local repo = 'https://raw.githubusercontent.com/mstudio45/LinoriaLib/main/' local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() local Window = Library:CreateWindow({ Title = 'J8K | MVS2', Center = true, AutoShow = true, TabPadding = 8, MenuFadeTime = 0.1 }) local Tabs = { Main = Window:AddTab('Main'), ['UI Settings'] = Window:AddTab('UI Settings'), } local LeftGroupBox = Tabs.Main:AddLeftGroupbox('main') local espColor = Color3.new(0, 1, 0) -- Default color is green local espEnabled = false -- To keep track of ESP toggle state function AddESP(player) if player.Character then local highlight = Instance.new("Highlight") highlight.Adornee = player.Character highlight.FillColor = espColor highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.Parent = player.Character end end function RemoveESP(player) if player.Character then local highlight = player.Character:FindFirstChildOfClass("Highlight") if highlight then highlight:Destroy() end end end LeftGroupBox:AddToggle('MyToggle', { Text = 'ESP', Default = espEnabled, Tooltip = 'Toggle to enable or disable ESP for all players', Callback = function(Value) espEnabled = Value if espEnabled then for _, player in ipairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then AddESP(player) end end print('[cb] ESP enabled for all players') else for _, player in ipairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then RemoveESP(player) end end print('[cb] ESP disabled for all players') end end }) LeftGroupBox:AddLabel('ESPcolor'):AddColorPicker('ColorPicker', { Default = espColor, Callback = function(Value) espColor = Value if espEnabled then for _, player in ipairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then RemoveESP(player) AddESP(player) end end end print('[cb] Color changed!', Value) end }) game.Players.PlayerAdded:Connect(function(player) if espEnabled then AddESP(player) end end) game.Players.PlayerRemoving:Connect(function(player) RemoveESP(player) end) local MyButton = LeftGroupBox:AddButton({ Text = 'HitBox', Func = function() _G.config = { HeadSize = 20, TeamCheck = false, TargetPart = 'Head', -- 'HumanoidRootPart', Disabled = true, Transparency = 0.7, Color = BrickColor.new("Really blue"), Material = "Neon" } loadstring(game:HttpGet("https://raw.githubusercontent.com/D0LLYNHO/Hitbox/main/Universal", true))() end, Tooltip = 'expands everyones hitbox' }) local humanoid = game.Players.LocalPlayer.Character:WaitForChild("Humanoid") local function updateWalkSpeed(Value) while true do humanoid.WalkSpeed = Value wait(0.1) end end LeftGroupBox:AddSlider('MySlider', { Text = 'walkspeed', Default = 0, Min = 0, Max = 100, Rounding = 1, Callback = function(Value) spawn(function() updateWalkSpeed(Value) end) end }) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Teams = game:GetService("Teams") local TeamService = Teams:GetTeam("YourTeamName") -- Replace with your team name local teleportEnabled = false local function IsOpponent(player) return player.Team ~= LocalPlayer.Team end local function TeleportToPlayer(player) if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame end end local function WaitForDeath(player) while teleportEnabled and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 do wait(0.1) end end local function TeleportAndEliminateOpponents() while teleportEnabled do for _, player in ipairs(Players:GetPlayers()) do if not teleportEnabled then return end if IsOpponent(player) then TeleportToPlayer(player) WaitForDeath(player) end end wait(0.1) end end LeftGroupBox:AddToggle('MyToggle', { Text = 'Teleport to Opponents', Default = false, Tooltip = 'Toggle to start teleporting to opponents', Callback = function(Value) teleportEnabled = Value if teleportEnabled then TeleportAndEliminateOpponents() end end }) ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library)