--V2 workspace.FallenPartsDestroyHeight = 0/0 local OG_Kills = tonumber(game.Players.LocalPlayer.leaderstats.Kills.Value) local currentkills = tonumber(game.Players.LocalPlayer.leaderstats.Kills.Value) local SafeSpot = Instance.new("Part") SafeSpot.Parent = workspace SafeSpot.Name = "safety" SafeSpot.Position = Vector3.new(0,-1000,0) SafeSpot.Size = Vector3.new(500,1,500) SafeSpot.Anchored = true game.Players.LocalPlayer.Character:MoveTo(workspace.safety.Position) local function GETOUT() local Services = setmetatable({}, { __index = function(self, name) local success, cache = pcall(function() return cloneref(game:GetService(name)) end) if success then rawset(self, name, cache) return cache else error("Invalid Service: " .. tostring(name)) end end }) local PlaceId, JobId = game.PlaceId, game.JobId local servers = {} local req = game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true") local body = Services.HttpService:JSONDecode(req) if body and body.data then for i, v in next, body.data do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, 1, v.id) end end end if #servers >= 1 then Services.TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], game.Players.LocalPlayer) end end while true do task.wait(0.09) pcall(function() local player = game.Players.LocalPlayer currentkills = tonumber(game.Players.LocalPlayer.leaderstats.Kills.Value) -- Auto punch setup local punch = player.Backpack:FindFirstChild("Punch") or (player.Character and player.Character:FindFirstChild("Punch")) if punch.Parent == player.Backpack then punch.Parent = player.Character else -- Auto kill logic for _, target in ipairs(game.Players:GetPlayers()) do if (target ~= game.Players.LocalPlayer and target.Durability.Value <= player.leaderstats.Strength.Value * 2 and target.leaderstats.Rebirths.Value <= 200000) then local root = target.Character and target.Character:FindFirstChild("HumanoidRootPart") local rHand = player.Character and player.Character:FindFirstChild("RightHand") local lHand = player.Character and player.Character:FindFirstChild("LeftHand") game.Players.LocalPlayer.muscleEvent:FireServer("punch","rightHand") if root and rHand and lHand then firetouchinterest(rHand, root, 1) firetouchinterest(lHand, root, 1) firetouchinterest(rHand, root, 0) firetouchinterest(lHand, root, 0) end end end if game.Players.LocalPlayer.Character.Humanoid.Health <= game.Players.LocalPlayer.Character.Humanoid.MaxHealth / 10 or game.Workspace.DistributedGameTime >= 120 then GETOUT() end end end) game:GetService("RunService").RenderStepped:Connect(function() if #game.Players:GetPlayers() <= 9 then wait(6) GETOUT() end end) end --Anti zaechiversjjsks siiajakska