-- By arsyny1x local Players = game:GetService("Players") local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humaniod = Character:WaitForChild("Humanoid") local HumaniodRootPart = Character:WaitForChild("HumanoidRootPart") local Setting = { BananaSlider = 20000, } Player.CharacterAdded:Connect(function(Newchar) local Char = Newchar Character = Char Humaniod = Char:WaitForChild("Humanoid") HumaniodRootPart = Char:WaitForChild("HumanoidRootPart") end) local ReGui = loadstring(game:HttpGet('https://raw.githubusercontent.com/depthso/Dear-ReGui/refs/heads/main/ReGui.lua'))() local Window = ReGui:TabsWindow({ Title = "arsyny1x", Size = UDim2.fromOffset(300, 230), Position = UDim2.fromScale(0.5, 0.5), AnchorPoint = Vector2.new(0.5, 0.5) }) local MainTab = Window:CreateTab({Name="Main"}) local PlayersTab = Window:CreateTab({Name="Player"}) local BananaSlider = MainTab:SliderInt({ Label = "Banana", Value = Setting.BananaSlider, Minimum = 1, Maximum = 100000, }) local Button = MainTab:Button({ Text = "Get Banana", Callback = function(self) print("Hello world!",BananaSlider.Value) local Banana = workspace.Prefabs:FindFirstChild("Banana") if Banana then Banana.bananaValue.Value = BananaSlider.Value or Setting.BananaSlider task.wait(.1) Banana.CFrame = HumaniodRootPart.CFrame HumaniodRootPart.CFrame = HumaniodRootPart.CFrame * CFrame.new(0,30,0) end end }) local selectedPlayer = MainTab:Combo({ Label = "Selected Players", Items = {}, Callback = function(self,Value) shared.SelectPlayer = Value end }) local RefreshPlayers =MainTab:Button({ Text = "Refresh Players", Callback = function(self) local players = {} for _, p in pairs(Players:GetPlayers()) do if p ~= Player then table.insert(players,p.Name) selectedPlayer.Items = players end end end }) local GrabSelectedPlayer = MainTab:Button({ Text = "Grab Selected Player", Callback = function(self) local Sp = workspace[shared.SelectPlayer] HumaniodRootPart.CFrame = Sp.PrimaryPart.CFrame * CFrame.new(0,30,30) task.wait(.25) fireproximityprompt(Sp.GrabProximity) end }) local KillSelectedPlayer = MainTab:Button({ Text = "Kill Selected Player", Callback = function(self) local Sp = workspace[shared.SelectPlayer] local humaniod = Sp:FindFirstChild("Humanoid") repeat HumaniodRootPart.CFrame = Sp.PrimaryPart.CFrame * CFrame.new(0,30,30) game:GetService("ReplicatedStorage"):WaitForChild("PlayerEvents"):WaitForChild("PlayerAttack"):FireServer() task.wait() until humaniod.Health <= 0 end }) local KillHighestLevelPlayer = MainTab:Button({ Text = "Kill Highest Level Player", Callback = function(self) local higestlevel = -math.huge local TargetHum pcall(function() for _, p in pairs(Players:GetPlayers()) do if p ~= Player then local Char = p.Character if not Char then continue end local Currentlevel = tonumber(p.stats.CurBanana.Value) if Currentlevel >= higestlevel then higestlevel = Currentlevel TargetHum = p.Character end end end local humaniod = TargetHum:WaitForChild("Humanoid") repeat HumaniodRootPart.CFrame = TargetHum.HumanoidRootPart.CFrame * CFrame.new(0,30,30) game:GetService("ReplicatedStorage"):WaitForChild("PlayerEvents"):WaitForChild("PlayerAttack"):FireServer() task.wait() until humaniod.Health <= 0 end) end }) local WalkSpeed = PlayersTab:SliderInt({ Label = "WalkSpeed", Value = 16, Minimum = 16, Maximum = 300 }) local ApplyWalkSpeed = PlayersTab:Button({ Text = "Apply WalkSpeed", Callback = function(self,Value) if Humaniod.WalkSpeed ~= WalkSpeed.Value then Humaniod.WalkSpeed = WalkSpeed.Value end Humaniod:GetPropertyChangedSignal("WalkSpeed"):Connect(function() Humaniod.WalkSpeed = WalkSpeed.Value end) end })