repeat wait() until game:IsLoaded() task.wait(3) local HttpService = game:GetService("HttpService") local VirtualUser = game:GetService("VirtualUser") local VIM = game:GetService("VirtualInputManager") local UIS = game:GetService("UserInputService") local OldNameCall OldNameCall = hookmetamethod(game, "__newindex", function(A, B, ...) if not checkcaller() and (B == "WalkSpeed" or B == "JumpPower") then return end return OldNameCall(A, B, ...) end) -- getgenv().Args_Test53 = true getgenv().Has_Been_Initiated = false getgenv().Attack_ID = nil function GetAttack_ID() if getgenv().Has_Been_Initiated == false then getgenv().Has_Been_Initiated = true local OldNameCall = nil OldNameCall = hookmetamethod(game, "__namecall", function(sel, ...) local Args = {...} if sel.Name == "UseSword" then getgenv().Attack_ID = Args[2] end return OldNameCall(sel, unpack(Args)) end) end local VirtualUser = game:GetService("VirtualUser") function Attack() VirtualUser:CaptureController() wait() VirtualUser:Button1Down(Vector2.new(1280, 672)) end Attack() end local Neverlose_Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mana42138/Neverlose-UI/main/Source.lua"))() local Win = Neverlose_Main:Window({ Title = "NEVERLOSE", CFG = "Neverlose", Key = Enum.KeyCode.RightControl, External = { KeySystem = false, Key = { "Test", "Beta" } } }) Neverlose_Main:Notify({ Title = "Important", Text = "Please do not make any video's about this script!", Time = 2, AutoClose = true }) function Attack() VirtualUser:CaptureController() wait() VirtualUser:Button1Down(Vector2.new(1280, 672)) end local TabSection1 = Win:TSection("Misc") local Autofarm = TabSection1:Tab("Autofarm") local Credits = TabSection1:Tab("Credits") local Autofarm_sec = Autofarm:Section("Autofarm") local Autofarm_Extras = Autofarm:Section("Autofarm [Extra]") local Autofarm_Elements = Autofarm:Section("Autofarm [Elements]") local Autofarm_Drops = Autofarm:Section("Autofarm [Drops]") local Autofarm_Infinite = Autofarm:Section("Autofarm [Infinite]") local Other = Autofarm:Section("Other") local Conf = Autofarm:Section("Config") local CreditSection = Credits:Section("Credits") CreditSection:Button("Dev: Mango64 (V3rmillion)", function() setclipbaord("https://v3rmillion.net/member.php?action=profile&uid=2305905") end) local Is_Loaded = false if not isfile('Neverlose/Auto_Load.txt') then writefile("Neverlose/Auto_Load.txt", HttpService:JSONEncode({ ["AutoLoad"] = false, })) end local Get_ALC = Conf:Toggle("Auto Load Config", function(t) Auto_Load = t if Auto_Load then writefile("Neverlose/Auto_Load.txt", HttpService:JSONEncode({ ["AutoLoad"] = true, })) else writefile("Neverlose/Auto_Load.txt", HttpService:JSONEncode({ ["AutoLoad"] = false, })) end end) -- if game.PlaceId == 10515146389 then -- local Load_Dungeon = TabSection1:Tab("Dungeon") -- local Load_Dungeons = Autofarm:Section("Dungeons") -- if not isfile("Neverlose/Auto_Load_Dungeon.txt") then -- writefile("Neverlose/Auto_Load_Dungeon.txt",HttpService:JSONEncode({ -- ["Auto_Load"] = false, -- ["Dungeon"] = nil, -- ["Difficulty"] = nil, -- ["Join"] = nil, -- ["Normal"] = nil, -- })) -- end -- local Auto_Load_DG = Load_Dungeons:Toggle("Auto Load Dungeon", function(t) -- A_L_DG = t -- local Allowed_L = HttpService:JSONDecode(readfile('Neverlose/Auto_Load_Dungeon.txt')) -- Allowed_L["Auto_Load"] = A_L_DG -- writefile("Neverlose/Auto_Load_Dungeon.txt", HttpService:JSONEncode(Allowed_L)) -- end) -- local Get_Load_2 = HttpService:JSONDecode(readfile('Neverlose/Auto_Load_Dungeon.txt')).Auto_Load -- if Get_Load_2 then -- Auto_Load_DG:Set(true) -- else -- Auto_Load_DG:Set(false) -- end -- local OldNameCall = nil -- OldNameCall = hookmetamethod(game, "__namecall", function(sel, ...) -- local Args = {...} -- if sel.Name == "CreateParty" and A_L_DG then -- writefile("Neverlose/Auto_Load_Dungeon.txt", HttpService:JSONEncode({ -- ["Auto_Load"] = A_L_DG, -- ["Dungeon"] = Args[1], -- ["Difficulty"] = Args[2], -- ["Join"] = Args[3], -- ["Normal"] = Args[4], -- })) -- end -- return OldNameCall(sel, unpack(Args)) -- end) -- local Players = game:GetService("Players") -- local LocalPlayer = Players.LocalPlayer -- local ReplicatedStorage = game:GetService("ReplicatedStorage") -- local Get_Dungeon_Data = HttpService:JSONDecode(readfile('Neverlose/Auto_Load_Dungeon.txt')) -- --[[ -- Names: UnderwaterDungeon, JungleDungeon, ArcticBastionDungeon, BeginnersDungeon -- difficulty: Easy, Medium, Hard, Hell, Hardcore -- join: All, Friends, Private -- hardcore: Normal -- ]]-- -- function createDungeon(name, difficulty, join, other) -- "All", "Private", "Friends" -- local ohString1 = name -- local ohString2 = difficulty -- local ohString3 = join -- local ohString4 = other or "Normal" -- game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.CreateParty:InvokeServer(ohString1, ohString2, ohString3, ohString4) -- local a = game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.GetPartyFromPlayer:InvokeServer(LocalPlayer).Data -- game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.StartParty:InvokeServer(a.UUID) -- end -- createDungeon(Get_Dungeon_Data.Dungeon, Get_Dungeon_Data.Difficulty, Get_Dungeon_Data.Join, Get_Dungeon_Data.Normal) -- end local Get_Load = HttpService:JSONDecode(readfile('Neverlose/Auto_Load.txt')).AutoLoad if Get_Load then Get_ALC:Set(true) else Get_ALC:Set(false) end spawn(function() while task.wait() do if Auto_Load then pcall(function() if game.PlaceId ~= 10515146389 then if Is_Loaded == false then Neverlose_Main:LoadCfg(Neverlose_Main:LastConfigSaved()) Is_Loaded = true end end end) end end end) local TP_Farming_TG = Autofarm_sec:Toggle("Tp Farming (Infinite Only)", function(t) Tp_Farm = t end) Autofarm_sec:Toggle("Farming TP", function(t) Farming_TP = t end) Autofarm_sec:Dropdown("Select Mode", {"Walk (soon)", "Teleport"}, function(t) Selected_Mode = t end) local SASA, SASA2 Autofarm_sec:Toggle("Defensive", function(t) Defensive_Farm = t if Defensive_Farm then SASA:visibility(true) SASA2:visibility(true) else SASA:visibility(false) SASA2:visibility(false) end end) SASA = Autofarm_sec:Slider("Defensive Meter", 1, 5, 3, function(t) Def_Meter = t end) SASA2 = Autofarm_sec:Dropdown("Positions", { "Over", "Under", "Behind" }, function(t) Pos_Defensive = t end) Autofarm_sec:Line() Autofarm_sec:Toggle("Auto Leave", function(t) Auto_Leave_After_Set = t end) Autofarm_sec:Slider("Auto Leave Time", 0, 10, 6, function(t) Auto_Leave_Time = t end) spawn(function() while task.wait() do if Auto_Leave_After_Set then pcall(function() task.wait(Auto_Leave_Time*60) game:GetService("TeleportService"):Teleport(10515146389) end) end end end) Autofarm_sec:Button("Leave Now", function() game:GetService("TeleportService"):Teleport(10515146389) end) Autofarm_Extras:Toggle("Bring Mobs [Testing]", function(t) Bring_Mobs = t end) -- Autofarm_Extras:Toggle("Kill Aura", function(t) -- Kill_Aura = t -- if Kill_Aura then -- anghry:visibility(true) -- else -- anghry:visibility(false) -- end -- end) -- anghry = Autofarm_Extras:Slider("Kill Aura Range", 0, 100, 1, function(t) -- Kill_Aura_Range = t -- end) -- spawn(function() -- while task.wait() do -- if Kill_Aura then -- pcall(function() -- for i,v in pairs(Neverlose_Main.Workspace.Mobs:GetChildren()) do -- if (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude <= 6 then -- v.Humanoid.Health = v.Humanoid.Health - Kill_Aura_Range -- end -- end -- end) -- end -- end -- end) -- Autofarm_Extras:Toggle("Hit Aura", function(t) -- StartFarm = t -- end) Autofarm_Extras:Toggle("Hit Aura", function(t) Remote_Aura = t writefile("Attack id.txt", "none") end) task.spawn(function() while task.wait() do if Remote_Aura then pcall(function() GetAttack_ID() task.wait(5) end) end end end) local Elements = {} for i, v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Elements:GetChildren()) do table.insert(Elements, v.Name) end local Sword_Elements = {} for i, v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Sword:GetChildren()) do table.insert(Sword_Elements, v.Name) end Autofarm_Elements:Dropdown("Select Element", Elements, function(t) Selected_Element = t end) Autofarm_Elements:Toggle("Auto Shoot Element", function(t) Shoot_Element = t end) Autofarm_Elements:Line() Autofarm_Elements:Dropdown("Select Sword Element", Sword_Elements, function(t) Selected_Sword_Element = t end) Autofarm_Elements:Toggle("Auto Sword Element", function(t) Shoot_Sword_Element = t end) Autofarm_Drops:Toggle("Auto Collect Drops", function(t) Auto_Collect_Drops = t end) Autofarm_Drops:Toggle("Collect Potions", function(t) Auto_Get_Potions = t end) Autofarm_Drops:Toggle("Lunar Shreds", function(t) Lunar_Shreds = t end) Autofarm_Drops:Toggle("Auto Heal", function(t) Auto_Heal = t if Auto_Heal then ahs:visibility(true) else ahs:visibility(false) end end) Autofarm_Extras:Toggle("Instant Fire Proximity Chest", function(t) Auto_Chest = t if Auto_Chest then acd:visibility(true) spcfr:visibility(true) else acd:visibility(false) spcfr:visibility(false) end end) spcfr = Autofarm_Extras:Toggle("Allow TP", function(t) Allow_Chest_Tp = t end) acd = Autofarm_Extras:Slider("Distance", 5, 150, 30, function(t) Auto_Chest_Dist = t end) function Bind_No_UI(key, bool, callback) local bool = bool or true local UserInputService = game:GetService("UserInputService") local Holding = false UserInputService.InputBegan:Connect(function(Input) if UserInputService:GetFocusedTextBox() then return end if not bool then return end if Input.KeyCode.Name == key then Holding = true callback(Holding) end end) UserInputService.InputEnded:Connect(function(Input) if not bool then return end if Input.KeyCode.Name == key then Holding = false callback(Holding) end end) end spawn(function() while task.wait() do if Auto_Chest then pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if string.find(v.Name, "Chest") and v:FindFirstChild("Primary") and (v.Primary.Position - Neverlose_Main.Client.Character.HumanoidRootPart.Position).Magnitude <= Auto_Chest_Dist then if Allow_Chest_Tp then Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.Primary.CFrame end if (v.Primary.Position - Neverlose_Main.Client.Character.HumanoidRootPart.Position).Magnitude <= 13 then fireproximityprompt(v.Primary.ProximityPrompt) end end end end) end end end) Other:Toggle("Auto Retry", function(t) Auto_Retry = t end) Other:Toggle("Auto Start", function(t) Auto_Start = t end) Other:Toggle("Auto EnchantBlade", function(t) Auto_Enchant = t if Auto_Enchant then game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.EnchantedBlade:InvokeServer() end end) spawn(function() while task.wait() do if Auto_Enchant then pcall(function() for i,v in pairs(Neverlose_Main.Client.Character:GetChildren()) do if v:IsA("Tool") then if not v:FindFirstChild("Part") then game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.EnchantedBlade:InvokeServer() task.wait(.8) end end end end) end end end) spawn(function() while task.wait() do if Auto_Retry then pcall(function() if game:GetService("Players").LocalPlayer.PlayerGui.DungeonComplete.Main.Frame.Visible then task.wait(2) game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.PartyService.RF.VoteOn:InvokeServer("Retry") end end) end end end) spawn(function() while task.wait() do if Auto_Start then pcall(function() if game:GetService("Players").LocalPlayer.PlayerGui.Main.StartBtn.Visible then game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.DungeonService.RF.StartDungeon:InvokeServer() end end) end end end) spawn(function() while task.wait() do if Auto_Collect_Drops then pcall(function() for i,v in pairs(game:GetService("Workspace").Camera.Drops:GetDescendants()) do if v:IsA("ProximityPrompt") then fireproximityprompt(v) end end end) end end end) spawn(function() while task.wait() do if Auto_Get_Potions then pcall(function() if not game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Visible or game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Amount.Text ~= "2/2" then for i,v in pairs(game:GetService("Workspace").Camera.Drops:GetChildren()) do if v:FindFirstChild("Potion") then fireproximityprompt(v.Center.ProximityPrompt) end end end end) end end end) spawn(function() while task.wait() do if Lunar_Shreds then pcall(function() if not game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Visible or game:GetService("Players").LocalPlayer.PlayerGui.Main.PlayerBar.Main.PotionBar.Amount.Text ~= "2/2" then for i,v in pairs(game:GetService("Workspace").Camera.Drops:GetChildren()) do if v.Center.A1.PointLight.Color == Color3.fromRGB(230, 126, 255) then fireproximityprompt(v.Center.ProximityPrompt) end end end end) end end end) spawn(function() while task.wait() do if Auto_Heal then pcall(function() if Neverlose_Main.Client.Character.Humanoid.Health <= Neverlose_Main.Client.Character.Humanoid.MaxHealth/2 then game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.HealingService.RF.UseHeal:InvokeServer() task.wait(.5) end end) end end end) -- spawn(function() -- while task.wait() do -- if StartFarm then -- pcall(function() -- Attack() -- end) -- end -- end -- end) spawn(function() while task.wait() do if Remote_Aura then pcall(function() local ohTable1 = { ["Direction"] = nil, ["Position"] = nil, ["Origin"] = nil } game:GetService("ReplicatedStorage").ReplicatedStorage.Packages.Knit.Services.WeaponService.RF.UseSword:InvokeServer(ohTable1, tostring(getgenv().Attack_ID)) end) end end end) local Can_Shoot_Element = false spawn(function() while task.wait() do if Shoot_Element then pcall(function() if Can_Shoot_Element then for i = 1,2 do for i,v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Elements[Selected_Element]:GetChildren()) do local ohInstance1 = game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Elements[Selected_Element][v.Name] local ohTable2 = { ["Direction"] = 0, 0, 0, ["Position"] = 0,0,0, ["Origin"] = 0, 0, 0 } local ohString3 = "Start" game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Templates.ToolTemplate.RemoteEvent:FireServer(ohInstance1, ohTable2, ohString3) end end end end) end end end) spawn(function() while task.wait() do if Shoot_Sword_Element then pcall(function() for i,v in pairs(game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Sword[Selected_Sword_Element]:GetChildren()) do local ohInstance1 = game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Sword[Selected_Sword_Element][v.Name] local ohTable2 = { ["Direction"] = 0, 0, 0, ["Position"] = 0,0,0, ["Origin"] = 0, 0, 0 } local ohString3 = "Start" game:GetService("ReplicatedStorage").ReplicatedStorage.Abilities.Templates.ToolTemplate.RemoteEvent:FireServer(ohInstance1, ohTable2, ohString3) end end) end end end) function GetDistance(Endpoint) local HumanoidRootPart = Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart") if typeof(Endpoint) == "Instance" then Endpoint = Vector3.new(Endpoint.Position.X, HumanoidRootPart.Position.Y, Endpoint.Position.Z) elseif typeof(Endpoint) == "CFrame" then Endpoint = Vector3.new(Endpoint.Position.X, HumanoidRootPart.Position.Y, Endpoint.Position.Z) end local Magnitude = (Endpoint - HumanoidRootPart.Position).Magnitude return Magnitude end function GetPotentialDanger() for i,v in pairs(game:GetService("Workspace").Effects:GetChildren()) do if not v:IsA("Folder") and v.Name ~= "Part" then return v.Position end end return nil end function _12(v, ...) if Farming_TP then Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...) else -- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...) local Distance = GetDistance(v.HumanoidRootPart.Position) if Distance <= 8 then Speed = 600 elseif Distance <= 180 then Speed = 20 elseif Distance >= 180 then Speed = 9e9 Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...) end Neverlose_Main.TweenService:Create( Neverlose_Main.Client.Character.HumanoidRootPart, TweenInfo.new(Distance/Speed), {CFrame = v.HumanoidRootPart.CFrame * CFrame.new(...)} ):Play() end end Neverlose_Main.Players.PlayerRemoving:Connect(function(player) if player.UserId == Neverlose_Main.Client.UserId then game:GetService("TeleportService"):Teleport(10515146389) end end) spawn(function() pcall(function() Neverlose_Main.RunService.Stepped:Connect(function() if Tp_Farm then for _, v in pairs(Neverlose_Main.Client.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end end) end) end) spawn(function() pcall(function() Neverlose_Main.RunService.Stepped:Connect(function() if Tp_Farm then if not Neverlose_Main.Client.Character:WaitForChild("HumanoidRootPart"):FindFirstChild("BodyClip") then local Noclip = Instance.new("BodyVelocity") Noclip.Name = "BodyClip" Noclip.Parent = Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart") Noclip.MaxForce = Vector3.new(100000,100000,100000) Noclip.Velocity = Vector3.new(0,0,0) end else if Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart"):FindFirstChild("BodyClip") then Neverlose_Main.Client.Character:FindFirstChild("HumanoidRootPart"):FindFirstChild("BodyClip"):Destroy() end end end) end) end) local PosMon = Neverlose_Main.Client.Character.HumanoidRootPart.CFrame local Allowed = true task.spawn(function() -- repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.Main.Timers.CountdownLabel.TextColor3 == Color3.fromRGB(66, 255, 56) while task.wait() do if Tp_Farm then pcall(function() local dist = math.huge for i,v in pairs(game:GetService("Workspace").Mobs:GetChildren()) do if v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 and v and v.Parent then if (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude <= dist then dist = (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude PosMon = v.HumanoidRootPart.CFrame v.Humanoid.AutoRotate = false if game:GetService("Players").LocalPlayer.PlayerGui.Main.BossHealthBars:FindFirstChild("HealthBar") and game:GetService("Workspace").Mobs[game:GetService("Players").LocalPlayer.PlayerGui.Main.BossHealthBars.HealthBar.BossName.Text].Humanoid.Health > 0 then Allowed = false local Boss_Name = game:GetService("Players").LocalPlayer.PlayerGui.Main.BossHealthBars.HealthBar.BossName.Text if game:GetService("Workspace").Mobs[Boss_Name].HumanoidRootPart:FindFirstChild("Immune") then _12(game:GetService("Workspace").Mobs[Boss_Name], 0, 20, 50) -- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Mobs[Boss_Name].HumanoidRootPart.CFrame * CFrame.new(0, 20, 50) Can_Shoot_Element = false else _12(game:GetService("Workspace").Mobs[Boss_Name], 0, 0, 5) -- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Mobs[Boss_Name].HumanoidRootPart.CFrame * CFrame.new(0, 8, 5) Can_Shoot_Element = true end Can_Shoot_Element = true else Allowed = true Can_Shoot_Element = true end if Allowed then if v.HumanoidRootPart:FindFirstChild("Immune") then _12(v, 0, 20, 30) Can_Shoot_Element = false else if Selected_Mode == "Teleport" then if Defensive_Farm then if Neverlose_Main.Client.Character.Humanoid.Health <= Neverlose_Main.Client.Character.Humanoid.MaxHealth/Def_Meter then if not v.Name:find("Ice Illusion") then if Pos_Defensive == "Behind" then _12(v, 0, 2, 8) elseif Pos_Defensive == "Over" then _12(v, 0, 8, 2) elseif Pos_Defensive == "Under" then _12(v, 0, -10, 0) end else v:Destroy() end else _12(v, 0, 0, 5) end else _12(v, 0, 0, 5) end -- elseif Selected_Mode == "Walk" then -- local is_done = false -- repeat wait() -- _11(v, is_done, 0, 0, 14) -- is_done = false -- until not Tp_Farm or v.Humanoid.Health <= 0 -- if (Neverlose_Main.Client.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).Magnitude <= 100 then -- _12(v, 0, 8, -2) -- is_done = true -- end Can_Shoot_Element = true -- Neverlose_Main.Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, 4.03, 0.9) * CFrame.Angles(math.rad(-90), 0, 0) end -- v.HitPart.Size = Vector3.new(5, 5, 5) end else Can_Shoot_Element = false end -- v.Humanoid.WalkSpeed = 0 -- if v.Humanoid:FindFirstChild("Animator") then -- v.Humanoid.Animator:Destroy() -- end end end end end) end end end) spawn(function() while task.wait(.5) do if Bring_Mobs then pcall(function() for i,v in pairs(game:GetService("Workspace").Mobs:GetChildren()) do if v.Humanoid.Health > 0 then if Allowed then if (v.HumanoidRootPart.Position - PosMon.Position).Magnitude <= 35 then v.HumanoidRootPart.CFrame = PosMon -- v.HumanoidRootPart.Size = Vector3.new(5,5,5) end end end end end) end end end) Autofarm_Infinite:Toggle("Reset After Ammount of rounds", function(t) Reset_After_Rounds = t end) Autofarm_Infinite:Slider("Rounds Number", 1, 500, 16, function(t) Set_Ammount_Of_Rounds = t end) Autofarm_Infinite:Toggle("Reset Character", function(t) Reset_Character = t end) spawn(function() while task.wait() do if Reset_After_Rounds then pcall(function() local Wave_Num = string.gsub(Neverlose_Main.Client.PlayerGui.Main.Timers.WaveLabel.Text, "Wave", "") if tonumber(Wave_Num) == tonumber(Set_Ammount_Of_Rounds) + 1 then if Reset_Character then Neverlose_Main.Client.Character.Humanoid.Health = 0 else TP_Farming_TG:Set(false) end end end) end end end)