game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then local args = { [1] = 80373024, [2] = Enum.NormalId.Front, [3] = 99999999, [4] = v, [5] = CFrame.new(v.Position) } game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args)) end end game:GetService("Workspace"):FindFirstChild("Spray"):Destroy() task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then local args = { [1] = 80373024, [2] = Enum.NormalId.Front, [3] = 99999999, [4] = v, [5] = CFrame.new(v.Position) } game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args)) end end game:GetService("Workspace"):FindFirstChild("Spray"):Destroy() task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then local args = { [1] = 80373024, [2] = Enum.NormalId.Front, [3] = 99999999, [4] = v, [5] = CFrame.new(v.Position) } game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args)) end end game:GetService("Workspace"):FindFirstChild("Spray"):Destroy() task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then local args = { [1] = 80373024, [2] = Enum.NormalId.Front, [3] = 99999999, [4] = v, [5] = CFrame.new(v.Position) } game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args)) end end game:GetService("Workspace"):FindFirstChild("Spray"):Destroy() task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then local args = { [1] = 80373024, [2] = Enum.NormalId.Front, [3] = 99999999, [4] = v, [5] = CFrame.new(v.Position) } game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args)) end end game:GetService("Workspace"):FindFirstChild("Spray"):Destroy() task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("BasePart") then local args = { [1] = 80373024, [2] = Enum.NormalId.Front, [3] = 99999999, [4] = v, [5] = CFrame.new(v.Position) } game:GetService("Players").LocalPlayer.Character.SprayPaint.Remote:FireServer(unpack(args)) end end game:GetService("Workspace"):FindFirstChild("Spray"):Destroy() end) end) end) end) end) end) end) end) end) end) end)