-- @build-failed -- crash server local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local SpawnVehicleEvent = ReplicatedStorage:WaitForChild("Events"):WaitForChild("SpawnVehicle") for i = 1, 30 do RunService.Heartbeat:Connect(function() SpawnVehicleEvent:FireServer("Car50", CFrame.new(0,0,0)) end) end