local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlaceFoodOrder = ReplicatedStorage:WaitForChild("PlaceFoodOrder") local TypedFood = "" local SelectedFoods = {} local GamepassFoods = { "Seafood Boil", "Honey Seafood Boil", "Spicy Seafood Boil", "2x Spicy", "Gooey Brownie", "Gooey Velvet", "Gooey Dubai", "Gooey Vanilla" } local Window = Rayfield:CreateWindow({ Name = "Food Order", LoadingTitle = "Food Order", LoadingSubtitle = "", ConfigurationSaving = { Enabled = false }, Discord = { Enabled = false }, KeySystem = false }) local Tab = Window:CreateTab("Order", 4483362458) Tab:CreateInput({ Name = "Food Order", PlaceholderText = "Type any food to give", RemoveTextAfterFocusLost = false, Callback = function(Text) TypedFood = Text end }) Tab:CreateDropdown({ Name = "Gamepass Foods", Options = GamepassFoods, CurrentOption = {}, MultipleOptions = true, Callback = function(Options) SelectedFoods = Options end }) Tab:CreateButton({ Name = "Order Food", Callback = function() local Foodies = {} if TypedFood ~= "" then table.insert(Foodies, TypedFood) end for _, Food in ipairs(SelectedFoods) do table.insert(Foodies, Food) end if #Foodies == 0 then Rayfield:Notify({ Title = "Error", Content = "Enter or select at least one food!", Duration = 3 }) return end PlaceFoodOrder:FireServer(Foodies) Rayfield:Notify({ Title = "Success", Content = "Ordered " .. #Foodies .. " food(s)!", Duration = 3 }) end })