local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() -- <3 local damage = 1 local user = "" local Window = Fluent:CreateWindow({ Title = "Kill GUI", SubTitle = "by catlover326", TabWidth = 160, Size = UDim2.fromOffset(580, 460), Acrylic = true, Theme = "Dark", MinimizeKey = Enum.KeyCode.LeftControl }) local Tabs = { Main = Window:AddTab({ Title = "Main", Icon = "" }), } local Input = Tabs.Main:AddInput("Input", { Title = "Input", Default = "", Placeholder = "Username here.. (Full username)", Numeric = false, Finished = true, Callback = function(Value) user = Value end }) Input:OnChanged(function() user = Input.Value end) local Slider = Tabs.Main:AddSlider("Slider", { Title = "Damage", Description = "How much damage the player will take", Default = 50, Min = 1, Max = 100, Rounding = 1, Callback = function(Value) damage = Value end }) local function damagePlayer(targetUser, dmg) local player = game:GetService("Players"):FindFirstChild(targetUser) if player and player.Character and player.Character:FindFirstChild("Humanoid") then local args = { [1] = workspace:FindFirstChild(player.Name), [2] = player.Character.Humanoid, [3] = tonumber(dmg) } game:GetService("ReplicatedStorage"):WaitForChild("Guns"):WaitForChild("Damage"):FireServer(unpack(args)) end end local function damageAllPlayers(dmg) for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player.Character and player.Character:FindFirstChild("Humanoid") then damagePlayer(player.Name, dmg) end end end Tabs.Main:AddButton({ Title = "Damage Player", Description = "Damages/Kills player you put (Put valid username btw)", Callback = function() damagePlayer(user, damage) end }) Tabs.Main:AddButton({ Title = "Damage All", Description = "Damages/Kills all players in the game", Callback = function() damageAllPlayers(damage) end }) Tabs.Main:AddButton({ Title = "Damage Others", Description = "Damages/Kills others", Callback = function() local localPlayer = game:GetService("Players").LocalPlayer for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= localPlayer and player.Character and player.Character:FindFirstChild("Humanoid") then damagePlayer(player.Name, damage) end end end })