-- @build-failed -- crash server local runservice = game:GetService("RunService") local players = game:GetService("Players") local localplayer = players.LocalPlayer -- event -- local StartGameEvent = localplayer:WaitForChild("PlayerGui"):WaitForChild("ScreenUI"):WaitForChild("StartGame") -- main loop -- for i = 1, 50 do runservice.Heartbeat:Connect(function() StartGameEvent:FireServer() end) end