local args = { [1] = "Focus", [2] = "SpeedAddButton", [3] = -9e307 -- don't change this } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args)) local args = { [1] = "Focus", [2] = "WeaponAddButton", [3] = -9e307 -- don't change this } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args)) wait(1) local args = { [1] = "Focus", [2] = "SpeedAddButton", [3] = 9e307 -- don't change this } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args)) local args = { [1] = "Focus", [2] = "WeaponAddButton", [3] = 9e307 -- don't change this } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args)) local args = { [1] = "Focus", [2] = "YenAddButton", -- YEN [3] = 9e307 -- change to how much you want } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args)) local args = { [1] = "Focus", [2] = "LevelAddButton", -- LEVELS [3] = 3000 -- change to how much you want } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args)) local args = { [1] = "Focus", [2] = "ReputationAddButton", -- REPUTATION [3] = 9e307 -- change to how much you want } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args)) local args = { [1] = "Focus", [2] = "RCAddButton", -- RC [3] = 9e307 -- change to how much you want } game:GetService("Players").LocalPlayer.StorageFile.statusfunnnction:InvokeServer(unpack(args))