--[[ MINI CITY - INFINITE AMMO Munição infinita + sem recarga ]] local Players = game:GetService("Players") local Player = Players.LocalPlayer local RunService = game:GetService("RunService") local StarterGui = game:GetService("StarterGui") local CoreGui = (gethui and gethui()) or game:GetService("CoreGui") pcall(function() CoreGui.InfAmmo:Destroy() end) local Enabled = false --// Notify local function Notify(text) pcall(function() StarterGui:SetCore("SendNotification", {Title = "♾️", Text = text, Duration = 2}) end) end --// Infinite Ammo (sem recarga) local function InfAmmo() local char = Player.Character if not char then return end for _, t in pairs(char:GetChildren()) do if t:IsA("Tool") then for _, v in pairs(t:GetDescendants()) do local n = v.Name:lower() if v:IsA("NumberValue") or v:IsA("IntValue") then -- Ammo values if n:find("ammo") or n:find("clip") or n:find("mag") or n:find("bullet") or n:find("municao") or n:find("current") then v.Value = 9999 end -- Reload time = 0 if n:find("reload") or n:find("recarga") then v.Value = 0 end elseif v:IsA("BoolValue") then -- Reloading = false if n:find("reload") or n:find("recarga") then v.Value = false end end end end end end --// Loop local connection local function StartLoop() if connection then return end connection = RunService.Heartbeat:Connect(function() if Enabled then InfAmmo() end end) end --// GUI local gui = Instance.new("ScreenGui") gui.Name = "InfAmmo" gui.ResetOnSpawn = false gui.Parent = CoreGui local btn = Instance.new("TextButton", gui) btn.Size = UDim2.new(0, 100, 0, 30) btn.Position = UDim2.new(0, 10, 0.4, 0) btn.BackgroundColor3 = Color3.fromRGB(80, 30, 30) btn.Text = "♾️ Ammo: OFF" btn.TextColor3 = Color3.new(1, 1, 1) btn.TextSize = 11 btn.Font = Enum.Font.GothamBold btn.Active = true btn.Draggable = true Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8) btn.MouseButton1Click:Connect(function() Enabled = not Enabled btn.Text = Enabled and "♾️ Ammo: ON" or "♾️ Ammo: OFF" btn.BackgroundColor3 = Enabled and Color3.fromRGB(30, 100, 30) or Color3.fromRGB(80, 30, 30) if Enabled then Notify("Infinite Ammo ON!") StartLoop() else Notify("OFF") end end) print("♾️ Infinite Ammo Loaded!") print("- Munição = 9999") print("- Sem recarga")