local replicated_storage = cloneref(game:GetService("ReplicatedStorage")) local workspace = cloneref(game:GetService("Workspace")) local mobsenemies = workspace:FindFirstChild("Mobs") getgenv().settings = { enabled = true, delay = 0.25 } if settings.enabled then repeat local mobs = {} for _, v in next, mobsenemies:GetChildren() do table.insert(mobs, v) end replicated_storage:WaitForChild("Systems"):WaitForChild("Combat"):WaitForChild("PlayerAttack"):FireServer(mobs) task.wait(settings.delay) until not settings.enabled end