local Client = getsenv(game.Players.LocalPlayer.PlayerGui:WaitForChild("Client")) --execute again if u want bring spread back, works in oposite way looped if Client.accuracy_sd == 0.001 then Client.accuracy_sd = 0 print("nospread activated") elseif Client.accuracy_sd == 0 then Client.accuracy_sd = 0.001 print("nospread deactivated") end