local VLib = loadstring(game:HttpGet("https://gitlab.com/L1ZOT/test-project/-/raw/main/PJM-GUI"))() local Win = VLib:Window("Project Meow", "Mining Simulator 2") local Autofarm = Win:Tab("Autofarm") local TabEgg = Win:Tab("Eggs") local Misc = Win:Tab("Misc") local Teleport = Win:Tab("Teleport") local Credits = Win:Tab("Credits") local Player = game.Players.LocalPlayer local TweenService = game:GetService("TweenService") local LoadModules = require(game.ReplicatedStorage.LoadModule); getgenv().v2 = require(game:GetService("ReplicatedStorage").LoadModule) getgenv().u6 = v2("ChunkUtil") getgenv().v3 = v2("Constants") getgenv().v4 = v3.CellSize * v3.ChunkSize local MainData = game:GetService("RunService"):IsServer() and LoadModules("DataService") or LoadModules("LocalData"); Misc:Button("Get Gamepasses (Some Are Visual)", function() local PassesMod = MainData:GetData("Passes"); PassesMod["Fast Hatch"] = true PassesMod["MS1Lucky Gamepass"] = true PassesMod["Infinity Backpack"] = false -- KEPP AT FALSE PassesMod["MS1Quantum Storage"] = true PassesMod["Triple Hatch"] = true PassesMod["Teleporter"] = true PassesMod["MS1Auto Egg Equip"] = true PassesMod["MS1Private Mine"] = true PassesMod["VIP"] = true PassesMod["Lucky Pass"] = true PassesMod["MS1Nuke"] = true PassesMod["2x Gems"] = true PassesMod["Omega Nuke"] = true PassesMod["MS12x Dig"] = true PassesMod["Stronger Pickaxe"] = true PassesMod["Omega Scythe"] = true PassesMod["MS12x Shiny Chance"] = true PassesMod["Small Storage"] = true PassesMod["More Pets!"] = true PassesMod["MS12x Tokens"] = true PassesMod["MS1Teleporter Pad"] = true PassesMod["Medium Storage"] = true PassesMod["MS1VIP"] = true PassesMod["MS1Collapse Meter"] = true PassesMod["Large Storage"] = true PassesMod["MS1Mythical Scythe"] = true PassesMod["MS1Sprint"] = true end) Autofarm:Toggle("Farm Mouse Pointing", false, function(t) StartMousePointing = t end) spawn(function() while task.wait() do if StartMousePointing then pcall(function() local Workspace = game:GetService("Workspace") local Module = require(game:GetService("ReplicatedStorage").LoadModule) local Constants = Module("Constants") local newRaycast = RaycastParams.new() newRaycast.CollisionGroup = Constants.CollisionGroups.MineRaycast local UserInputService = game:GetService("UserInputService") local CurrentCamera = Workspace.CurrentCamera local ChunkUtil = Module("ChunkUtil") local MousePos = UserInputService:GetMouseLocation() local GetPartPos = Workspace:Raycast(CurrentCamera.CFrame.Position, CurrentCamera:ViewportPointToRay(MousePos.x, MousePos.y).Direction.Unit * 150, newRaycast); local FinalPos = GetPartPos.Position - GetPartPos.Normal; local CellId = ChunkUtil.worldToCell(FinalPos) game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CellId) end) end end end) Autofarm:Toggle("Blox Aura", false, function(t) BloxAura = t end) Autofarm:Slider("Chunk Refreshing Speed",0,10,10, function(t) getgenv().Chunk_Refresh = t end) spawn(function() while task.wait(.7) do if BloxAura then pcall(function() for i,v in pairs(game:GetService("Workspace").Chunks:GetChildren()) do for i,v in pairs(v:GetChildren()) do if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001) CID2 = a local convert2 = u6.worldToCell(a - Vector3.new(0,-1,0)) game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(convert2) task.wait(0.001) end end end -- local convert = u6.worldToChunkId(CID2 - Vector3.new(0,1,0)) -- for i,v in pairs(game:GetService("Workspace").Chunks[convert]:GetChildren()) do -- if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then -- local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001) -- CID = a -- local nande = u6.worldToCell(CID) -- -- print(nande) -- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(nande) -- task.wait(0.1) -- end -- end end) end end end) -- spawn(function() -- while task.wait(.7) do -- if BloxAura then -- pcall(function() -- getgenv().b = nil -- getgenv().CID = 0 -- -- / math.random(2,80) -- for i,v in pairs(game:GetService("Workspace").Chunks:GetChildren()) do -- for i,v in pairs(v:GetChildren()) do -- if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then -- local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001) -- -- CID = u6.worldToCell(a) -- CID2 = u6.worldToChunkId(a) -- -- print(CID) -- print(CID2) -- -- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CID) -- -- end -- task.wait(0.001) -- end -- end -- end -- wait(getgenv().Chunk_Refresh) -- -- local v6, v7 = v3.CellSize, v3.ChunkSize -- end) -- end -- end -- end) -- local ohString1 = "Tool" -- local ohString2 = "Firebane" -- game:GetService("ReplicatedStorage").Events.PurchaseRebirthShopItem:FireServer(ohString1, ohString2) Autofarm:line() local Ore_Table = {} for i,v in pairs(game:GetService("ReplicatedStorage").Assets.BlockDecorations:GetChildren()) do table.insert(Ore_Table, v.Name) end Autofarm:Dropdown("Select target", Ore_Table, function(t) Select_Ore = t end) Autofarm:Toggle("Target Selected Block", false, function(t) StartSelOre = t end) spawn(function() while task.wait() do if StartSelOre then pcall(function() -- local plr = game:GetService("Players").LocalPlayer -- local startPos = plr.Character.HumanoidRootPart -- local endPos -- local Module = require(game:GetService("ReplicatedStorage").LoadModule) -- local ChunkUtil = Module("ChunkUtil") -- local Constants = Module("Constants") -- local newRaycast = RaycastParams.new() -- newRaycast.CollisionGroup = Constants.CollisionGroups.MineRaycast -- for i,v in pairs(game:GetService("Workspace").Decoration:GetChildren()) do -- if v.Name == Select_Ore then -- endPos = v -- end -- end -- local result = game.workspace:Raycast(startPos.Position, endPos.Position - startPos.Position, newRaycast) -- local ffs = result.Position - result.Normal -- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = endPos.CFrame -- local CellId = ChunkUtil.worldToCell(ffs) -- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CellId) getgenv().b = nil getgenv().CID = 0 -- / math.random(2,80) for i,v in pairs(game:GetService("Workspace").Decoration:GetChildren()) do if v.Name == Select_Ore then -- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(141.009644, -15000, -110.048203, 1, 0, 0, 0, 1, 0, 0, 0, ) if 10 > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame local h = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001) CGI = u6.worldToCell(h) print(CGI) game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CGI) end end end -- for i,v in pairs(v:GetChildren()) do -- if 5 > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then -- local a = v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position * math.random(0.1, 0.001) -- CID = u6.worldToCell(a) -- -- CID2 = u6.worldToChunkId(a) -- -- print(CID) -- -- print(CID2) -- game:GetService("ReplicatedStorage").Events.MineBlock:FireServer(CID) -- -- end -- task.wait(0.001) -- end -- end -- end end) end end end) Autofarm:line() spawn(function() local test = require(game:GetService("ReplicatedStorage").SharedModules.Helpers.ToolCanMineBlock) test = function() return true end end) local SellAreas = {} for i,v in pairs(game:GetService("Workspace").Teleports:GetChildren()) do if string.find(v.Name, "Sell") then table.insert(SellAreas, v.Name) end end Autofarm:Dropdown("Select Sell Location", SellAreas, function(t) Select_Sell_Location = t end) Autofarm:Toggle("Auto Sell", false, function(t) Autosell = t end) spawn(function() while task.wait() do if Autosell then pcall(function() local v8 = require(game.ReplicatedStorage.LoadModule); local v19 = v8("GetBackpackStatus"); local v59 = v19(); if v59.Full then print("sold") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Teleports[Select_Sell_Location].CFrame game:GetService("ReplicatedStorage").Events.Teleport:FireServer(Select_Sell_Location) end -- local a = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.HUD.Left.Backpack.Label.Text -- if string.match(a, "(.+) / .+") == string.match(a, ".+ / (.+)") then -- print("sold") -- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Teleports[Select_Sell_Location].CFrame -- -- game:GetService("ReplicatedStorage").Events.Teleport:FireServer(Select_Sell_Location) -- else -- end end) end end end) Autofarm:Toggle("X-ray (Lag)", false, function(t) startX_Ray = t end) spawn(function() while wait() do if startX_Ray then pcall(function() for i,v in pairs(game:GetService("Workspace").Chunks:GetChildren()) do for i,v in pairs(v:GetChildren()) do if v3.MaxSelectionDistance > (v.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude then v.Transparency = 0.7 task.wait(0.001) end end end end) end end end) Autofarm:line() local Lock_Ore_Table = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Inventory.Frame.Container.Ores.Content.Frame.Items:GetChildren()) do if v.ClassName == "Frame" then table.insert(Lock_Ore_Table, v.Name) end end Autofarm:Checklist("Select Ore Lock", "selore", Lock_Ore_Table, function(t) Sel_OreLock = t end) Autofarm:Toggle("Auto Lock Selected Ore", false, function(t) Auto_Lock_Ore = t end) spawn(function() while wait() do if Auto_Lock_Ore then pcall(function() for i2,v2 in pairs(checklists["selore"].Value) do if game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Inventory.Frame.Container.Ores.Content.Frame.Items[v2].Frame.Locked.Visible then else local ohString1 = v2 game:GetService("ReplicatedStorage").Events.LockOre:FireServer(ohString1) end end end) end end end) local Eggs_Table = {} for i,v in pairs(game:GetService("Workspace").Eggs:GetChildren()) do table.insert(Eggs_Table, v.Name) end TabEgg:Dropdown("Select Egg", Eggs_Table, function(t) Slected_Egg = t end) TabEgg:Toggle("Auto Open Selected Egg", false, function(t) AutoOpen_Sel_Egg = t end) spawn(function() while task.wait() do if AutoOpen_Sel_Egg then pcall(function() -- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Eggs[Slected_Egg].EggName.CFrame end) end end end) spawn(function() while task.wait() do if AutoOpen_Sel_Egg then pcall(function() game:GetService("ReplicatedStorage").Events.OpenEgg:FireServer(Slected_Egg) end) end end end) spawn(function() while game:GetService("RunService").Heartbeat:wait() do if AutoOpen_Sel_Egg then pcall(function() if not game:GetService("Workspace"):FindFirstChild("ManahubPart") then local ManahubPart = Instance.new("Part") ManahubPart.Name = "ManahubPart" ManahubPart.Parent = game.Workspace ManahubPart.Anchored = true ManahubPart.Transparency = 1 ManahubPart.Size = Vector3.new(30,-0.5,30) elseif game:GetService("Workspace"):FindFirstChild("ManahubPart") then game.Workspace["ManahubPart"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -3.6, 0) end end) else if game:GetService("Workspace"):FindFirstChild("ManahubPart") then game.Workspace.ManahubPart.CFrame = CFrame.new(0,0,0) end end end end) Misc:Toggle("Auto Buy Tools", false, function(t) AutoTool = t end) spawn(function() while task.wait() do if AutoTool then pcall(function() for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Tools:GetChildren()) do local ohString1 = "SurfaceTools" local ohNumber2 = i game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) local ohString1 = "MoltenTools" local ohNumber2 = i game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) local ohString1 = "FrozenTools" local ohNumber2 = i game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) local ohString1 = "CyberTools" local ohNumber2 = 1 game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) end end) end wait(1) end end) Misc:Toggle("Auto Buy BackPacks", false, function(t) AutoBackPacks = t end) spawn(function() while task.wait() do if AutoBackPacks then pcall(function() for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Backpacks:GetChildren()) do local ohString1 = "SurfaceBackpacks" local ohNumber2 = i game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) local ohString1 = "MoltenBackpacks" local ohNumber2 = i game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) local ohString1 = "FrozenBackpacks" local ohNumber2 = i game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) local ohString1 = "CyberBackpacks" local ohNumber2 = i game:GetService("ReplicatedStorage").Events.PurchaseShopItem:FireServer(ohString1, ohNumber2) end end) end wait(1) end end) Misc:Toggle("Auto Rebirth", false, function(t) getgenv().Auto_Rebirth = t end) spawn(function() while task.wait() do if Auto_Rebirth then pcall(function() game:GetService("ReplicatedStorage").Events.Rebirth:FireServer() end) end end end) Misc:Toggle("Auto Equip Best Pets", false, function(t) AutoEquipBest = t end) spawn(function() while task.wait() do if AutoEquipBest then pcall(function() game:GetService("ReplicatedStorage").Events.EquipBestPets:FireServer() end) end wait(10) end end) Misc:line() Misc:Toggle("Auto Buy Spins", false, function(t) AutoBuySpins = t end) spawn(function() while wait() do if AutoBuySpins then pcall(function() game:GetService("ReplicatedStorage").Events.BuySpinToWin:FireServer() end) end wait(4) end end) Misc:Toggle("Auto Use Spins", false, function(t) AutoUseSpins = t end) spawn(function() while wait() do if AutoUseSpins then pcall(function() game:GetService("ReplicatedStorage").Events.PlaySpinToWin:FireServer() game:GetService("ReplicatedStorage").Events.ClaimSpinToWin:FireServer() end) end wait(4) end end) Misc:Toggle("Auto Claim Achievements", false, function(t) AutoclaimAchievements = t end) spawn(function() while wait() do if AutoclaimAchievements then pcall(function() for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Achievements.Frame.Container.Content.Frame:GetChildren()) do if v.ClassName == "Frame" then local ohString1 = v.Name game:GetService("ReplicatedStorage").Events.ClaimAchievementReward:FireServer(ohString1) end end end) end wait(4) end end) Misc:Toggle("Auto Claim Free Gift", false, function(t) AutoclaimGif = t end) spawn(function() while wait() do if AutoclaimGif then pcall(function() game:GetService("ReplicatedStorage").Events.ClaimJuly4thGift:FireServer() end) end wait(4) end end) for i,v in pairs(game:GetService("Workspace").Teleports:GetChildren()) do Teleport:Button(v.Name, function() game:GetService("ReplicatedStorage").Events.Teleport:FireServer(v.Name) end) end Credits:Label("Credits") Credits:Button("Project Meow Dev Team", function() setclipboard("https://discord.gg/97anmxFpkU") end) Credits:Button("Project Meow Discord Server", function() setclipboard("https://discord.gg/97anmxFpkU") local req = (syn and syn.request) or (http and http.request) or http_request if req then req({ Url = 'http://127.0.0.1:6463/rpc?v=1', Method = 'POST', Headers = { ['Content-Type'] = 'application/json', Origin = 'https://discord.com' }, Body = game:GetService('HttpService'):JSONEncode({ cmd = 'INVITE_BROWSER', nonce = game:GetService('HttpService'):GenerateGUID(false), args = {code = '97anmxFpkU'} }) }) end end) Credits:line() Credits:Button("Destroy Gui", function() game.CoreGui:FindFirstChild("woof"):Destroy() end) Credits:Button("Rejoin", function() local ts = game:GetService("TeleportService") local p = game:GetService("Players").LocalPlayer ts:Teleport(game.PlaceId, p) end) local function HttpGet(url) return game:GetService("HttpService"):JSONDecode(htgetf(url)) end Credits:Button("Server Hop",function() local PlaceID = game.PlaceId local AllIDs = {} local foundAnything = "" local actualHour = os.date("!*t").hour local Deleted = false --[[ local File = pcall(function() AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json")) end) if not File then table.insert(AllIDs, actualHour) writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs)) end ]] function TPReturner() local Site; if foundAnything == "" then Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100')) else Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything)) end local ID = "" if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then foundAnything = Site.nextPageCursor end local num = 0; for i,v in pairs(Site.data) do local Possible = true ID = tostring(v.id) if tonumber(v.maxPlayers) > tonumber(v.playing) then for _,Existing in pairs(AllIDs) do if num ~= 0 then if ID == tostring(Existing) then Possible = false end else if tonumber(actualHour) ~= tonumber(Existing) then local delFile = pcall(function() -- delfile("NotSameServers.json") AllIDs = {} table.insert(AllIDs, actualHour) end) end end num = num + 1 end if Possible == true then table.insert(AllIDs, ID) wait() pcall(function() -- writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs)) wait() game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer) end) wait(4) end end end end function Teleport() while wait() do pcall(function() TPReturner() if foundAnything ~= "" then TPReturner() end end) end end Teleport() end) Credits:line() VLib:setTheme(Credits)