local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({ Name = "Femboy Ware (made by @kylosilly)", HidePremium = false, SaveConfig = false, ConfigFolder = "OrionTest" }) local Tab = Window:MakeTab({ Name = "main", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local killAllEnabled = false local autoClaimEnabled = false local autoSpinEnabled = false local selectedMethod = "Knife (OP)" local killAllLoop = nil local autoClaimLoop = nil local autoSpinLoop = nil Tab:AddDropdown({ Name = "Select Kill Method (Have to hold tool)", Default = "Knife (OP)", Options = {"Revolver", "Knife (OP)"}, Callback = function(Value) selectedMethod = Value end }) Tab:AddToggle({ Name = "Kill All NPCs", Default = false, Callback = function(Value) killAllEnabled = Value if killAllEnabled then if not killAllLoop or coroutine.status(killAllLoop) == "dead" then killAllLoop = coroutine.create(function() while killAllEnabled do local npcs = workspace:WaitForChild("NPCHolder"):GetChildren() for _, npc in pairs(npcs) do local humanoid = npc:FindFirstChild("Humanoid") local upperTorso = npc:FindFirstChild("UpperTorso") if humanoid then if selectedMethod == "Revolver" and upperTorso then local args = { [1] = "Hit", [2] = humanoid, [3] = upperTorso } game:GetService("Players").LocalPlayer.Character.Revolver.RemoteEvent:FireServer(unpack(args)) elseif selectedMethod == "Knife (OP)" then local args = { [1] = "Kill", [2] = humanoid } game:GetService("Players").LocalPlayer.Character.Knife.RemoteEvent:FireServer(unpack(args)) end end end task.wait(0.1) end end) coroutine.resume(killAllLoop) end end end }) Tab:AddToggle({ Name = "Auto Claim 250 Kills", Default = false, Callback = function(Value) autoClaimEnabled = Value if autoClaimEnabled then if not autoClaimLoop or coroutine.status(autoClaimLoop) == "dead" then autoClaimLoop = coroutine.create(function() while autoClaimEnabled do local args = { [1] = "250 Kills" } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ClaimTask"):FireServer(unpack(args)) task.wait(1) -- wait a minute before claiming again to reduce load end end) coroutine.resume(autoClaimLoop) end end end }) Tab:AddToggle({ Name = "Auto Spin Task Wheel", Default = false, Callback = function(Value) autoSpinEnabled = Value if autoSpinEnabled then if not autoSpinLoop or coroutine.status(autoSpinLoop) == "dead" then autoSpinLoop = coroutine.create(function() while autoSpinEnabled do game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("TaskWheel"):FireServer() task.wait(1) end end) coroutine.resume(autoSpinLoop) end end end }) OrionLib:Init()