit() AAEnv.Options.Enabled = false AAEnv = nil KillAll.Enabled = false KillAll = nil SelfRevive = false YellAtCitizens = false ESP.DestroyFunction() SilentInteraction = false HE.Enabled = false HE = nil WeaponModel.Enabled = false WeaponModel = nil end) Library.ToggleKeybind = Options.MenuKeybind ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MenuKeybind' }) ThemeManager:SetFolder('Erm/Themes') SaveManager:SetFolder('Erm/Notoriety') SaveManager:BuildConfigSection(Tabs.Settings) ThemeManager:ApplyToTab(Tabs.Settings) SaveManager:LoadAutoloadConfig()