getgenv().kill = true; -- set to false then execute to stop while getgenv().kill == true and task.wait() do for i,v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character ~= nil then pcall(function() local args = { [1] = v.Character.Humanoid, [2] = v.Character.Head, [3] = Vector3.new(0, 0, 0) } game:GetService("Players").LocalPlayer.Character.Pistola.EventsFolder.InflictTarget:FireServer(unpack(args)) end) end end end