-- Made by me: i_justTrySomething -- Keybind: "P" to remove Highlights and stop script (go all the way down to change it) loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))() local UserInputService = game:GetService("UserInputService") local enemiesFolder = workspace:WaitForChild("MapContents"):WaitForChild("Enemies") local ragdollsFolder = workspace.MapContents:WaitForChild("Ragdolls") local trackedEnemies = {} local stopAllLoops = false -- CONFIG local MAIN_HEAD_TRANSPARENCY = 0.9 -- do not touch or it will be unplayable. local TARGET_FILL = 0.7 -- if too bright change to 0.9 (do not change to 1) local BH_HEAD_SIZE = 20 -- change this number For Head Hitbox Size ! !! ! local TARGET_BH_HEAD_SIZE = Vector3.new(BH_HEAD_SIZE, BH_HEAD_SIZE, BH_HEAD_SIZE) local LOOP_DELAY = 0.1 -- do not touch local function unanchorModel(model) for _, part in ipairs(model:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = false end end end local function ensureHighlight(parent, adornee, data) if not parent then return false end local highlight = parent:FindFirstChildOfClass("Highlight") if not highlight then highlight = Instance.new("Highlight") highlight.Parent = parent highlight.Adornee = adornee highlight.FillTransparency = TARGET_FILL highlight.OutlineTransparency = TARGET_FILL table.insert(data.Highlights, highlight) return true end if highlight.FillTransparency ~= TARGET_FILL then highlight.FillTransparency = TARGET_FILL highlight.OutlineTransparency = TARGET_FILL return true end return false end local function ensureSize(part, size, data) if not part or not part.Parent then return false end if part.Size ~= size then part.Size = size data.ModifiedParts[part] = true return true end return false end local function cleanupEnemy(enemy, data) for _, h in ipairs(data.Highlights) do if h and h.Parent then h:Destroy() end end for part, _ in pairs(data.ModifiedParts) do if part and part.Parent then part.Size = Vector3.new(1,1,1) part.Transparency = 0 part.Anchored = false part.CanCollide = true end end trackedEnemies[enemy] = nil end local function cleanupAll() for enemy, data in pairs(trackedEnemies) do cleanupEnemy(enemy, data) end end local function setupEnemy(enemy) if not enemy:IsA("Model") or trackedEnemies[enemy] then return end local data = {Highlights = {}, ModifiedParts = {}} trackedEnemies[enemy] = data task.spawn(function() while enemy.Parent and not stopAllLoops do unanchorModel(enemy) local changed = false local hrp = enemy:FindFirstChild("HumanoidRootPart") if not hrp then task.wait(LOOP_DELAY) continue end local mainHead = enemy:FindFirstChild("Head") local bodyHitbox = hrp:FindFirstChild("BodyHitbox") local bhHead if bodyHitbox then bhHead = bodyHitbox:FindFirstChild("Head") end if mainHead then if mainHead.Transparency ~= MAIN_HEAD_TRANSPARENCY then mainHead.Transparency = MAIN_HEAD_TRANSPARENCY end mainHead.CanCollide = false changed = ensureHighlight(mainHead, mainHead, data) or changed end if bhHead then if bhHead.Transparency ~= MAIN_HEAD_TRANSPARENCY then bhHead.Transparency = MAIN_HEAD_TRANSPARENCY end bhHead.CanCollide = false changed = ensureSize(bhHead, TARGET_BH_HEAD_SIZE, data) or changed changed = ensureHighlight(bhHead, bhHead, data) or changed changed = ensureHighlight(bodyHitbox, bodyHitbox, data) or changed end if hrp then changed = ensureHighlight(enemy, hrp, data) or changed end -- Stop loop if mainHead exists and bhHead exists & sized correctly if mainHead and bhHead and bhHead.Size == TARGET_BH_HEAD_SIZE then break end task.wait(LOOP_DELAY) end end) local humanoid = enemy:FindFirstChildOfClass("Humanoid") if humanoid then local conn conn = humanoid.Died:Connect(function() cleanupEnemy(enemy, data) if conn then conn:Disconnect() end end) end end for _, obj in ipairs(enemiesFolder:GetDescendants()) do if obj:IsA("Model") then setupEnemy(obj) end end local childAddedConn = enemiesFolder.DescendantAdded:Connect(function(obj) if obj:IsA("Model") then setupEnemy(obj) end end) local ragdollConn = ragdollsFolder.ChildAdded:Connect(function(ragdoll) if ragdoll and ragdoll.Parent then ragdoll:Destroy() end end) for _, r in ipairs(ragdollsFolder:GetChildren()) do if r and r.Parent then r:Destroy() end end -- KEYBIND P TO CLEANUP UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.P then -- Change "P" right after KeyCode into keybind you want. stopAllLoops = true if childAddedConn then childAddedConn:Disconnect() end if ragdollConn then ragdollConn:Disconnect() end cleanupAll() trackedEnemies = {} if script and script.Parent then script:Destroy() end end end)