local ScriptContext = game:GetService("ScriptContext") local LogService = game:GetService("LogService") task.spawn(function() for _, conn in ipairs(getconnections(ScriptContext.Error)) do if pcall(function() conn:Disable() end) then end end pcall(function() hookfunction(ScriptContext.Error.Connect, newcclosure(function(...) return nil end)) end) end) task.spawn(function() for _, conn in pairs(getconnections(LogService.MessageOut)) do if conn and conn.Function then if pcall(function() hookfunction(conn.Function, newcclosure(function(...) end)) end) then end end end end) --[[ NEVERLOSE shittttttttttttttttttttt ]] -- ========================================== -- SERVICES -- ========================================== local Services = { TweenService = game:GetService("TweenService"), UserInputService = game:GetService("UserInputService"), RunService = game:GetService("RunService"), Players = game:GetService("Players"), Lighting = game:GetService("Lighting"), HttpService = game:GetService("HttpService"), VirtualUser = game:GetService("VirtualUser"), StarterGui = game:GetService("StarterGui") } local LocalPlayer = Services.Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() -- ========================================== -- CONFIG -- ========================================== local Config = { Aimbot = { Enabled = false, TeamCheck = true, WallCheck = true, FOV = 120, Smoothness = 0.3, AimPart = "Head", SilentAim = false, Prediction = 0.13, IgnoreFriends = false, VisibleCheck = true }, ESP = { Enabled = false, Boxes = true, Names = true, Distance = true, Health = true, Skeletons = false, Tracers = false, TeamCheck = true, MaxDistance = 5000, ShowTeam = false, Rainbow = false }, Misc = { SpeedHack = 16, JumpPower = 50, InfiniteJump = false, NoClip = false, Fly = false, FlySpeed = 50, FullBright = false, FOVChanger = 70, ThirdPerson = false, AntiAFK = false, AutoRespawn = false, RemoveFog = false, Spinbot = false, SpinbotSpeed = 10 } } -- ========================================== -- THEME -- ========================================== local Theme = { Background = Color3.fromRGB(17, 17, 22), Secondary = Color3.fromRGB(22, 22, 28), Tertiary = Color3.fromRGB(26, 26, 32), Accent = Color3.fromRGB(139, 92, 246), AccentHover = Color3.fromRGB(155, 112, 255), AccentActive = Color3.fromRGB(124, 77, 230), TextPrimary = Color3.fromRGB(255, 255, 255), TextSecondary = Color3.fromRGB(175, 175, 190), TextTertiary = Color3.fromRGB(120, 120, 135), Success = Color3.fromRGB(34, 197, 94), Warning = Color3.fromRGB(251, 191, 36), Error = Color3.fromRGB(239, 68, 68), Info = Color3.fromRGB(59, 130, 246), Border = Color3.fromRGB(40, 40, 50), Divider = Color3.fromRGB(35, 35, 45) } -- ========================================== -- UTILITY FUNCTIONS -- ========================================== local Utils = {} function Utils.Tween(obj, time, props) local tween = Services.TweenService:Create( obj, TweenInfo.new(time, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), props ) tween:Play() return tween end function Utils.Corner(parent, radius) local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, radius or 8) corner.Parent = parent return corner end function Utils.Stroke(parent, color, thickness, transparency) local stroke = Instance.new("UIStroke") stroke.Color = color or Theme.Border stroke.Thickness = thickness or 1 stroke.Transparency = transparency or 0.5 stroke.Parent = parent return stroke end function Utils.Shadow(parent) local shadow = Instance.new("ImageLabel") shadow.Name = "Shadow" shadow.Size = UDim2.new(1, 30, 1, 30) shadow.Position = UDim2.fromScale(0.5, 0.5) shadow.AnchorPoint = Vector2.new(0.5, 0.5) shadow.BackgroundTransparency = 1 shadow.Image = "rbxassetid://5554236805" shadow.ImageColor3 = Color3.fromRGB(0, 0, 0) shadow.ImageTransparency = 0.7 shadow.ScaleType = Enum.ScaleType.Slice shadow.SliceCenter = Rect.new(23, 23, 277, 277) shadow.ZIndex = 0 shadow.Parent = parent return shadow end function Utils.IsAlive(player) return player and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 end function Utils.GetCharacter(player) return player and player.Character end function Utils.GetRootPart(player) local char = Utils.GetCharacter(player) return char and char:FindFirstChild("HumanoidRootPart") end function Utils.GetHumanoid(player) local char = Utils.GetCharacter(player) return char and char:FindFirstChild("Humanoid") end -- Rainbow color generator local RainbowHue = 0 function Utils.GetRainbowColor() RainbowHue = (RainbowHue + 0.01) % 1 return Color3.fromHSV(RainbowHue, 1, 1) end -- ========================================== -- NOTIFICATION SYSTEM -- ========================================== local Notifications = {} local NotificationQueue = {} local NotificationBusy = false local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "NeverloseGUI" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.IgnoreGuiInset = true -- Защита от удаления local success = pcall(function() ScreenGui.Parent = game:GetService("CoreGui") end) if not success then ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end local NotificationHolder = Instance.new("Frame") NotificationHolder.Name = "NotificationHolder" NotificationHolder.Size = UDim2.new(0, 300, 1, -80) NotificationHolder.Position = UDim2.new(1, -310, 0, 60) NotificationHolder.BackgroundTransparency = 1 NotificationHolder.Parent = ScreenGui local NotificationList = Instance.new("UIListLayout") NotificationList.Padding = UDim.new(0, 6) NotificationList.FillDirection = Enum.FillDirection.Vertical NotificationList.HorizontalAlignment = Enum.HorizontalAlignment.Right NotificationList.VerticalAlignment = Enum.VerticalAlignment.Top NotificationList.Parent = NotificationHolder local function PushNotification(text, ntype) table.insert(NotificationQueue, {Text = text, Type = ntype or "Info", Time = tick()}) end local function CreateNotification(data) local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0, 280, 0, 45) Frame.BackgroundColor3 = Theme.Secondary Frame.BorderSizePixel = 0 Frame.ClipsDescendants = true Frame.Parent = NotificationHolder Frame.BackgroundTransparency = 1 Frame.Position = UDim2.new(0, 300, 0, 0) Utils.Corner(Frame, 8) Utils.Stroke(Frame, Theme.Border, 1, 0.4) local AccentBar = Instance.new("Frame") AccentBar.Size = UDim2.new(0, 4, 1, 0) AccentBar.Position = UDim2.new(0, 0, 0, 0) AccentBar.BackgroundColor3 = Theme.Info AccentBar.BorderSizePixel = 0 AccentBar.Parent = Frame Utils.Corner(AccentBar, 2) if data.Type == "Success" then AccentBar.BackgroundColor3 = Theme.Success elseif data.Type == "Error" then AccentBar.BackgroundColor3 = Theme.Error elseif data.Type == "Warning" then AccentBar.BackgroundColor3 = Theme.Warning end local Icon = Instance.new("TextLabel") Icon.Size = UDim2.new(0, 30, 1, 0) Icon.Position = UDim2.new(0, 8, 0, 0) Icon.BackgroundTransparency = 1 Icon.TextColor3 = AccentBar.BackgroundColor3 Icon.TextSize = 18 Icon.Font = Enum.Font.GothamBold Icon.Parent = Frame if data.Type == "Success" then Icon.Text = "✓" elseif data.Type == "Error" then Icon.Text = "✕" elseif data.Type == "Warning" then Icon.Text = "⚠" else Icon.Text = "ℹ" end local Label = Instance.new("TextLabel") Label.Size = UDim2.new(1, -48, 1, 0) Label.Position = UDim2.new(0, 42, 0, 0) Label.BackgroundTransparency = 1 Label.Text = data.Text Label.TextColor3 = Theme.TextPrimary Label.TextXAlignment = Enum.TextXAlignment.Left Label.TextYAlignment = Enum.TextYAlignment.Center Label.Font = Enum.Font.Gotham Label.TextSize = 13 Label.TextWrapped = true Label.Parent = Frame -- Анимация появления Utils.Tween(Frame, 0.25, { BackgroundTransparency = 0, Position = UDim2.new(0, 0, 0, 0) }) -- Прогресс-бар local ProgressBar = Instance.new("Frame") ProgressBar.Size = UDim2.new(1, 0, 0, 2) ProgressBar.Position = UDim2.new(0, 0, 1, -2) ProgressBar.BackgroundColor3 = AccentBar.BackgroundColor3 ProgressBar.BorderSizePixel = 0 ProgressBar.Parent = Frame Utils.Tween(ProgressBar, 3, {Size = UDim2.new(0, 0, 0, 2)}) task.delay(3, function() Utils.Tween(Frame, 0.25, { BackgroundTransparency = 1, Position = UDim2.new(0, 300, 0, 0) }) task.wait(0.3) Frame:Destroy() NotificationBusy = false end) end -- Очередь уведомлений task.spawn(function() while task.wait(0.1) do if not NotificationBusy and #NotificationQueue > 0 then NotificationBusy = true local data = table.remove(NotificationQueue, 1) CreateNotification(data) end end end) -- ========================================== -- ESP SYSTEM (УЛУЧШЕННАЯ) -- ========================================== local ESPObjects = {} local function CreateESP(player) if player == LocalPlayer then return end if ESPObjects[player] then return end local esp = { Player = player, Drawings = {}, Connections = {} } -- Box local box = Drawing.new("Square") box.Visible = false box.Color = Color3.new(1, 1, 1) box.Thickness = 2 box.Filled = false box.Transparency = 1 esp.Drawings.Box = box -- Name local name = Drawing.new("Text") name.Visible = false name.Color = Color3.new(1, 1, 1) name.Size = 14 name.Center = true name.Outline = true name.Font = 2 name.Text = player.Name name.Transparency = 1 esp.Drawings.Name = name -- Distance local distance = Drawing.new("Text") distance.Visible = false distance.Color = Color3.new(1, 1, 1) distance.Size = 13 distance.Center = true distance.Outline = true distance.Font = 2 distance.Transparency = 1 esp.Drawings.Distance = distance -- Health bar background local healthBack = Drawing.new("Square") healthBack.Visible = false healthBack.Color = Color3.new(0, 0, 0) healthBack.Filled = true healthBack.Transparency = 0.5 esp.Drawings.HealthBack = healthBack -- Health bar fill local healthFill = Drawing.new("Square") healthFill.Visible = false healthFill.Color = Color3.new(0, 1, 0) healthFill.Filled = true healthFill.Transparency = 1 esp.Drawings.HealthFill = healthFill -- Tracer local tracer = Drawing.new("Line") tracer.Visible = false tracer.Color = Color3.new(1, 1, 1) tracer.Thickness = 1 tracer.Transparency = 1 esp.Drawings.Tracer = tracer -- Skeleton lines esp.Drawings.Skeleton = {} for i = 1, 12 do local line = Drawing.new("Line") line.Visible = false line.Color = Color3.new(1, 1, 1) line.Thickness = 1 line.Transparency = 1 table.insert(esp.Drawings.Skeleton, line) end ESPObjects[player] = esp end local function RemoveESP(player) local esp = ESPObjects[player] if not esp then return end for _, drawing in pairs(esp.Drawings) do if type(drawing) == "table" then for _, line in pairs(drawing) do pcall(function() line.Visible = false line:Remove() end) end else pcall(function() drawing.Visible = false drawing:Remove() end) end end for _, connection in pairs(esp.Connections) do connection:Disconnect() end ESPObjects[player] = nil end local function UpdateESP() if not Config.ESP.Enabled then for _, esp in pairs(ESPObjects) do for _, drawing in pairs(esp.Drawings) do if type(drawing) == "table" then for _, line in pairs(drawing) do line.Visible = false end else drawing.Visible = false end end end return end for player, esp in pairs(ESPObjects) do pcall(function() if not Utils.IsAlive(player) then for _, drawing in pairs(esp.Drawings) do if type(drawing) == "table" then for _, line in pairs(drawing) do line.Visible = false end else drawing.Visible = false end end return end if Config.ESP.TeamCheck and player.Team == LocalPlayer.Team and not Config.ESP.ShowTeam then for _, drawing in pairs(esp.Drawings) do if type(drawing) == "table" then for _, line in pairs(drawing) do line.Visible = false end else drawing.Visible = false end end return end local hrp = Utils.GetRootPart(player) local humanoid = Utils.GetHumanoid(player) local head = player.Character:FindFirstChild("Head") or hrp if not hrp or not humanoid then return end local myHrp = Utils.GetRootPart(LocalPlayer) if not myHrp then return end local dist = (myHrp.Position - hrp.Position).Magnitude if dist > Config.ESP.MaxDistance then for _, drawing in pairs(esp.Drawings) do if type(drawing) == "table" then for _, line in pairs(drawing) do line.Visible = false end else drawing.Visible = false end end return end local screenPos, onScreen = Camera:WorldToViewportPoint(hrp.Position) if onScreen then local headPos = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0)) local legPos = Camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0)) local height = math.abs(headPos.Y - legPos.Y) local width = height / 2 local espColor = Config.ESP.Rainbow and Utils.GetRainbowColor() or Color3.new(1, 1, 1) -- Boxes if Config.ESP.Boxes then esp.Drawings.Box.Size = Vector2.new(width, height) esp.Drawings.Box.Position = Vector2.new(screenPos.X - width / 2, screenPos.Y - height / 2) esp.Drawings.Box.Color = espColor esp.Drawings.Box.Visible = true else esp.Drawings.Box.Visible = false end -- Names if Config.ESP.Names then esp.Drawings.Name.Position = Vector2.new(screenPos.X, headPos.Y - 20) esp.Drawings.Name.Color = espColor esp.Drawings.Name.Visible = true else esp.Drawings.Name.Visible = false end -- Distance if Config.ESP.Distance then esp.Drawings.Distance.Text = string.format("%d studs", math.floor(dist)) esp.Drawings.Distance.Position = Vector2.new(screenPos.X, legPos.Y + 5) esp.Drawings.Distance.Color = espColor esp.Drawings.Distance.Visible = true else esp.Drawings.Distance.Visible = false end -- Health bar if Config.ESP.Health then local healthPercent = humanoid.Health / math.max(humanoid.MaxHealth, 1) esp.Drawings.HealthBack.Size = Vector2.new(3, height) esp.Drawings.HealthBack.Position = Vector2.new(screenPos.X - width / 2 - 6, screenPos.Y - height / 2) esp.Drawings.HealthBack.Visible = true esp.Drawings.HealthFill.Size = Vector2.new(3, height * healthPercent) esp.Drawings.HealthFill.Position = Vector2.new(screenPos.X - width / 2 - 6, screenPos.Y + height / 2 - height * healthPercent) esp.Drawings.HealthFill.Color = Color3.new(1 - healthPercent, healthPercent, 0) esp.Drawings.HealthFill.Visible = true else esp.Drawings.HealthBack.Visible = false esp.Drawings.HealthFill.Visible = false end -- Tracers if Config.ESP.Tracers then esp.Drawings.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y) esp.Drawings.Tracer.To = Vector2.new(screenPos.X, screenPos.Y) esp.Drawings.Tracer.Color = espColor esp.Drawings.Tracer.Visible = true else esp.Drawings.Tracer.Visible = false end -- Skeleton if Config.ESP.Skeletons then local character = player.Character local joints = { {character:FindFirstChild("Head"), character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso")}, {character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso"), character:FindFirstChild("LowerTorso") or character:FindFirstChild("Torso")}, {character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso"), character:FindFirstChild("LeftUpperArm") or character:FindFirstChild("Left Arm")}, {character:FindFirstChild("LeftUpperArm") or character:FindFirstChild("Left Arm"), character:FindFirstChild("LeftLowerArm") or character:FindFirstChild("Left Arm")}, {character:FindFirstChild("LeftLowerArm") or character:FindFirstChild("Left Arm"), character:FindFirstChild("LeftHand") or character:FindFirstChild("Left Arm")}, {character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso"), character:FindFirstChild("RightUpperArm") or character:FindFirstChild("Right Arm")}, {character:FindFirstChild("RightUpperArm") or character:FindFirstChild("Right Arm"), character:FindFirstChild("RightLowerArm") or character:FindFirstChild("Right Arm")}, {character:FindFirstChild("RightLowerArm") or character:FindFirstChild("Right Arm"), character:FindFirstChild("RightHand") or character:FindFirstChild("Right Arm")}, {character:FindFirstChild("LowerTorso") or character:FindFirstChild("Torso"), character:FindFirstChild("LeftUpperLeg") or character:FindFirstChild("Left Leg")}, {character:FindFirstChild("LeftUpperLeg") or character:FindFirstChild("Left Leg"), character:FindFirstChild("LeftLowerLeg") or character:FindFirstChild("Left Leg")}, {character:FindFirstChild("LowerTorso") or character:FindFirstChild("Torso"), character:FindFirstChild("RightUpperLeg") or character:FindFirstChild("Right Leg")}, {character:FindFirstChild("RightUpperLeg") or character:FindFirstChild("Right Leg"), character:FindFirstChild("RightLowerLeg") or character:FindFirstChild("Right Leg")} } for i, joint in ipairs(joints) do if joint[1] and joint[2] and esp.Drawings.Skeleton[i] then local pos1, vis1 = Camera:WorldToViewportPoint(joint[1].Position) local pos2, vis2 = Camera:WorldToViewportPoint(joint[2].Position) if vis1 and vis2 then esp.Drawings.Skeleton[i].From = Vector2.new(pos1.X, pos1.Y) esp.Drawings.Skeleton[i].To = Vector2.new(pos2.X, pos2.Y) esp.Drawings.Skeleton[i].Color = espColor esp.Drawings.Skeleton[i].Visible = true else esp.Drawings.Skeleton[i].Visible = false end else if esp.Drawings.Skeleton[i] then esp.Drawings.Skeleton[i].Visible = false end end end else for _, line in pairs(esp.Drawings.Skeleton) do line.Visible = false end end else for _, drawing in pairs(esp.Drawings) do if type(drawing) == "table" then for _, line in pairs(drawing) do line.Visible = false end else drawing.Visible = false end end end end) end end -- Initialize ESP for _, plr in pairs(Services.Players:GetPlayers()) do CreateESP(plr) end Services.Players.PlayerAdded:Connect(CreateESP) Services.Players.PlayerRemoving:Connect(RemoveESP) Services.RunService.RenderStepped:Connect(UpdateESP) -- ========================================== -- AIMBOT (УЛУЧШЕННЫЙ) -- ========================================== local AimbotTarget = nil local FOVCircle = Drawing.new("Circle") FOVCircle.Visible = false FOVCircle.Thickness = 2 FOVCircle.Color = Color3.fromRGB(139, 92, 246) FOVCircle.Transparency = 1 FOVCircle.NumSides = 64 FOVCircle.Filled = false local function IsVisible(part) if not Config.Aimbot.WallCheck then return true end local ray = Ray.new(Camera.CFrame.Position, (part.Position - Camera.CFrame.Position).Unit * 1000) local hitPart = workspace:FindPartOnRayWithIgnoreList(ray, {LocalPlayer.Character, Camera}) return hitPart and hitPart:IsDescendantOf(part.Parent) end local function GetClosestPlayer() local closestPlayer = nil local shortestDistance = Config.Aimbot.FOV for _, player in pairs(Services.Players:GetPlayers()) do if player ~= LocalPlayer and Utils.IsAlive(player) then if Config.Aimbot.TeamCheck and player.Team == LocalPlayer.Team then continue end if Config.Aimbot.IgnoreFriends and LocalPlayer:IsFriendsWith(player.UserId) then continue end local aimPart = player.Character:FindFirstChild(Config.Aimbot.AimPart) if not aimPart then continue end if Config.Aimbot.VisibleCheck and not IsVisible(aimPart) then continue end local screenPos, onScreen = Camera:WorldToViewportPoint(aimPart.Position) if onScreen then local mousePos = Vector2.new(Mouse.X, Mouse.Y) local distance = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude if distance < shortestDistance then closestPlayer = player shortestDistance = distance end end end end return closestPlayer end -- FOV Circle update Services.RunService.RenderStepped:Connect(function() if Config.Aimbot.Enabled then FOVCircle.Visible = true FOVCircle.Radius = Config.Aimbot.FOV FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y) else FOVCircle.Visible = false end end) -- Aimbot loop Services.RunService.RenderStepped:Connect(function() if Config.Aimbot.Enabled and Services.UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then AimbotTarget = GetClosestPlayer() if AimbotTarget and Utils.IsAlive(AimbotTarget) then local aimPart = AimbotTarget.Character:FindFirstChild(Config.Aimbot.AimPart) if not aimPart then return end local targetPos = aimPart.Position -- Prediction if Config.Aimbot.Prediction > 0 then local targetHrp = Utils.GetRootPart(AimbotTarget) if targetHrp then local velocity = targetHrp.AssemblyLinearVelocity or targetHrp.Velocity targetPos = targetPos + (velocity * Config.Aimbot.Prediction) end end local screenPos = Camera:WorldToScreenPoint(targetPos) local mousePos = Vector2.new(Mouse.X, Mouse.Y) local targetVector = Vector2.new(screenPos.X, screenPos.Y) local newPos = mousePos:Lerp(targetVector, Config.Aimbot.Smoothness) -- Different methods for different executors if mousemoverel then mousemoverel(newPos.X - mousePos.X, newPos.Y - mousePos.Y) elseif Input then Input.MoveMouse(newPos.X, newPos.Y) end end end end) -- ========================================== -- MISC FEATURES (РАСШИРЕННЫЕ) -- ========================================== local NoClipConnection = nil local FlyConnection = nil local SpinbotConnection = nil local AutoRespawnConnection = nil local InfiniteJumpConnection = nil local AntiAFKConnection = nil -- NoClip local function ToggleNoClip(state) Config.Misc.NoClip = state if state then if NoClipConnection then NoClipConnection:Disconnect() end NoClipConnection = Services.RunService.Stepped:Connect(function() if Utils.IsAlive(LocalPlayer) then for _, part in pairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) PushNotification("NoClip enabled", "Success") else if NoClipConnection then NoClipConnection:Disconnect() NoClipConnection = nil end PushNotification("NoClip disabled", "Info") end end -- Fly local function ToggleFly(state) Config.Misc.Fly = state if state then local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) bodyVelocity.Velocity = Vector3.new(0, 0, 0) local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) FlyConnection = Services.RunService.RenderStepped:Connect(function() if Utils.IsAlive(LocalPlayer) then local hrp = Utils.GetRootPart(LocalPlayer) if not hrp then return end if not bodyVelocity.Parent then bodyVelocity.Parent = hrp end if not bodyGyro.Parent then bodyGyro.Parent = hrp end bodyGyro.CFrame = Camera.CFrame local velocity = Vector3.new(0, 0, 0) local UIS = Services.UserInputService if UIS:IsKeyDown(Enum.KeyCode.W) then velocity = velocity + Camera.CFrame.LookVector * Config.Misc.FlySpeed end if UIS:IsKeyDown(Enum.KeyCode.S) then velocity = velocity - Camera.CFrame.LookVector * Config.Misc.FlySpeed end if UIS:IsKeyDown(Enum.KeyCode.A) then velocity = velocity - Camera.CFrame.RightVector * Config.Misc.FlySpeed end if UIS:IsKeyDown(Enum.KeyCode.D) then velocity = velocity + Camera.CFrame.RightVector * Config.Misc.FlySpeed end if UIS:IsKeyDown(Enum.KeyCode.Space) then velocity = velocity + Vector3.new(0, Config.Misc.FlySpeed, 0) end if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then velocity = velocity - Vector3.new(0, Config.Misc.FlySpeed, 0) end bodyVelocity.Velocity = velocity end end) PushNotification("Fly enabled", "Success") else if FlyConnection then FlyConnection:Disconnect() FlyConnection = nil end if Utils.IsAlive(LocalPlayer) then local hrp = Utils.GetRootPart(LocalPlayer) if hrp then for _, obj in pairs(hrp:GetChildren()) do if obj:IsA("BodyVelocity") or obj:IsA("BodyGyro") then obj:Destroy() end end end end PushNotification("Fly disabled", "Info") end end -- Speed local function SetWalkSpeed(speed) Config.Misc.SpeedHack = speed if Utils.IsAlive(LocalPlayer) then local humanoid = Utils.GetHumanoid(LocalPlayer) if humanoid then humanoid.WalkSpeed = speed end end end -- Jump Power local function SetJumpPower(power) Config.Misc.JumpPower = power if Utils.IsAlive(LocalPlayer) then local humanoid = Utils.GetHumanoid(LocalPlayer) if humanoid then humanoid.JumpPower = power end end end -- Full Bright local function ToggleFullBright(state) Config.Misc.FullBright = state if state then Services.Lighting.Brightness = 2 Services.Lighting.ClockTime = 14 Services.Lighting.FogEnd = 100000 Services.Lighting.GlobalShadows = false Services.Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) PushNotification("Full Bright enabled", "Success") else Services.Lighting.Brightness = 1 Services.Lighting.ClockTime = 12 Services.Lighting.FogEnd = 100000 Services.Lighting.GlobalShadows = true Services.Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70) PushNotification("Full Bright disabled", "Info") end end -- FOV Changer local function ChangeFOV(value) Config.Misc.FOVChanger = value Camera.FieldOfView = value end -- Infinite Jump local function ToggleInfiniteJump(state) Config.Misc.InfiniteJump = state if state then if InfiniteJumpConnection then InfiniteJumpConnection:Disconnect() end InfiniteJumpConnection = Services.UserInputService.JumpRequest:Connect(function() if Utils.IsAlive(LocalPlayer) then local humanoid = Utils.GetHumanoid(LocalPlayer) if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) PushNotification("Infinite Jump enabled", "Success") else if InfiniteJumpConnection then InfiniteJumpConnection:Disconnect() InfiniteJumpConnection = nil end PushNotification("Infinite Jump disabled", "Info") end end -- Anti-AFK local function ToggleAntiAFK(state) Config.Misc.AntiAFK = state if state then if AntiAFKConnection then AntiAFKConnection:Disconnect() end AntiAFKConnection = LocalPlayer.Idled:Connect(function() Services.VirtualUser:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) task.wait(0.1) Services.VirtualUser:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end) PushNotification("Anti-AFK enabled", "Success") else if AntiAFKConnection then AntiAFKConnection:Disconnect() AntiAFKConnection = nil end PushNotification("Anti-AFK disabled", "Info") end end -- Auto Respawn local function ToggleAutoRespawn(state) Config.Misc.AutoRespawn = state if state then if AutoRespawnConnection then AutoRespawnConnection:Disconnect() end AutoRespawnConnection = LocalPlayer.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid", 5) if humanoid then humanoid.Died:Connect(function() if Config.Misc.AutoRespawn then task.wait(1) LocalPlayer:LoadCharacter() end end) end end) PushNotification("Auto Respawn enabled", "Success") else if AutoRespawnConnection then AutoRespawnConnection:Disconnect() AutoRespawnConnection = nil end PushNotification("Auto Respawn disabled", "Info") end end -- Remove Fog local function ToggleRemoveFog(state) Config.Misc.RemoveFog = state if state then Services.Lighting.FogEnd = 100000 for _, v in pairs(Services.Lighting:GetDescendants()) do if v:IsA("Atmosphere") then v.Density = 0 v.Offset = 0 v.Color = Color3.fromRGB(255, 255, 255) v.Decay = Color3.fromRGB(255, 255, 255) v.Glare = 0 v.Haze = 0 end end PushNotification("Fog removed", "Success") else Services.Lighting.FogEnd = 100000 PushNotification("Fog settings reset", "Info") end end -- Spinbot local spinbotAngle = 0 local function ToggleSpinbot(state) Config.Misc.Spinbot = state if state then if SpinbotConnection then SpinbotConnection:Disconnect() end SpinbotConnection = Services.RunService.RenderStepped:Connect(function(delta) if Utils.IsAlive(LocalPlayer) then local hrp = Utils.GetRootPart(LocalPlayer) if hrp then spinbotAngle = (spinbotAngle + (Config.Misc.SpinbotSpeed * delta)) % 360 hrp.CFrame = CFrame.new(hrp.Position) * CFrame.Angles(0, math.rad(spinbotAngle), 0) end end end) PushNotification("Spinbot enabled", "Success") else if SpinbotConnection then SpinbotConnection:Disconnect() SpinbotConnection = nil end PushNotification("Spinbot disabled", "Info") end end -- Character respawn handling LocalPlayer.CharacterAdded:Connect(function(char) task.wait(0.5) if Config.Misc.SpeedHack ~= 16 then SetWalkSpeed(Config.Misc.SpeedHack) end if Config.Misc.JumpPower ~= 50 then SetJumpPower(Config.Misc.JumpPower) end end) -- ========================================== -- GUI COMPONENTS -- ========================================== -- [Продолжение в следующем сообщении из-за ограничения длины]-- ========================================== -- MAIN GUI -- ========================================== local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 750, 0, 550) MainFrame.Position = UDim2.new(0.5, -375, 0.5, -275) MainFrame.BackgroundColor3 = Theme.Background MainFrame.BorderSizePixel = 0 MainFrame.ClipsDescendants = false MainFrame.Active = true MainFrame.Parent = ScreenGui Utils.Corner(MainFrame, 10) Utils.Shadow(MainFrame) Utils.Stroke(MainFrame, Theme.Border, 1, 0.3) local Gradient = Instance.new("UIGradient") Gradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Theme.Background), ColorSequenceKeypoint.new(1, Theme.Secondary) }) Gradient.Rotation = 135 Gradient.Parent = MainFrame -- Top Bar local TopBar = Instance.new("Frame") TopBar.Name = "TopBar" TopBar.Size = UDim2.new(1, 0, 0, 50) TopBar.BackgroundColor3 = Theme.Secondary TopBar.BorderSizePixel = 0 TopBar.Parent = MainFrame Utils.Corner(TopBar, 10) local TopBarFix = Instance.new("Frame") TopBarFix.Size = UDim2.new(1, 0, 0, 10) TopBarFix.Position = UDim2.new(0, 0, 1, -10) TopBarFix.BackgroundColor3 = Theme.Secondary TopBarFix.BorderSizePixel = 0 TopBarFix.Parent = TopBar local Logo = Instance.new("TextLabel") Logo.Size = UDim2.new(0, 30, 1, 0) Logo.Position = UDim2.new(0, 15, 0, 0) Logo.BackgroundTransparency = 1 Logo.Text = "◆" Logo.TextColor3 = Theme.Accent Logo.TextSize = 22 Logo.Font = Enum.Font.GothamBold Logo.Parent = TopBar local Title = Instance.new("TextLabel") Title.Size = UDim2.new(0, 200, 1, 0) Title.Position = UDim2.new(0, 50, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "NEVERLOSE++" Title.TextColor3 = Theme.TextPrimary Title.TextSize = 18 Title.TextXAlignment = Enum.TextXAlignment.Left Title.Font = Enum.Font.GothamBold Title.Parent = TopBar local Version = Instance.new("TextLabel") Version.Size = UDim2.new(0, 100, 1, 0) Version.Position = UDim2.new(0, 210, 0, 0) Version.BackgroundTransparency = 1 Version.Text = "v1.2 shittt" Version.TextColor3 = Theme.Accent Version.TextSize = 11 Version.TextXAlignment = Enum.TextXAlignment.Left Version.Font = Enum.Font.Gotham Version.Parent = TopBar local MinimizeButton = Instance.new("TextButton") MinimizeButton.Size = UDim2.new(0, 35, 0, 35) MinimizeButton.Position = UDim2.new(1, -84, 0.5, -17.5) MinimizeButton.BackgroundColor3 = Theme.Tertiary MinimizeButton.Text = "–" MinimizeButton.TextColor3 = Theme.TextPrimary MinimizeButton.TextSize = 20 MinimizeButton.Font = Enum.Font.GothamBold MinimizeButton.Parent = TopBar Utils.Corner(MinimizeButton, 8) local CloseButton = Instance.new("TextButton") CloseButton.Size = UDim2.new(0, 35, 0, 35) CloseButton.Position = UDim2.new(1, -42, 0.5, -17.5) CloseButton.BackgroundColor3 = Theme.Tertiary CloseButton.Text = "×" CloseButton.TextColor3 = Theme.TextPrimary CloseButton.TextSize = 20 CloseButton.Font = Enum.Font.GothamBold CloseButton.Parent = TopBar Utils.Corner(CloseButton, 8) MinimizeButton.MouseEnter:Connect(function() Utils.Tween(MinimizeButton, 0.2, {BackgroundColor3 = Theme.Warning}) end) MinimizeButton.MouseLeave:Connect(function() Utils.Tween(MinimizeButton, 0.2, {BackgroundColor3 = Theme.Tertiary}) end) MinimizeButton.MouseButton1Click:Connect(function() MainFrame.Visible = false PushNotification("GUI minimized (RightControl to toggle)", "Info") end) CloseButton.MouseEnter:Connect(function() Utils.Tween(CloseButton, 0.2, {BackgroundColor3 = Theme.Error}) end) CloseButton.MouseLeave:Connect(function() Utils.Tween(CloseButton, 0.2, {BackgroundColor3 = Theme.Tertiary}) end) CloseButton.MouseButton1Click:Connect(function() Utils.Tween(MainFrame, 0.3, {Size = UDim2.new(0, 0, 0, 0)}) task.wait(0.3) -- Cleanup for _, esp in pairs(ESPObjects) do RemoveESP(esp.Player) end if NoClipConnection then NoClipConnection:Disconnect() end if FlyConnection then FlyConnection:Disconnect() end if SpinbotConnection then SpinbotConnection:Disconnect() end if InfiniteJumpConnection then InfiniteJumpConnection:Disconnect() end if AntiAFKConnection then AntiAFKConnection:Disconnect() end if AutoRespawnConnection then AutoRespawnConnection:Disconnect() end FOVCircle:Remove() ScreenGui:Destroy() PushNotification("NEVERLOSE++ unloaded", "Info") end) -- Dragging do local dragging = false local dragInput, dragStart, startPos local function update(input) local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end TopBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) TopBar.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) Services.UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end local TabContainer = Instance.new("Frame") TabContainer.Name = "TabContainer" TabContainer.Size = UDim2.new(0, 180, 1, -60) TabContainer.Position = UDim2.new(0, 10, 0, 60) TabContainer.BackgroundTransparency = 1 TabContainer.Parent = MainFrame local ContentContainer = Instance.new("Frame") ContentContainer.Name = "ContentContainer" ContentContainer.Size = UDim2.new(1, -200, 1, -70) ContentContainer.Position = UDim2.new(0, 195, 0, 60) ContentContainer.BackgroundTransparency = 1 ContentContainer.Parent = MainFrame -- Watermark with FPS counter local Watermark = Instance.new("TextLabel") Watermark.Size = UDim2.new(0, 320, 0, 22) Watermark.Position = UDim2.new(0, 10, 0, 10) Watermark.BackgroundColor3 = Theme.Secondary Watermark.BackgroundTransparency = 0.3 Watermark.TextColor3 = Theme.TextPrimary Watermark.TextXAlignment = Enum.TextXAlignment.Left Watermark.Font = Enum.Font.GothamBold Watermark.TextSize = 12 Watermark.Text = "Neverpuzo | Loading..." Watermark.Parent = ScreenGui Utils.Corner(Watermark, 6) Utils.Stroke(Watermark, Theme.Border, 1, 0.5) local WatermarkPadding = Instance.new("UIPadding") WatermarkPadding.PaddingLeft = UDim.new(0, 8) WatermarkPadding.PaddingRight = UDim.new(0, 8) WatermarkPadding.Parent = Watermark -- FPS Counter local lastUpdate = tick() local frameCount = 0 local fps = 0 task.spawn(function() while Watermark.Parent do frameCount = frameCount + 1 local now = tick() if now - lastUpdate >= 1 then fps = frameCount frameCount = 0 lastUpdate = now end local ping = 0 pcall(function() ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue() end) Watermark.Text = string.format( "NEVERLOSE++ v3.2 | %s | FPS: %d | Ping: %dms | %s", LocalPlayer.Name, fps, math.floor(ping), os.date("%H:%M:%S") ) task.wait(0.1) end end) -- ========================================== -- UI COMPONENTS -- ========================================== local Components = {} function Components.CreateTab(name, icon, position) local TabButton = Instance.new("TextButton") TabButton.Name = name TabButton.Size = UDim2.new(1, 0, 0, 42) TabButton.Position = UDim2.new(0, 0, 0, position) TabButton.BackgroundColor3 = Theme.Tertiary TabButton.BorderSizePixel = 0 TabButton.Text = "" TabButton.AutoButtonColor = false TabButton.Parent = TabContainer Utils.Corner(TabButton, 8) Utils.Stroke(TabButton, Theme.Border, 1, 0.5) local TabIcon = Instance.new("TextLabel") TabIcon.Size = UDim2.new(0, 35, 1, 0) TabIcon.Position = UDim2.new(0, 10, 0, 0) TabIcon.BackgroundTransparency = 1 TabIcon.Text = icon TabIcon.TextColor3 = Theme.TextSecondary TabIcon.TextSize = 16 TabIcon.Font = Enum.Font.GothamBold TabIcon.Parent = TabButton local TabLabel = Instance.new("TextLabel") TabLabel.Size = UDim2.new(1, -50, 1, 0) TabLabel.Position = UDim2.new(0, 45, 0, 0) TabLabel.BackgroundTransparency = 1 TabLabel.Text = name TabLabel.TextColor3 = Theme.TextSecondary TabLabel.TextSize = 13 TabLabel.TextXAlignment = Enum.TextXAlignment.Left TabLabel.Font = Enum.Font.GothamSemibold TabLabel.Parent = TabButton local Indicator = Instance.new("Frame") Indicator.Name = "Indicator" Indicator.Size = UDim2.new(0, 3, 0, 0) Indicator.Position = UDim2.new(0, 0, 0.5, 0) Indicator.AnchorPoint = Vector2.new(0, 0.5) Indicator.BackgroundColor3 = Theme.Accent Indicator.BorderSizePixel = 0 Indicator.Parent = TabButton Utils.Corner(Indicator, 2) local Page = Instance.new("ScrollingFrame") Page.Name = name .. "Page" Page.Size = UDim2.fromScale(1, 1) Page.BackgroundTransparency = 1 Page.BorderSizePixel = 0 Page.ScrollBarThickness = 6 Page.ScrollBarImageColor3 = Theme.Accent Page.CanvasSize = UDim2.new(0, 0, 0, 0) Page.Visible = false Page.Parent = ContentContainer local PageLayout = Instance.new("UIListLayout") PageLayout.Padding = UDim.new(0, 10) PageLayout.SortOrder = Enum.SortOrder.LayoutOrder PageLayout.Parent = Page PageLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() Page.CanvasSize = UDim2.new(0, 0, 0, PageLayout.AbsoluteContentSize.Y + 20) end) local PagePadding = Instance.new("UIPadding") PagePadding.PaddingTop = UDim.new(0, 10) PagePadding.PaddingLeft = UDim.new(0, 10) PagePadding.PaddingRight = UDim.new(0, 20) PagePadding.Parent = Page TabButton.MouseEnter:Connect(function() Utils.Tween(TabButton, 0.15, {BackgroundColor3 = Theme.Secondary}) end) TabButton.MouseLeave:Connect(function() if Page.Visible then Utils.Tween(TabButton, 0.15, {BackgroundColor3 = Theme.Secondary}) else Utils.Tween(TabButton, 0.15, {BackgroundColor3 = Theme.Tertiary}) end end) return TabButton, TabIcon, TabLabel, Indicator, Page end function Components.CreateSection(parent, title) local Section = Instance.new("Frame") Section.Size = UDim2.new(1, 0, 0, 35) Section.BackgroundTransparency = 1 Section.Parent = parent local SectionTitle = Instance.new("TextLabel") SectionTitle.Size = UDim2.new(1, 0, 1, 0) SectionTitle.BackgroundTransparency = 1 SectionTitle.Text = " " .. title SectionTitle.TextColor3 = Theme.Accent SectionTitle.TextSize = 15 SectionTitle.TextXAlignment = Enum.TextXAlignment.Left SectionTitle.Font = Enum.Font.GothamBold SectionTitle.Parent = Section local Divider = Instance.new("Frame") Divider.Size = UDim2.new(1, 0, 0, 1) Divider.Position = UDim2.new(0, 0, 1, -1) Divider.BackgroundColor3 = Theme.Divider Divider.BorderSizePixel = 0 Divider.Parent = Section return Section end function Components.CreateCheckbox(parent, text, default, callback) local Container = Instance.new("Frame") Container.Size = UDim2.new(1, 0, 0, 40) Container.BackgroundTransparency = 1 Container.Parent = parent local Checkbox = Instance.new("TextButton") Checkbox.Size = UDim2.new(0, 24, 0, 24) Checkbox.Position = UDim2.new(0, 0, 0.5, -12) Checkbox.BackgroundColor3 = Theme.Tertiary Checkbox.BorderSizePixel = 0 Checkbox.Text = "" Checkbox.AutoButtonColor = false Checkbox.Parent = Container Utils.Corner(Checkbox, 6) Utils.Stroke(Checkbox, Theme.Accent, 1.5, 0.5) local Checkmark = Instance.new("TextLabel") Checkmark.Size = UDim2.fromScale(1, 1) Checkmark.BackgroundTransparency = 1 Checkmark.Text = "✓" Checkmark.TextColor3 = Theme.TextPrimary Checkmark.TextSize = 16 Checkmark.Font = Enum.Font.GothamBold Checkmark.Visible = default Checkmark.Parent = Checkbox local Label = Instance.new("TextLabel") Label.Size = UDim2.new(1, -40, 1, 0) Label.Position = UDim2.new(0, 40, 0, 0) Label.BackgroundTransparency = 1 Label.Text = text Label.TextColor3 = Theme.TextPrimary Label.TextSize = 13 Label.TextXAlignment = Enum.TextXAlignment.Left Label.Font = Enum.Font.Gotham Label.Parent = Container local state = default local function SetState(v) state = v Checkmark.Visible = state if state then Utils.Tween(Checkbox, 0.15, {BackgroundColor3 = Theme.Accent}) Utils.Tween(Checkmark, 0.15, {TextTransparency = 0}) else Utils.Tween(Checkbox, 0.15, {BackgroundColor3 = Theme.Tertiary}) Utils.Tween(Checkmark, 0.15, {TextTransparency = 1}) end if callback then task.spawn(function() pcall(callback, state) end) end end SetState(default) Checkbox.MouseButton1Click:Connect(function() SetState(not state) end) Checkbox.MouseEnter:Connect(function() Utils.Tween(Checkbox, 0.15, {Size = UDim2.new(0, 26, 0, 26)}) end) Checkbox.MouseLeave:Connect(function() Utils.Tween(Checkbox, 0.15, {Size = UDim2.new(0, 24, 0, 24)}) end) return Container, SetState end function Components.CreateSlider(parent, text, min, max, default, callback) local Container = Instance.new("Frame") Container.Size = UDim2.new(1, 0, 0, 65) Container.BackgroundTransparency = 1 Container.Parent = parent local Label = Instance.new("TextLabel") Label.Size = UDim2.new(1, -60, 0, 24) Label.BackgroundTransparency = 1 Label.Text = text Label.TextColor3 = Theme.TextPrimary Label.TextSize = 13 Label.TextXAlignment = Enum.TextXAlignment.Left Label.Font = Enum.Font.Gotham Label.Parent = Container local Value = Instance.new("TextLabel") Value.Size = UDim2.new(0, 60, 0, 24) Value.Position = UDim2.new(1, -60, 0, 0) Value.BackgroundTransparency = 1 Value.Text = tostring(default) Value.TextColor3 = Theme.Accent Value.TextSize = 13 Value.TextXAlignment = Enum.TextXAlignment.Right Value.Font = Enum.Font.GothamBold Value.Parent = Container local SliderBack = Instance.new("Frame") SliderBack.Size = UDim2.new(1, 0, 0, 8) SliderBack.Position = UDim2.new(0, 0, 0, 40) SliderBack.BackgroundColor3 = Theme.Tertiary SliderBack.BorderSizePixel = 0 SliderBack.Parent = Container Utils.Corner(SliderBack, 4) local SliderFill = Instance.new("Frame") SliderFill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0) SliderFill.BackgroundColor3 = Theme.Accent SliderFill.BorderSizePixel = 0 SliderFill.Parent = SliderBack Utils.Corner(SliderFill, 4) local SliderKnob = Instance.new("Frame") SliderKnob.Size = UDim2.new(0, 16, 0, 16) SliderKnob.Position = UDim2.new((default - min) / (max - min), -8, 0.5, -8) SliderKnob.BackgroundColor3 = Theme.TextPrimary SliderKnob.BorderSizePixel = 0 SliderKnob.Parent = SliderBack Utils.Corner(SliderKnob, 8) Utils.Stroke(SliderKnob, Theme.Accent, 2, 0) local dragging = false local currentValue = default local function SetValue(v) v = math.clamp(v, min, max) currentValue = v local percent = (v - min) / (max - min) Utils.Tween(SliderFill, 0.1, {Size = UDim2.new(percent, 0, 1, 0)}) Utils.Tween(SliderKnob, 0.1, {Position = UDim2.new(percent, -8, 0.5, -8)}) Value.Text = tostring(v) if callback then task.spawn(function() pcall(callback, v) end) end end SetValue(default) SliderKnob.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true Utils.Tween(SliderKnob, 0.1, {Size = UDim2.new(0, 18, 0, 18)}) end end) Services.UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false Utils.Tween(SliderKnob, 0.1, {Size = UDim2.new(0, 16, 0, 16)}) end end) Services.RunService.RenderStepped:Connect(function() if dragging then local mousePos = Services.UserInputService:GetMouseLocation().X local sliderPos = SliderBack.AbsolutePosition.X local sliderSize = SliderBack.AbsoluteSize.X local percent = math.clamp((mousePos - sliderPos) / sliderSize, 0, 1) local value = math.floor(min + (max - min) * percent) SetValue(value) end end) return Container, SetValue end function Components.CreateDropdown(parent, text, options, default, callback) local Container = Instance.new("Frame") Container.Size = UDim2.new(1, 0, 0, 40) Container.BackgroundTransparency = 1 Container.Parent = parent local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0.45, 0, 1, 0) Label.BackgroundTransparency = 1 Label.Text = text Label.TextColor3 = Theme.TextPrimary Label.TextSize = 13 Label.TextXAlignment = Enum.TextXAlignment.Left Label.Font = Enum.Font.Gotham Label.Parent = Container local DropButton = Instance.new("TextButton") DropButton.Size = UDim2.new(0.53, 0, 1, 0) DropButton.Position = UDim2.new(0.47, 0, 0, 0) DropButton.BackgroundColor3 = Theme.Tertiary DropButton.BorderSizePixel = 0 DropButton.Text = "" DropButton.AutoButtonColor = false DropButton.Parent = Container Utils.Corner(DropButton, 6) Utils.Stroke(DropButton, Theme.Border, 1, 0.5) local ValueLabel = Instance.new("TextLabel") ValueLabel.Size = UDim2.new(1, -25, 1, 0) ValueLabel.Position = UDim2.new(0, 10, 0, 0) ValueLabel.BackgroundTransparency = 1 ValueLabel.Text = tostring(default or options[1] or "None") ValueLabel.TextColor3 = Theme.TextSecondary ValueLabel.TextSize = 13 ValueLabel.TextXAlignment = Enum.TextXAlignment.Left ValueLabel.Font = Enum.Font.Gotham ValueLabel.TextTruncate = Enum.TextTruncate.AtEnd ValueLabel.Parent = DropButton local Arrow = Instance.new("TextLabel") Arrow.Size = UDim2.new(0, 20, 1, 0) Arrow.Position = UDim2.new(1, -20, 0, 0) Arrow.BackgroundTransparency = 1 Arrow.Text = "▼" Arrow.TextColor3 = Theme.TextSecondary Arrow.TextSize = 10 Arrow.Font = Enum.Font.GothamBold Arrow.Parent = DropButton local ListFrame = Instance.new("ScrollingFrame") ListFrame.Size = UDim2.new(0, 220, 0, 0) ListFrame.Position = UDim2.new(0, DropButton.AbsolutePosition.X, 0, DropButton.AbsolutePosition.Y + DropButton.AbsoluteSize.Y + 4) ListFrame.BackgroundColor3 = Theme.Secondary ListFrame.BorderSizePixel = 0 ListFrame.Visible = false ListFrame.ScrollBarThickness = 4 ListFrame.ScrollBarImageColor3 = Theme.Accent ListFrame.CanvasSize = UDim2.new(0, 0, 0, 0) ListFrame.Parent = ScreenGui ListFrame.ZIndex = 100 Utils.Corner(ListFrame, 6) Utils.Stroke(ListFrame, Theme.Border, 1, 0.5) local UIList = Instance.new("UIListLayout") UIList.Parent = ListFrame UIList.Padding = UDim.new(0, 2) UIList:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() local contentHeight = UIList.AbsoluteContentSize.Y + 8 ListFrame.CanvasSize = UDim2.new(0, 0, 0, contentHeight) ListFrame.Size = UDim2.new(0, 220, 0, math.min(contentHeight, 200)) end) local current = default or options[1] local function RefreshPosition() ListFrame.Position = UDim2.fromOffset( DropButton.AbsolutePosition.X, DropButton.AbsolutePosition.Y + DropButton.AbsoluteSize.Y + 4 ) end local function SetValue(v) current = v ValueLabel.Text = tostring(v) if callback then task.spawn(function() pcall(callback, v) end) end end SetValue(current) for _, opt in ipairs(options) do local OptButton = Instance.new("TextButton") OptButton.Size = UDim2.new(1, -4, 0, 28) OptButton.BackgroundColor3 = Theme.Tertiary OptButton.BorderSizePixel = 0 OptButton.Text = "" OptButton.AutoButtonColor = false OptButton.Parent = ListFrame OptButton.ZIndex = 101 Utils.Corner(OptButton, 4) local OptLabel = Instance.new("TextLabel") OptLabel.Size = UDim2.new(1, -10, 1, 0) OptLabel.Position = UDim2.new(0, 10, 0, 0) OptLabel.BackgroundTransparency = 1 OptLabel.Text = tostring(opt) OptLabel.TextColor3 = Theme.TextSecondary OptLabel.TextSize = 13 OptLabel.TextXAlignment = Enum.TextXAlignment.Left OptLabel.Font = Enum.Font.Gotham OptLabel.Parent = OptButton OptLabel.ZIndex = 102 OptButton.MouseEnter:Connect(function() Utils.Tween(OptButton, 0.1, {BackgroundColor3 = Theme.Background}) Utils.Tween(OptLabel, 0.1, {TextColor3 = Theme.TextPrimary}) end) OptButton.MouseLeave:Connect(function() Utils.Tween(OptButton, 0.1, {BackgroundColor3 = Theme.Tertiary}) Utils.Tween(OptLabel, 0.1, {TextColor3 = Theme.TextSecondary}) end) OptButton.MouseButton1Click:Connect(function() SetValue(opt) ListFrame.Visible = false Utils.Tween(Arrow, 0.15, {Rotation = 0}) end) end local ListPadding = Instance.new("UIPadding") ListPadding.PaddingTop = UDim.new(0, 4) ListPadding.PaddingBottom = UDim.new(0, 4) ListPadding.PaddingLeft = UDim.new(0, 2) ListPadding.PaddingRight = UDim.new(0, 2) ListPadding.Parent = ListFrame DropButton.MouseButton1Click:Connect(function() RefreshPosition() ListFrame.Visible = not ListFrame.Visible if ListFrame.Visible then Utils.Tween(Arrow, 0.15, {Rotation = 180}) else Utils.Tween(Arrow, 0.15, {Rotation = 0}) end end) DropButton.MouseEnter:Connect(function() Utils.Tween(DropButton, 0.15, {BackgroundColor3 = Theme.Secondary}) end) DropButton.MouseLeave:Connect(function() Utils.Tween(DropButton, 0.15, {BackgroundColor3 = Theme.Tertiary}) end) Services.UserInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then if ListFrame.Visible then local pos = Services.UserInputService:GetMouseLocation() local absPos = ListFrame.AbsolutePosition local absSize = ListFrame.AbsoluteSize local btnPos = DropButton.AbsolutePosition local btnSize = DropButton.AbsoluteSize local inList = pos.X >= absPos.X and pos.X <= absPos.X + absSize.X and pos.Y >= absPos.Y and pos.Y <= absPos.Y + absSize.Y local inButton = pos.X >= btnPos.X and pos.X <= btnPos.X + btnSize.X and pos.Y >= btnPos.Y and pos.Y <= btnPos.Y + btnSize.Y if not inList and not inButton then ListFrame.Visible = false Utils.Tween(Arrow, 0.15, {Rotation = 0}) end end end end) return Container, SetValue end function Components.CreateButton(parent, text, callback) local Button = Instance.new("TextButton") Button.Size = UDim2.new(1, 0, 0, 38) Button.BackgroundColor3 = Theme.Tertiary Button.BorderSizePixel = 0 Button.Text = text Button.TextColor3 = Theme.TextPrimary Button.TextSize = 13 Button.Font = Enum.Font.GothamBold Button.AutoButtonColor = false Button.Parent = parent Utils.Corner(Button, 8) Utils.Stroke(Button, Theme.Border, 1, 0.5) Button.MouseEnter:Connect(function() Utils.Tween(Button, 0.15, {BackgroundColor3 = Theme.Accent}) end) Button.MouseLeave:Connect(function() Utils.Tween(Button, 0.15, {BackgroundColor3 = Theme.Tertiary}) end) Button.MouseButton1Click:Connect(function() Utils.Tween(Button, 0.1, {BackgroundColor3 = Theme.AccentActive}) task.wait(0.1) Utils.Tween(Button, 0.1, {BackgroundColor3 = Theme.Accent}) if callback then task.spawn(function() pcall(callback) end) end end) return Button end function Components.CreateKeybind(parent, text, default, callback) local Container = Instance.new("Frame") Container.Size = UDim2.new(1, 0, 0, 40) Container.BackgroundTransparency = 1 Container.Parent = parent local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0.6, 0, 1, 0) Label.BackgroundTransparency = 1 Label.Text = text Label.TextColor3 = Theme.TextPrimary Label.TextSize = 13 Label.TextXAlignment = Enum.TextXAlignment.Left Label.Font = Enum.Font.Gotham Label.Parent = Container local KeyButton = Instance.new("TextButton") KeyButton.Size = UDim2.new(0, 100, 0, 30) KeyButton.Position = UDim2.new(1, -100, 0.5, -15) KeyButton.BackgroundColor3 = Theme.Tertiary KeyButton.BorderSizePixel = 0 KeyButton.Text = default and default.Name or "None" KeyButton.TextColor3 = Theme.TextSecondary KeyButton.TextSize = 12 KeyButton.Font = Enum.Font.GothamBold KeyButton.AutoButtonColor = false KeyButton.Parent = Container Utils.Corner(KeyButton, 6) Utils.Stroke(KeyButton, Theme.Border, 1, 0.5) local currentKey = default local listening = false KeyButton.MouseButton1Click:Connect(function() if not listening then listening = true KeyButton.Text = "..." KeyButton.TextColor3 = Theme.Accent local connection connection = Services.UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then currentKey = input.KeyCode KeyButton.Text = input.KeyCode.Name KeyButton.TextColor3 = Theme.TextSecondary listening = false connection:Disconnect() if callback then task.spawn(function() pcall(callback, currentKey) end) end end end) end end) KeyButton.MouseEnter:Connect(function() if not listening then Utils.Tween(KeyButton, 0.15, {BackgroundColor3 = Theme.Secondary}) end end) KeyButton.MouseLeave:Connect(function() if not listening then Utils.Tween(KeyButton, 0.15, {BackgroundColor3 = Theme.Tertiary}) end end) return Container, currentKey end -- ========================================== -- TAB SYSTEM -- ========================================== local Tabs = {} local Pages = {} local ActiveTab = nil local function SetActiveTab(name) for tabName, data in pairs(Tabs) do local btn = data.Button local icon = data.Icon local label = data.Label local indicator = data.Indicator local page = Pages[tabName] local active = (tabName == name) page.Visible = active Utils.Tween(btn, 0.15, {BackgroundColor3 = active and Theme.Secondary or Theme.Tertiary}) icon.TextColor3 = active and Theme.Accent or Theme.TextSecondary label.TextColor3 = active and Theme.TextPrimary or Theme.TextSecondary Utils.Tween(indicator, 0.2, {Size = active and UDim2.new(0, 3, 0.7, 0) or UDim2.new(0, 3, 0, 0)}) end ActiveTab = name end local function AddTab(name, icon, order) local btn, ic, lbl, ind, page = Components.CreateTab(name, icon, (order - 1) * 48) Tabs[name] = {Button = btn, Icon = ic, Label = lbl, Indicator = ind} Pages[name] = page btn.MouseButton1Click:Connect(function() SetActiveTab(name) end) return page end -- Create tabs local AimbotPage = AddTab("Aimbot", "🎯", 1) local ESPPage = AddTab("Visuals", "👁", 2) local MiscPage = AddTab("Misc", "⚙", 3) local ConfigPage = AddTab("Config", "💾", 4) SetActiveTab("Aimbot") -- ========================================== -- AIMBOT TAB -- ========================================== Components.CreateSection(AimbotPage, "Main Settings") Components.CreateCheckbox(AimbotPage, "Enable Aimbot", Config.Aimbot.Enabled, function(v) Config.Aimbot.Enabled = v PushNotification("Aimbot " .. (v and "enabled" or "disabled"), v and "Success" or "Info") end) Components.CreateCheckbox(AimbotPage, "Team Check", Config.Aimbot.TeamCheck, function(v) Config.Aimbot.TeamCheck = v end) Components.CreateCheckbox(AimbotPage, "Wall Check", Config.Aimbot.WallCheck, function(v) Config.Aimbot.WallCheck = v end) Components.CreateCheckbox(AimbotPage, "Visible Check", Config.Aimbot.VisibleCheck, function(v) Config.Aimbot.VisibleCheck = v end) Components.CreateCheckbox(AimbotPage, "Ignore Friends", Config.Aimbot.IgnoreFriends, function(v) Config.Aimbot.IgnoreFriends = v end) Components.CreateSection(AimbotPage, "Advanced Settings") Components.CreateDropdown(AimbotPage, "Aim Part", {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"}, Config.Aimbot.AimPart, function(v) Config.Aimbot.AimPart = v PushNotification("Aim part changed to " .. v, "Info") end) Components.CreateSlider(AimbotPage, "FOV Circle", 10, 500, Config.Aimbot.FOV, function(v) Config.Aimbot.FOV = v end) Components.CreateSlider(AimbotPage, "Smoothness", 1, 100, math.floor(Config.Aimbot.Smoothness * 100), function(v) Config.Aimbot.Smoothness = v / 100 end) Components.CreateSlider(AimbotPage, "Prediction", 0, 50, math.floor(Config.Aimbot.Prediction * 100), function(v) Config.Aimbot.Prediction = v / 100 end) -- ========================================== -- VISUALS TAB -- ========================================== Components.CreateSection(ESPPage, "ESP Settings") Components.CreateCheckbox(ESPPage, "Enable ESP", Config.ESP.Enabled, function(v) Config.ESP.Enabled = v PushNotification("ESP " .. (v and "enabled" or "disabled"), v and "Success" or "Info") end) Components.CreateCheckbox(ESPPage, "Boxes", Config.ESP.Boxes, function(v) Config.ESP.Boxes = v end) Components.CreateCheckbox(ESPPage, "Names", Config.ESP.Names, function(v) Config.ESP.Names = v end) Components.CreateCheckbox(ESPPage, "Distance", Config.ESP.Distance, function(v) Config.ESP.Distance = v end) Components.CreateCheckbox(ESPPage, "Health Bar", Config.ESP.Health, function(v) Config.ESP.Health = v end) Components.CreateCheckbox(ESPPage, "Skeletons", Config.ESP.Skeletons, function(v) Config.ESP.Skeletons = v end) Components.CreateCheckbox(ESPPage, "Tracers", Config.ESP.Tracers, function(v) Config.ESP.Tracers = v end) Components.CreateCheckbox(ESPPage, "Rainbow ESP", Config.ESP.Rainbow, function(v) Config.ESP.Rainbow = v end) Components.CreateSection(ESPPage, "ESP Filters") Components.CreateCheckbox(ESPPage, "Team Check", Config.ESP.TeamCheck, function(v) Config.ESP.TeamCheck = v end) Components.CreateCheckbox(ESPPage, "Show Teammates", Config.ESP.ShowTeam, function(v) Config.ESP.ShowTeam = v end) Components.CreateSlider(ESPPage, "Max Distance", 100, 10000, Config.ESP.MaxDistance, function(v) Config.ESP.MaxDistance = v end) -- ========================================== -- MISC TAB -- ========================================== Components.CreateSection(MiscPage, "Movement") Components.CreateSlider(MiscPage, "Walk Speed", 8, 200, Config.Misc.SpeedHack, function(v) SetWalkSpeed(v) end) Components.CreateSlider(MiscPage, "Jump Power", 20, 300, Config.Misc.JumpPower, function(v) SetJumpPower(v) end) Components.CreateCheckbox(MiscPage, "Infinite Jump", Config.Misc.InfiniteJump, function(v) ToggleInfiniteJump(v) end) Components.CreateCheckbox(MiscPage, "NoClip", Config.Misc.NoClip, function(v) ToggleNoClip(v) end) Components.CreateCheckbox(MiscPage, "Fly", Config.Misc.Fly, function(v) ToggleFly(v) end) Components.CreateSlider(MiscPage, "Fly Speed", 10, 300, Config.Misc.FlySpeed, function(v) Config.Misc.FlySpeed = v end) Components.CreateSection(MiscPage, "Visual Enhancements") Components.CreateCheckbox(MiscPage, "Full Bright", Config.Misc.FullBright, function(v) ToggleFullBright(v) end) Components.CreateCheckbox(MiscPage, "Remove Fog", Config.Misc.RemoveFog, function(v) ToggleRemoveFog(v) end) Components.CreateSlider(MiscPage, "Camera FOV", 40, 120, Config.Misc.FOVChanger, function(v) ChangeFOV(v) end) Components.CreateSection(MiscPage, "Other") Components.CreateCheckbox(MiscPage, "Anti-AFK", Config.Misc.AntiAFK, function(v) ToggleAntiAFK(v) end) Components.CreateCheckbox(MiscPage, "Auto Respawn", Config.Misc.AutoRespawn, function(v) ToggleAutoRespawn(v) end) Components.CreateCheckbox(MiscPage, "Spinbot", Config.Misc.Spinbot, function(v) ToggleSpinbot(v) end) Components.CreateSlider(MiscPage, "Spinbot Speed", 1, 50, Config.Misc.SpinbotSpeed, function(v) Config.Misc.SpinbotSpeed = v end) -- ========================================== -- CONFIG TAB -- ========================================== Components.CreateSection(ConfigPage, "Configuration Management") -- Save/Load Config local function SaveConfig() if writefile then local success, err = pcall(function() local data = Services.HttpService:JSONEncode(Config) writefile("neverlose_pp_config.json", data) end) if success then PushNotification("Configuration saved successfully", "Success") else PushNotification("Failed to save config: " .. tostring(err), "Error") end else PushNotification("writefile not supported in this executor", "Error") end end local function LoadConfig() if readfile and isfile then if isfile("neverlose_pp_config.json") then local success, err = pcall(function() local data = readfile("neverlose_pp_config.json") local decoded = Services.HttpService:JSONDecode(data) -- Merge configs for category, settings in pairs(decoded) do if Config[category] then for key, value in pairs(settings) do Config[category][key] = value end end end end) if success then PushNotification("Configuration loaded (rejoin to fully apply)", "Success") else PushNotification("Failed to load config: " .. tostring(err), "Error") end else PushNotification("Config file not found", "Warning") end else PushNotification("readfile not supported in this executor", "Error") end end local function ResetConfig() Config = { Aimbot = { Enabled = false, TeamCheck = true, WallCheck = true, FOV = 120, Smoothness = 0.3, AimPart = "Head", SilentAim = false, Prediction = 0.13, IgnoreFriends = false, VisibleCheck = true }, ESP = { Enabled = false, Boxes = true, Names = true, Distance = true, Health = true, Skeletons = false, Tracers = false, TeamCheck = true, MaxDistance = 5000, ShowTeam = false, Rainbow = false }, Misc = { SpeedHack = 16, JumpPower = 50, InfiniteJump = false, NoClip = false, Fly = false, FlySpeed = 50, FullBright = false, FOVChanger = 70, ThirdPerson = false, AntiAFK = false, AutoRespawn = false, RemoveFog = false, Spinbot = false, SpinbotSpeed = 10 } } PushNotification("Configuration reset to defaults", "Info") end local SaveButton = Components.CreateButton(ConfigPage, "💾 Save Configuration", SaveConfig) local LoadButton = Components.CreateButton(ConfigPage, "📂 Load Configuration", LoadConfig) local ResetButton = Components.CreateButton(ConfigPage, "🔄 Reset to Defaults", ResetConfig) Components.CreateSection(ConfigPage, "Information") local InfoText = Instance.new("TextLabel") InfoText.Size = UDim2.new(1, 0, 0, 120) InfoText.BackgroundColor3 = Theme.Tertiary InfoText.BorderSizePixel = 0 InfoText.TextColor3 = Theme.TextSecondary InfoText.TextSize = 12 InfoText.Font = Enum.Font.Gotham InfoText.TextWrapped = true InfoText.TextXAlignment = Enum.TextXAlignment.Left InfoText.TextYAlignment = Enum.TextYAlignment.Top InfoText.Text = [[ NEVERLOSE++ v3.2 Enhanced Credits: - Original concept: pozor1337 - Enhanced version: Claude AI - UI Framework: Custom Roblox GUI Controls: - RightControl: Toggle menu - Right Mouse: Aim activation Warning: Use at your own risk. This may result in account bans. ]] InfoText.Parent = ConfigPage Utils.Corner(InfoText, 8) Utils.Stroke(InfoText, Theme.Border, 1, 0.5) local InfoPadding = Instance.new("UIPadding") InfoPadding.PaddingTop = UDim.new(0, 10) InfoPadding.PaddingBottom = UDim.new(0, 10) InfoPadding.PaddingLeft = UDim.new(0, 10) InfoPadding.PaddingRight = UDim.new(0, 10) InfoPadding.Parent = InfoText -- ========================================== -- KEYBINDS -- ========================================== local GuiVisible = true Services.UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.RightControl then GuiVisible = not GuiVisible MainFrame.Visible = GuiVisible PushNotification("Menu " .. (GuiVisible and "shown" or "hidden") .. " (RightControl)", "Info") end end) -- ========================================== -- INITIALIZATION -- ========================================== task.wait(0.5) -- Intro animation MainFrame.Size = UDim2.new(0, 0, 0, 0) MainFrame.Position = UDim2.new(0.5, 0, 0.5, 0) Utils.Tween(MainFrame, 0.5, { Size = UDim2.new(0, 750, 0, 550), Position = UDim2.new(0.5, -375, 0.5, -275) }) task.wait(0.3) PushNotification("NEVERLOSE++ v3.2 Enhanced loaded", "Success") PushNotification("Press RightControl to toggle menu", "Info") -- Auto-load config if exists task.spawn(function() task.wait(1) if readfile and isfile and isfile("neverlose_pp_config.json") then LoadConfig() end end) -- Performance monitoring task.spawn(function() while true do task.wait(60) local memoryUsage = gcinfo() if memoryUsage > 100000 then -- 100MB PushNotification("High memory usage detected (" .. math.floor(memoryUsage/1024) .. "MB)", "Warning") end end end) print("╔═══════════════════════════════════════╗") print("║ NEVERLOSE++ v1.3 pasta ║") print("║ Status: Loaded Successfully ║") print("║ Press RightControl to toggle menu ║") print("╚═══════════════════════════════════════╝")