local specifiedPlayerName = "urjsbadbabybro44" -- Replace with the target player's username local swordNames = { "Bamboo", "Electral Bamboo", "Ultra Bamboo", "Crimson Bamboo", "Corrupted Bamboo", "Shadow Bamboo", "Katana", "Peace Katana", "Enraged Katana", "Golden Katana", "Royal Katana", "Enchanted Katana", "Shadowblade", "Wooden Staff", "Electral Staff", "Infernal Staff", "Ultra Staff", "Shadow Staff", "Light Staff", "Odachi", "Electro Odachi", "Overdrive Odachi", "Charged Odachi", "Dark Odachi", "Crimson Odachi", "Naginata", "Inferno Naginata", "Electral Naginata", "Guardian Naginata", "Mystical Naginata", "Shadow Naginata", "Dual Katana", "Dual Electro Katana", "Dual Inferno Katana", "Dual Corrupt Katana", "Dual Ultra Katana", "Dual Balance Katana", "Scythe", "Electro Scythe", "Inferno Scythe", "Peace Scythe", "Corrupted Scythe", "Shadow Scythe", "Dual Odachi", "Dual Corrupt Odachi", "Dual Ultra Odachi", "Dual Power Odachi", "Dual Shadow Odachi", "Dual Inferno Odachi", "Ninja Sai", "Corrupted Sai", "Unstable Sai", "Dual Ultra Scythe", "Dual Corrupt Scythe", "Dual Dark Scythe", "Ultra Master Sai", "Dark Legend Sai", "Dual Electral Scythe", "Dual Inferno Scythe", "Dual Reaper Scythe", "Immortal Sai", "Quad Katana" } local function findPlayerByName(playerName) for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player.Name == playerName then return player end end return nil end local function createSwordValues(player) if player then -- Check if the 'ownedSwords' folder exists local ownedSwords = player:FindFirstChild("ownedSwords") if not ownedSwords then -- Create the 'ownedSwords' folder if it doesn't exist ownedSwords = Instance.new("Folder") ownedSwords.Name = "ownedSwords" ownedSwords.Parent = player end -- Create a BoolValue for each sword and set it to true for _, swordName in ipairs(swordNames) do -- Check if the sword already exists if not ownedSwords:FindFirstChild(swordName) then local sword = Instance.new("BoolValue") sword.Name = swordName sword.Value = true -- Set the value of each sword to true sword.Parent = ownedSwords print("Successfully created " .. swordName .. " for " .. player.Name) else print(swordName .. " already exists for " .. player.Name) end end else warn("Player not found.") end end local specifiedPlayer = findPlayerByName(specifiedPlayerName) if specifiedPlayer then createSwordValues(specifiedPlayer) else print("Player not found: " .. specifiedPlayerName) end