local m = "YourMainAccountName" local a = "Youraltname" repeat wait() until game:IsLoaded() and game.Players and game.Players.LocalPlayer wait(5) coroutine.wrap(function() pcall(function() local function noclip() for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false end end end noclipE = game:GetService("RunService").Stepped:Connect(noclip) if not game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyVelocity") then antifall = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.HumanoidRootPart) antifall.Velocity = Vector3.new(0,0,0) end end) end)() coroutine.wrap(function() while task.wait(1) do pcall(function() if not game.Players.LocalPlayer.Backpack:FindFirstChild("Default") then firetouchinterest(game:GetService("Workspace").Lobby.Teleport2, game.Players.LocalPlayer.Character.HumanoidRootPart, 0) wait(0.01) firetouchinterest(game:GetService("Workspace").Lobby.Teleport2, game.Players.LocalPlayer.Character.HumanoidRootPart, 1) end end) end end)() coroutine.wrap(function() if not game.Workspace:FindFirstChild("wtfman") then local yea = Instance.new("Part", game.Workspace) yea.Name = "wtfman" yea.CFrame = CFrame.new(500,0,1780) yea.Anchored = true yea.Size = Vector3.new(5,5,5) end end)() coroutine.wrap(function() game:GetService("RunService").Heartbeat:Connect(function() if game.Players.LocalPlayer.Name == a then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.wtfman.CFrame end if game.Players.LocalPlayer.Name == m then for i,v in next, game.Players:GetPlayers() do if v.Name == a then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0,-12,0) local args = { [1] = v.Character:FindFirstChild("Right Arm") } game:GetService("ReplicatedStorage").b:FireServer(unpack(args)) end end end end) end)()