-- don't mind the messy code it works enough local LocalPlayer = game.Players.LocalPlayer local Humanoid = LocalPlayer.Character:WaitForChild("Humanoid") local weight = LocalPlayer.Backpack.Weight LocalPlayer.CharacterAdded:Connect(function(Character) Humanoid = Character:WaitForChild("Humanoid") end) local muscleEvent = LocalPlayer.muscleEvent task.spawn(function() while task.wait() do for i,v in pairs(LocalPlayer.Backpack:GetChildren()) do if not v.Name:match("Punch") then v.Parent = LocalPlayer.Character task.wait() v.Parent = LocalPlayer.Backpack end end end end) while task.wait() do muscleEvent:FireServer("rep") -- One Hit Invicibility Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) if Humanoid.Health <= Humanoid.MaxHealth and Humanoid.Health >= 1 then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 10000, 0) end end