local a={}getgenv().collision={cam,workspace.Ray_Ignore,workspace.Debris}local function b(c,d,e)local f,g=math.max(c,d,e),math.min(c,d,e)local h,i,j;j=f;local k=f-g;if f==0 then i=0 else i=k/f end;if f==g then h=0 else if f==c then h=(d-e)/k;if d0 then X=(au.value.Slider-g)/(f-g)else X=(au.value.Slider-g)/(f-g)end;aS.Text=au.value.Slider;aU.Size=UDim2.new(X,0,1,0)as(aw)end;au.value={Slider=aQ}au:SetValue(au.value)local aV=game.Players.LocalPlayer:GetMouse()local aW=game:GetService("UserInputService")local aX;aT.MouseButton1Down:Connect(function()a:Tween(aP,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})a:Tween(aS,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})aU.Size=UDim2.new(0,math.clamp(aV.X-aU.AbsolutePosition.X,0,162),0,8)aX=math.floor((tonumber(f)-tonumber(g))/162*aU.AbsoluteSize.X+tonumber(g))or 0;aS.Text=aX;au.value.Slider=aX;as(au.value)moveconnection=aV.Move:Connect(function()aU.Size=UDim2.new(0,math.clamp(aV.X-aU.AbsolutePosition.X,0,162),0,8)aX=math.floor((tonumber(f)-tonumber(g))/162*aU.AbsoluteSize.X+tonumber(g))aS.Text=aX;au.value.Slider=aX;as(au.value)end)releaseconnection=aW.InputEnded:Connect(function(a9)if a9.UserInputType==Enum.UserInputType.MouseButton1 then a:Tween(aP,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(aS,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})aU.Size=UDim2.new(0,math.clamp(aV.X-aU.AbsolutePosition.X,0,162),0,8)aX=math.floor((tonumber(f)-tonumber(g))/162*aU.AbsoluteSize.X+tonumber(g))as(au.value)moveconnection:Disconnect()releaseconnection:Disconnect()end end)end)elseif aq=="ToggleKey"then ao.Size=ao.Size+UDim2.new(0,0,0,16)au.value={Toggle=at.default~=nil and at.default.Toggle or false,Key=at.default~=nil and at.default.Key or nil,Type=at.default~=nil and at.default.Type or"Always"}au.value.Active="Always"and true or false;local aY=Instance.new("TextButton")at.listname=at.listname or ar;aY.Name="Cheat"aY.Parent=z;aY.BackgroundColor3=Color3.fromRGB(255,255,255)aY.BackgroundTransparency=1.000;aY.Size=UDim2.new(1,0,0,14)aY.Font=Enum.Font.SourceSans;aY.Text=""aY.TextColor3=Color3.fromRGB(0,0,0)aY.TextSize=14.000;local v=Instance.new("Frame")local u=Instance.new("TextLabel")local aZ=Instance.new("TextButton")local z=Instance.new("Frame")local q=Instance.new("UIListLayout")local a_=Instance.new("TextButton")local b0=Instance.new("TextButton")local b1=Instance.new("TextButton")v.Parent=aY;v.BackgroundColor3=Color3.fromRGB(20,20,20)v.BorderColor3=Color3.fromRGB(5,5,5)v.Position=UDim2.new(0,8,0,0)v.Size=UDim2.new(0,10,0,10)u.Parent=aY;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0.126635522,0,0,-1)u.Size=UDim2.new(0.873364508,0,1,-4)u.Font=Enum.Font.SourceSans;u.Text=ar;u.TextColor3=Color3.fromRGB(200,200,200)u.TextSize=14.000;u.TextXAlignment=Enum.TextXAlignment.Left;aZ.Name="Keybind"aZ.Parent=aY;aZ.BackgroundColor3=Color3.fromRGB(14,14,14)aZ.BackgroundTransparency=1.000;aZ.BorderColor3=Color3.fromRGB(0,0,0)aZ.Position=UDim2.new(0,160,0,-3)aZ.Size=UDim2.new(-0.00462962966,47,1,0)aZ.Font=Enum.Font.SourceSans;aZ.Text="[None]"aZ.TextColor3=Color3.fromRGB(204,204,204)aZ.TextSize=13.000;aZ.TextStrokeTransparency=0.000;aZ.TextXAlignment=Enum.TextXAlignment.Right;aZ.TextYAlignment=Enum.TextYAlignment.Top;z.Parent=aZ;z.BackgroundColor3=Color3.fromRGB(13,13,13)z.BorderColor3=Color3.fromRGB(0,0,0)z.Position=UDim2.new(0,0,0.195637301,0)z.Size=UDim2.new(0,46,0,56)z.Visible=false;z.ZIndex=2;q.Parent=z;q.SortOrder=Enum.SortOrder.LayoutOrder;a_.Name="always"a_.Parent=z;a_.BackgroundColor3=Color3.fromRGB(255,255,255)a_.BackgroundTransparency=1.000;a_.BorderSizePixel=0;a_.Size=UDim2.new(1,0,0,18)a_.ZIndex=2;a_.Font=Enum.Font.SourceSansBold;a_.Text="Always"a_.TextColor3=Color3.fromRGB(255,0,245)a_.TextSize=14.000;b0.Name="hold"b0.Parent=z;b0.BackgroundColor3=Color3.fromRGB(255,255,255)b0.BackgroundTransparency=1.000;b0.BorderSizePixel=0;b0.Size=UDim2.new(1,0,0,18)b0.ZIndex=2;b0.Font=Enum.Font.SourceSans;b0.Text="Hold"b0.TextColor3=Color3.fromRGB(200,200,200)b0.TextSize=14.000;b1.Name="toggle"b1.Parent=z;b1.BackgroundColor3=Color3.fromRGB(255,255,255)b1.BackgroundTransparency=1.000;b1.BorderSizePixel=0;b1.Size=UDim2.new(1,0,0,18)b1.ZIndex=2;b1.Font=Enum.Font.SourceSans;b1.Text="Toggle"b1.TextColor3=Color3.fromRGB(200,200,200)b1.TextSize=14.000;for af,b2 in pairs(z:GetChildren())do if b2:IsA("TextButton")then b2.MouseButton1Down:Connect(function()au.value.Type=b2.Text;z.Visible=false;a_.TextColor3=Color3.fromRGB(200,200,200)b0.TextColor3=Color3.fromRGB(200,200,200)b1.TextColor3=Color3.fromRGB(200,200,200)a_.Font=Enum.Font.SourceSans;b0.Font=Enum.Font.SourceSans;b1.Font=Enum.Font.SourceSans;b2.Font=Enum.Font.SourceSansBold;a:Tween(b2,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})au.value.Active=au.value.Type=="Always"and true or false;as(au.value)end)b2.MouseEnter:Connect(function()if au.value.Type~=b2.Text then b2.Font=Enum.Font.SourceSansBold;a:Tween(b2,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,255,255)})end end)b2.MouseLeave:Connect(function()if au.value.Type~=b2.Text then b2.Font=Enum.Font.SourceSans;a:Tween(b2,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end end)end end;local b3=false;local b4=false;z.MouseEnter:Connect(function()b3=true end)z.MouseLeave:Connect(function()b3=false end)aZ.MouseEnter:Connect(function()b4=true end)aZ.MouseLeave:Connect(function()b4=false end)local b5=false;aZ.MouseButton1Down:Connect(function()if not b5 then wait()b5=true;aZ.Text="[...]"end end)local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("RunService").Heartbeat:Connect(function()if au.value.Key~=nil and au.value.Type~="Always"then if au.value.Type=="Hold"then if string.find(au.value.Key,"Mouse")==nil then au.value.Active=game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode[au.value.Key])else au.value.Active=game:GetService("UserInputService"):IsMouseButtonPressed(Enum.UserInputType[au.value.Key])end end else au.value.Active=true end;if au.value.Active and au.value.Toggle and au.value.Type~="Always"and au.value.Key~=nil then m.Keylist:Add(at.listname)else m.Keylist:Remove(at.listname)end end)function au:SetValue(aA)au.value=aA;if aA.Toggle then a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(255,0,245)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,255,255)})else a:Tween(v,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{BackgroundColor3=Color3.fromRGB(20,20,20)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end;a_.TextColor3=Color3.fromRGB(200,200,200)b0.TextColor3=Color3.fromRGB(200,200,200)b1.TextColor3=Color3.fromRGB(200,200,200)a_.Font=Enum.Font.SourceSans;b0.Font=Enum.Font.SourceSans;b1.Font=Enum.Font.SourceSans;if au.value.Type=="Always"then a_.TextColor3=Color3.fromRGB(255,0,245)a_.Font=Enum.Font.SourceSansBold elseif au.value.Type=="Hold"then b0.TextColor3=Color3.fromRGB(255,0,245)b0.Font=Enum.Font.SourceSansBold elseif au.value.Type=="Toggle"then b1.TextColor3=Color3.fromRGB(255,0,245)b1.Font=Enum.Font.SourceSansBold end;au.value.Active=au.value.Type=="Always"and true or false;if au.value.Key~=nil then aZ.Text="["..au.value.Key.."]"else aZ.Text="[None]"end;as(au.value)end;if at.default~=nil then au:SetValue(at.default)end;game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 and not b5 then if z.Visible==true and not b3 and not b4 and not Y then z.Visible=false end end;if b5 then b5=false;aZ.Text=a2.KeyCode.Name~="Unknown"and"["..a2.KeyCode.Name.."]"or"["..a2.UserInputType.Name.."]"au.value.Key=a2.KeyCode.Name~="Unknown"and a2.KeyCode.Name or a2.UserInputType.Name;if a2.KeyCode.Name=="Backspace"then aZ.Text="[None]"au.value.Key=nil end end;if au.value.Key~=nil and au.value.Type~="Always"then if au.value.Type=="Toggle"then if string.find(au.value.Key,"Mouse")and au.value.Key==a2.UserInputType.Name or au.value.Key==a2.KeyCode.Name then au.value.Active=not au.value.Active end end end end)aZ.MouseButton2Down:Connect(function()if not b5 then z.Visible=not z.Visible end end)aY.MouseButton1Down:Connect(function()au.value["Toggle"]=not au.value["Toggle"]au:SetValue(au.value)end)elseif aq=="Button"then ao.Size=ao.Size+UDim2.new(0,0,0,22)local b6=Instance.new("Frame")local aT=Instance.new("TextButton")local Q=Instance.new("UIGradient")local u=Instance.new("TextLabel")b6.Name="Button"b6.Parent=z;b6.BackgroundColor3=Color3.fromRGB(255,255,255)b6.BackgroundTransparency=1.000;b6.Size=UDim2.new(1,0,0,22)aT.Parent=b6;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BorderColor3=Color3.fromRGB(0,0,0)aT.Position=UDim2.new(0,24,0,0)aT.Size=UDim2.new(0,162,0,18)aT.AutoButtonColor=false;aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=14.000;Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(33,33,33)),ColorSequenceKeypoint.new(1,Color3.fromRGB(26,26,26))}Q.Rotation=90;Q.Parent=aT;u.Parent=aT;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Size=UDim2.new(1,0,1,0)u.Font=Enum.Font.SourceSans;u.Text=ar;u.TextColor3=Color3.fromRGB(220,220,220)u.TextSize=14.000;aT.MouseEnter:Connect(function()a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})u.Font=Enum.Font.SourceSansBold end)aT.MouseLeave:Connect(function()a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})u.Font=Enum.Font.SourceSans end)aT.MouseButton1Down:Connect(function()u.TextColor3=Color3.fromRGB(220,220,220)a:Tween(u,TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})as()end)elseif aq=="Dropdown"then ao.Size=ao.Size+UDim2.new(0,0,0,37)local b7=Instance.new("Frame")do local aP=Instance.new("TextLabel")aP.Name="Bable"aP.Parent=b7;aP.BackgroundColor3=Color3.fromRGB(255,255,255)aP.BackgroundTransparency=1.000;aP.Position=UDim2.new(0.126635522,0,0.0740740746,-2)aP.Size=UDim2.new(0,160,0,10)aP.Font=Enum.Font.SourceSans;aP.TextColor3=Color3.fromRGB(220,220,220)aP.TextSize=14.000;aP.TextStrokeTransparency=1;aP.TextXAlignment=Enum.TextXAlignment.Left;aP.TextYAlignment=Enum.TextYAlignment.Bottom;aP.Text=ar end;local aT=Instance.new("TextButton")local Q=Instance.new("UIGradient")local u=Instance.new("TextLabel")local b8=Instance.new("ImageLabel")local b9=Instance.new("Frame")local q=Instance.new("UIListLayout")local ap=Instance.new("UIPadding")b7.Name="Dropdown"b7.Parent=z;b7.BackgroundColor3=Color3.fromRGB(255,255,255)b7.BackgroundTransparency=1.000;b7.Size=UDim2.new(1,0,0,35)aT.Parent=b7;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BorderColor3=Color3.fromRGB(0,0,0)aT.Position=UDim2.new(0,24,0,13)aT.Size=UDim2.new(0,162,0,18)aT.AutoButtonColor=false;aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=14.000;Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(33,33,33)),ColorSequenceKeypoint.new(1,Color3.fromRGB(26,26,26))}Q.Rotation=90;Q.Parent=aT;u.Parent=aT;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0,4,0,-1)u.Size=UDim2.new(1,-4,1,0)u.Font=Enum.Font.SourceSans;u.Text="none ok"u.TextColor3=Color3.fromRGB(220,220,220)u.TextSize=14.000;u.TextXAlignment=Enum.TextXAlignment.Left;b8.Parent=aT;b8.BackgroundColor3=Color3.fromRGB(255,255,255)b8.BackgroundTransparency=1.000;b8.Position=UDim2.new(0,150,0,6)b8.Size=UDim2.new(0,5,0,4)b8.Image="rbxassetid://6119286865"b9.Name="Drop"b9.Parent=b7;b9.BackgroundColor3=Color3.fromRGB(23,23,23)b9.BorderColor3=Color3.fromRGB(0,0,0)b9.Position=UDim2.new(0,24,0,32)b9.Size=UDim2.new(0,162,0,4)b9.Visible=false;b9.ZIndex=2;q.Parent=b9;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;ap.Parent=b9;ap.PaddingTop=UDim.new(0,1)b7.TextButton.MouseButton1Down:Connect(function()if b9.Visible then b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})else b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})end end)local ba=false;local bb=false;local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 then if not ba and b9.Visible==true and not bb and not Y then b9.Visible=false;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})end end end)b9.MouseEnter:Connect(function()ba=true end)b9.MouseLeave:Connect(function()ba=false end)b7.MouseEnter:Connect(function()bb=true end)b7.MouseLeave:Connect(function()bb=false end)local aa=true;au.value={Dropdown=at.options[1]}function au:SetValue(aX)au.value=aX;u.Text=aX.Dropdown;as(au.value)end;for bc,j in ipairs(at.options)do b9.Size=b9.Size+UDim2.new(0,0,0,16)local aT=Instance.new("TextButton")local bd=Instance.new("TextLabel")aT.Parent=b9;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BackgroundTransparency=1.000;aT.BorderSizePixel=0;aT.Size=UDim2.new(1,0,0,16)aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=15;aT.TextXAlignment=Enum.TextXAlignment.Left;aT.ZIndex=2;bd.Parent=aT;bd.BackgroundColor3=Color3.fromRGB(255,255,255)bd.BackgroundTransparency=1.000;bd.Position=UDim2.new(0,6,0,0)bd.Size=UDim2.new(1,-9,1,0)bd.Font=Enum.Font.SourceSans;bd.Text=j;bd.TextColor3=Color3.fromRGB(200,200,200)bd.TextSize=14.000;bd.TextXAlignment=Enum.TextXAlignment.Left;bd.ZIndex=2;if aa then aa=false;au.value.Dropdown=j;u.Text=j end;aT.MouseEnter:Connect(function()bd.Font=Enum.Font.SourceSansBold;a:Tween(bd,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(255,0,245)})end)aT.MouseLeave:Connect(function()bd.Font=Enum.Font.SourceSans;a:Tween(bd,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(200,200,200)})end)aT.MouseButton1Down:Connect(function()au.value.Dropdown=j;u.Text=j;as(au.value)b9.Visible=false;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})end)end elseif aq=="Jumbobox"then ao.Size=ao.Size+UDim2.new(0,0,0,37)local b7=Instance.new("Frame")do local aP=Instance.new("TextLabel")aP.Name="Bable"aP.Parent=b7;aP.BackgroundColor3=Color3.fromRGB(255,255,255)aP.BackgroundTransparency=1.000;aP.Position=UDim2.new(0.126635522,0,0.0740740746,-2)aP.Size=UDim2.new(0,160,0,10)aP.Font=Enum.Font.SourceSans;aP.TextColor3=Color3.fromRGB(220,220,220)aP.TextSize=14.000;aP.TextStrokeTransparency=1;aP.TextXAlignment=Enum.TextXAlignment.Left;aP.TextYAlignment=Enum.TextYAlignment.Bottom;aP.Text=ar end;local aT=Instance.new("TextButton")local Q=Instance.new("UIGradient")local u=Instance.new("TextLabel")local b8=Instance.new("ImageLabel")local b9=Instance.new("Frame")local q=Instance.new("UIListLayout")local ap=Instance.new("UIPadding")b7.Name="Dropdown"b7.Parent=z;b7.BackgroundColor3=Color3.fromRGB(255,255,255)b7.BackgroundTransparency=1.000;b7.Size=UDim2.new(1,0,0,35)aT.Parent=b7;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BorderColor3=Color3.fromRGB(0,0,0)aT.Position=UDim2.new(0,24,0,13)aT.Size=UDim2.new(0,162,0,18)aT.AutoButtonColor=false;aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=14.000;Q.Color=ColorSequence.new{ColorSequenceKeypoint.new(0,Color3.fromRGB(33,33,33)),ColorSequenceKeypoint.new(1,Color3.fromRGB(26,26,26))}Q.Rotation=90;Q.Parent=aT;u.Parent=aT;u.BackgroundColor3=Color3.fromRGB(255,255,255)u.BackgroundTransparency=1.000;u.Position=UDim2.new(0,4,0,-1)u.Size=UDim2.new(1,-4,1,0)u.Font=Enum.Font.SourceSans;u.Text="0 Selected"u.TextColor3=Color3.fromRGB(220,220,220)u.TextSize=14.000;u.TextXAlignment=Enum.TextXAlignment.Left;b8.Parent=aT;b8.BackgroundColor3=Color3.fromRGB(255,255,255)b8.BackgroundTransparency=1.000;b8.Position=UDim2.new(0,150,0,6)b8.Size=UDim2.new(0,5,0,4)b8.Image="rbxassetid://6119286865"b9.Name="Drop"b9.Parent=b7;b9.BackgroundColor3=Color3.fromRGB(23,23,23)b9.BorderColor3=Color3.fromRGB(0,0,0)b9.Position=UDim2.new(0,24,0,32)b9.Size=UDim2.new(0,162,0,4)b9.Visible=false;b9.ZIndex=2;q.Parent=b9;q.HorizontalAlignment=Enum.HorizontalAlignment.Center;q.SortOrder=Enum.SortOrder.LayoutOrder;ap.Parent=b9;ap.PaddingTop=UDim.new(0,1)b7.TextButton.MouseButton1Down:Connect(function()if b9.Visible then b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})else b9.Visible=not b9.Visible;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(240,240,240)})end end)local ba=false;local bb=false;local aF=game.Players.LocalPlayer;local a9=aF:GetMouse()game:GetService("UserInputService").InputBegan:Connect(function(a2)if a2.UserInputType==Enum.UserInputType.MouseButton1 or a2.UserInputType==Enum.UserInputType.MouseButton2 then if not ba and b9.Visible==true and not bb and not Y then b9.Visible=false;a:Tween(b7:FindFirstChild("Bable"),TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})a:Tween(u,TweenInfo.new(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{TextColor3=Color3.fromRGB(220,220,220)})end end end)b9.MouseEnter:Connect(function()ba=true end)b9.MouseLeave:Connect(function()ba=false end)b7.MouseEnter:Connect(function()bb=true end)b7.MouseLeave:Connect(function()bb=false end)local aa=true;au.value={Jumbobox={}}function au:SetValue(aX)au.value=aX;u.Text=#au.value.Jumbobox.." Selected"for af,ag in pairs(b9:GetChildren())do if ag:IsA("TextButton")then ag.TextLabel.TextColor3=Color3.fromRGB(200,200,200)ag.TextLabel.Font=Enum.Font.SourceSans;if table.find(au.value.Jumbobox,ag.TextLabel.Text)then ag.TextLabel.TextColor3=Color3.fromRGB(255,0,245)ag.TextLabel.Font=Enum.Font.SourceSansBold end end end;as(au.value)end;for bc,j in ipairs(at.options)do b9.Size=b9.Size+UDim2.new(0,0,0,16)local aT=Instance.new("TextButton")local bd=Instance.new("TextLabel")aT.Parent=b9;aT.BackgroundColor3=Color3.fromRGB(255,255,255)aT.BackgroundTransparency=1.000;aT.BorderSizePixel=0;aT.Size=UDim2.new(1,0,0,16)aT.Font=Enum.Font.SourceSans;aT.Text=""aT.TextColor3=Color3.fromRGB(0,0,0)aT.TextSize=15;aT.TextXAlignment=Enum.TextXAlignment.Left;aT.ZIndex=2;aT.Name=j;bd.Parent=aT;bd.BackgroundColor3=Color3.fromRGB(255,255,255)bd.BackgroundTransparency=1.000;bd.Position=UDim2.new(0,6,0,0)bd.Size=UDim2.new(1,-9,1,0)bd.Font=Enum.Font.SourceSans;bd.Text=j;bd.TextColor3=Color3.fromRGB(200,200,200)bd.TextSize=14.000;bd.TextXAlignment=Enum.TextXAlignment.Left;bd.ZIndex=2;aT.MouseEnter:Connect(function()bd.Font=Enum.Font.SourceSansBold end)aT.MouseLeave:Connect(function()if not table.find(au.value.Jumbobox,j)then bd.Font=Enum.Font.SourceSans end end)aT.MouseButton1Down:Connect(function()if table.find(au.value.Jumbobox,j)then bd.TextColor3=Color3.fromRGB(200,200,200)for bc,X in pairs(au.value.Jumbobox)do if X==j then table.remove(au.value.Jumbobox,bc)end end;u.Text=#au.value.Jumbobox.." Selected"bd.Font=Enum.Font.SourceSans else table.insert(au.value.Jumbobox,j)bd.TextColor3=Color3.fromRGB(255,0,245)bd.Font=Enum.Font.SourceSansBold;u.Text=#au.value.Jumbobox.." Selected"end end)end end;return au end;return an end;return ak end;ae.Parent=r;ad.Parent=p;return ac end;n.Parent=game.CoreGui;return m end;local be={"Head","UpperTorso","LowerTorso","LeftUpperArm","LeftLowerArm","LeftHand","RightUpperArm","RightLowerArm","RightHand","LeftUpperLeg","LeftLowerLeg","LeftFoot","RightUpperLeg","RightLowerLeg","RightFoot"}local bf={}local bg={fov=Drawing.new("Circle")}getgenv().advancityhvh={}local bh=Instance.new("BindableEvent")bh.Parent=game;local bi=a:New()local bj=game:GetService("Players")local bk=bj.LocalPlayer;local aV=bk:GetMouse()local cam=workspace.CurrentCamera;local bl=getrawmetatable(game)local bm=bl.__namecall;local bn=bl.__index;local bo=bl.__newindex;local bp=Instance.new("Animation",workspace)local bq=game:GetService("RunService")local br=getsenv(bk.PlayerGui.Client)local aW=game:GetService("UserInputService")local bs=game:GetService("Lighting")bp.AnimationId="rbxassetid://0"setreadonly(bl,false)local bt={[1]={name="Legit",[1]={name="General",[1]={name="Aimbot",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="Legitbot"},"Enabled"},[2]={"Dropdown","Selection",nil,{options={"Closest to Crosshair","Lowest Health","Lowest Distance"}},"Selection"},[3]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[4]={"Toggle","Free For All",nil,{},"FFA"},[5]={"Toggle","Through Walls",nil,{},"Through Walls"},[6]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[7]={"ColorTransp","Draw FOV",function(aA)bg.fov.Color=color(aA.Color)bg.fov.Transparency=1-aA.Transparency;if bf.Legit.General.Aimbot.Enabled.Toggle and not aA.Toggle then bg.fov.Visible=false end end,{},"Draw FOV"},[8]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[9]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[10]={"Toggle","Flash Check",nil,{},"Flash Check"},[11]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[12]={"Toggle","Delay Aim",nil,{},"Delay Aim"},[13]={"Toggle","Forcefield Check",nil,{},"Forcefield Check"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"ToggleKey","Enabled",nil,{listname="Triggerbot"},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[2]={name="Pistol",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[3]={name="SMG",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[4]={name="Rifle",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}},[5]={name="Sniper",[1]={name="Aimbot",side="Left",[1]={"Toggle","Override Default",nil,{},"Override Default"},[2]={"Dropdown","Hitbox",nil,{options={"Closest","Head","Chest"}},"Hitbox"},[3]={"Slider","Field of View",nil,{min=0,max=360,default=180},"Field of View"},[4]={"Slider","Smoothing",nil,{min=1,max=50,default=1},"Smoothing"},[5]={"Toggle","Through Smokes",nil,{},"Through Smokes"},[6]={"Toggle","Flash Check",nil,{},"Flash Check"},[7]={"Toggle","Aim Center",nil,{default=true},"Aim Center"},[8]={"Toggle","Delay Aim",nil,{},"Delay Aim"}},[2]={name="Silent Aim",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Hit Chance",nil,{min=0,max=100,default=100},"Hit Chance"},[3]={"Slider","Head Chance",nil,{min=0,max=100,default=100},"Head Chance"}},[3]={name="Triggerbot",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","Shoot Chance",nil,{min=0,max=100,default=100},"Shoot Chance"},[3]={"Slider","Delay (ms)",nil,{min=0,max=3500,default=0},"Delay"}}}},[2]={name="Rage",[1]={name="Aimbot",[1]={name="Aimbot",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="Ragebot"},"Enabled"},[2]={"Dropdown","Origin",nil,{options={"Camera","Character"}},"Origin"},[3]={"Toggle","Silent Aim",nil,{},"Silent Aim"},[4]={"Toggle","Automatic Fire",nil,{},"Automatic Fire"},[5]={"Dropdown","Automatic Fire Type",nil,{options={"Normal","HitPart"}},"Automatic Fire Type"},[6]={"Toggle","Automatic Penetration",nil,{},"Automatic Penetration"},[7]={"Slider","Minimum Damage",nil,{min=1,max=100,default=20},"Minimum Damage"}},[2]={name="Exploits",side="Right",[1]={"ToggleKey","Gun Manipulation",nil,{listname="Gun Manipulation"},"Gun Manipulation"},[2]={"Dropdown","Manipulation Type",nil,{options={"Double Tap","Rapid Fire"}},"Manipulation Type"},[3]={"ToggleKey","Kill All",nil,{listname="Kill All"},"Kill All"},[4]={"Toggle","Bullet Redirection",nil,{},"Bullet Redirection"}},[3]={name="Hitboxes",side="Left",[1]={"Jumbobox","Hitboxes",nil,{options={"Head","UpperTorso","LowerTorso"}},"Hitboxes"},[2]={"Jumbobox","Hitbox Helpers",nil,{options={"Safe","Smart"}},"Hitbox Helpers"}},[4]={name="Other",side="Right",[1]={"ToggleKey","Prefer Body",nil,{listname="Prefer Body"},"Prefer Body"},[2]={"ToggleKey","Minimum Damage Override",nil,{listname="Minimum Damage Override"},"Minimum Damage Override"},[3]={"Slider","Minimum Damage",nil,{min=1,max=100,default=20},"Minimum Damage"},[4]={"ToggleKey","Hitbox Override",nil,{listname="Hitbox Override"},"Hitbox Override"},[5]={"Jumbobox","Overrided Hitboxes",nil,{options={"Head","UpperTorso","LowerTorso"}},"Overrided Hitboxes"}}},[2]={name="Anti-Aim",[1]={name="Angles",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="Anti-Aim"},"Enabled"},[2]={"Dropdown","Yaw Base",nil,{options={"Camera","Targets"}},"Yaw Base"},[3]={"Slider","Yaw Offset",nil,{min=-180,max=180,default=0},"Yaw Offset"},[4]={"ToggleKey","Yaw Jitter",nil,{listname="Yaw Jitter"},"Yaw Jitter"},[5]={"Slider","Jitter Offset",nil,{min=-180,max=180,default=0},"Jitter Offset"},[6]={"Dropdown","Pitch",nil,{options={"Off","Up","Down","Zero"}},"Pitch"},[7]={"Toggle","Pitch Extend",nil,{},"Pitch Extend"}},[2]={name="Exploits",side="Right",[1]={"ToggleKey","Slow Walk",nil,{listname="Slow Walk"},"Slow Walk"},[2]={"Slider","Walk Speed",nil,{min=25,max=100,default=50},"Walk Speed"},[3]={"Toggle","Fake Duck",nil,{},"Fake Duck"},[4]={"Toggle","Break Head",nil,{},"Break Head"}},[3]={name="Manual Keys",side="Left",[1]={"ToggleKey","Manual Left",nil,{listname="Left AA"},"Manual Left"},[2]={"ToggleKey","Manual Right",nil,{listname="Right AA"},"Manual Right"}},[4]={name="Extra",side="Right",[1]={"Toggle","Disable On E",nil,{},"Disable On E"},[2]={"Toggle","Slide Walk",nil,{},"Slide Walk"},[3]={"Toggle","No Animations",nil,{},"No Animations"}}}},[3]={name="Visuals",[1]={name="ESP",[1]={name="Drawing",side="Left",[1]={"ToggleKey","Enabled",nil,{listname="ESP"},"Enabled"},[2]={"Jumbobox","Players",nil,{options={"Enemies","Teammates"}},"Players"},[3]={"ToggleColor","Bounding Box",nil,{},"Bounding Box"},[4]={"ToggleColor","Name",nil,{},"Name"},[5]={"ToggleColor","Health",nil,{default={Toggle=false,Color={R=0,G=1,B=0}}},"Health"},[6]={"ToggleColor","Weapon",nil,{},"Weapon"},[7]={"Dropdown","Font",nil,{options={"Plex","Monospace","System","UI"}},"Font"},[8]={"Slider","Font Size",nil,{min=12,max=16,default=13},"Font Size"},[9]={"Jumbobox","Outlines",nil,{options={"Drawings","Text"}},"Outlines"}},[2]={name="Models",side="Right",[1]={"ColorTransp","Weapon Chams",nil,{},"Weapon Chams"},[2]={"Dropdown","Material",nil,{options={"Custom","Flat","ForceField","Pulse","Glass"}},"Weapon Chams Material"},[3]={"Slider","Weapon Reflectance",nil,{min=0,max=100,default=0},"Weapon Reflectance"},[4]={"ColorTransp","Accessory Chams",nil,{},"Accessory Chams"},[5]={"Dropdown","Material",nil,{options={"Custom","ForceField"}},"Accessory Material"},[6]={"Toggle","Remove Gloves",nil,{},"Remove Gloves"},[7]={"Toggle","Remove Sleeves",nil,{},"Remove Sleeves"},[8]={"ColorTransp","Arm Chams",nil,{},"Arm Chams"}}},[2]={name="Other",[1]={name="Self",side="Left",[1]={"ToggleKey","Third Person",nil,{listname="Third Person"},"Third Person"},[2]={"Slider","Distance",nil,{min=200,max=700,default=300},"Distance"},[3]={"Toggle","Override FOV",function(aA)if not aA.Toggle then cam.FieldOfView=80 end end,{},"Override FOV"},[4]={"Slider","FOV Amount",nil,{min=30,max=110,default=80},"FOV Amount"},[5]={"Toggle","On Scope",nil,{},"On Scope"}},[2]={name="Viewmodel",side="Left",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Slider","X Offset",nil,{min=-250,max=250,default=0},"X"},[3]={"Slider","Y Offset",nil,{min=-250,max=250,default=0},"Y"},[4]={"Slider","Z Offset",nil,{min=-250,max=250,default=0},"Z"},[5]={"Slider","Roll Offset",nil,{min=-250,max=250,default=0},"Roll"}},[3]={name="World",side="Right",[1]={"Toggle","No Scope",nil,{},"No Scope"},[2]={"Toggle","No Flash",nil,{},"No Flash"},[3]={"Toggle","No Shadows",function(aA)bs.GlobalShadows=not aA.Toggle end,{default=false},"No Shadows"},[4]={"Toggle","Time of Day",nil,{},"Time Of Day"},[5]={"Slider","Time",nil,{min=0,max=24,default=12},"Time"},[6]={"ColorTransp","Fire Radius",nil,{},"Fire Radius"},[7]={"ColorTransp","Smoke Radius",nil,{},"Smoke Radius"},[8]={"ColorTransp","Bullet Tracers",nil,{},"Bullet Tracers"},[9]={"ColorTransp","Hit Chams",nil,{},"Hit Chams"},[10]={"Slider","Life Time (ms)",nil,{min=250,max=4000,default=4000},"Hit Chams Life Time"},[11]={"ColorTransp","Impacts",nil,{},"Impacts"}}}},[4]={name="Misc",[1]={name="General",[1]={name="General",side="Left",[1]={"Toggle","No Fire Damage",nil,{},"No Fire Damage"},[2]={"Toggle","No Fall Damage",nil,{},"No Fall Damage"}},[2]={name="Movement",side="Right",[1]={"Toggle","Bunny Hop",nil,{},"Bunny Hop"},[2]={"Slider","Speed",nil,{min=14,max=80,default=20},"Speed"},[3]={"ToggleKey","Jump Bug",nil,{listname="Jump Bug"},"Jump Bug"},[4]={"Dropdown","Jump Bug Type",nil,{options={"Normal","Higher"}},"Jump Bug Type"},[5]={"ToggleKey","Edge Jump",nil,{listname="Edge Jump"},"Edge Jump"}},[3]={name="Client",side="Left",[1]={"Toggle","No Recoil",nil,{},"No Recoil"},[2]={"Toggle","No Spread",nil,{},"No Spread"},[3]={"Toggle","Infinite Crouch",nil,{},"Infinite Crouch"},[4]={"Toggle","Infinite Cash",nil,{},"Infinite Cash"},[5]={"Toggle","Damage Multiplier",nil,{},"Damage Multiplier"},[6]={"Slider","Multiplier",nil,{min=1,max=21,default=1},"Multiplier"}},[4]={name="Crosshair",side="Left",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Toggle","Override Length",nil,{},"Override Length"},[3]={"Slider","Length",nil,{min=1,max=15,default=10},"Length"},[4]={"ToggleColor","Override Border",nil,{},"Override Border"}},[5]={name="Fakelag",side="Right",[1]={"Toggle","Enabled",nil,{},"Enabled"},[2]={"Dropdown","Amount",nil,{options={"Static","Dynamic"}},"Amount"},[3]={"Slider","Limit",nil,{min=1,max=64,default=16},"Limit"},[4]={"Jumbobox","Trigger Conditions",nil,{options={"Standing","Moving","On Target"}},"Trigger Conditions"},[5]={"Slider","Trigger Limit",nil,{min=1,max=64,default=32},"Trigger Limit"},[6]={"ToggleColor","Visualize Lag",nil,{},"Visualize Lag"}}},[2]={name="Configs",[1]={name="General",side="Left",[1]={"Dropdown","Config",nil,{options={"Slot 1","Slot 2","Slot 3","Slot 4","Slot 5"}},"Config"},[2]={"Button","Save Config",function()writefile(bf["Misc"]["Configs"]["General"]["Config"].Dropdown..".advancityhvh",game:GetService("HttpService"):JSONEncode(bf))end,{},"Save"},[3]={"Button","Load Config",function()bh:Fire()end,{},"Load"}},[2]={name="Indicators",side="Left",[1]={"Toggle","Watermark",function(aX)bi:Watermark(aX.Toggle)end,{default=true},"Watermark"},[2]={"Toggle","Keybind List",function(aX)bi.Keylist:SetVisible(aX.Toggle)end,{default=false},"Keybind List"}}}}}if bt then for bu=1,#bt do local bv=bi:Tab(bt[bu].name)bf[bt[bu].name]={}for bw=1,#bt[bu]do local an=bv:Tab(bt[bu][bw].name)bf[bt[bu].name][bt[bu][bw].name]={}for bx=1,#bt[bu][bw]do local by=an:Section(bt[bu][bw][bx].name,bt[bu][bw][bx].side)bf[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name]={}for ag=1,#bt[bu][bw][bx]do local au=bt[bu][bw][bx][ag]au[3]=au[3]or function()end;local m=by:Cheat(au[1],au[2],function(aw)bf[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]]=aw;au[3](aw)end,au[4])bf[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]]=m.value;bh.Event:Connect(function()local bz=bf["Misc"]["Configs"]["General"]["Config"].Dropdown..".advancityhvh"if isfile(bz)and au[1]~="Button"and au[5]~="Config"then local bA=game:GetService("HttpService"):JSONDecode(readfile(bz))pcall(function()if bA[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]]~=nil then m:SetValue(bA[bt[bu].name][bt[bu][bw].name][bt[bu][bw][bx].name][au[5]])end end)end end)end end end end end;local bB={Pistol={"USP","P2000","Glock","DualBerettas","P250","FiveSeven","Tec9","CZ","DesertEagle","R8"},SMG={"MP9","MAC10","MP7","UMP","P90","Bizon"},Rifle={"M4A4","M4A1","AK47","Famas","Galil","AUG","SG"},Sniper={"AWP","Scout","G3SG1"}}local function bC(bD)return table.find(bB.Pistol,bD)and"Pistol"or table.find(bB.SMG,bD)and"SMG"or table.find(bB.Rifle,bD)and"Rifle"or table.find(bB.Sniper,bD)and"Sniper"or"General"end;local function bE(bD)if bD=="General"then return bf.Legit.General else if bf.Legit[bD].Aimbot["Override Default"].Toggle then return bf.Legit[bD]else return bf.Legit.General end end end;local function bF(bG)return Vector3.new(bG.r,bG.g,bG.b)end;for af,ag in pairs(game.ReplicatedStorage.Viewmodels:GetDescendants())do if ag.Name=="AnimSaves"then ag:Destroy()end end;bg.fov.Thickness=1;bg.fov.NumSides=100;local bH;local bI=false;aV.Move:Connect(function()if bg.fov.Position~=Vector2.new(aV.X,aV.Y+36)then bg.fov.Position=Vector2.new(aV.X,aV.Y+36)end end)local bJ=false;local function bK(bL)local aH,aI,bM=bL:ToOrientation()return CFrame.new(bL.Position)*CFrame.Angles(0,aI,0)end;local bN=bq.RenderStepped:Connect(function()if bf.Misc.General.Client["No Recoil"].Toggle then br.resetaccuracy()br.RecoilX=0;br.RecoilY=0 end;if bf.Misc.General.Client["Infinite Crouch"].Toggle then if br.crouchcooldown~=0 then br.crouchcooldown=0 end end;local bO=bk.PlayerGui.GUI.Crosshairs.Crosshair;bO.LeftFrame.Size=UDim2.new(0,10,0,2)bO.RightFrame.Size=UDim2.new(0,10,0,2)bO.TopFrame.Size=UDim2.new(0,2,0,10)bO.BottomFrame.Size=UDim2.new(0,2,0,10)for af,bP in pairs(bO:GetChildren())do if string.find(bP.Name,"Frame")then if bP.BorderSizePixel~=0 then bP.BorderSizePixel=0 end;if bf.Misc.General.Crosshair["Enabled"].Toggle then if bf.Misc.General.Crosshair["Override Border"].Toggle then if bP.BorderSizePixel~=1 then bP.BorderSizePixel=1 end;bP.BorderColor3=color(bf.Misc.General.Crosshair["Override Border"].Color)end end end end;if bf.Misc.General.Crosshair["Enabled"].Toggle then if bf.Misc.General.Crosshair["Override Length"].Toggle then bO.LeftFrame.Size=UDim2.new(0,bf.Misc.General.Crosshair.Length.Slider,0,2)bO.RightFrame.Size=UDim2.new(0,bf.Misc.General.Crosshair.Length.Slider,0,2)bO.TopFrame.Size=UDim2.new(0,2,0,bf.Misc.General.Crosshair.Length.Slider)bO.BottomFrame.Size=UDim2.new(0,2,0,bf.Misc.General.Crosshair.Length.Slider)end end;if bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 then if bf.Misc.General.Movement["Jump Bug"].Toggle and bf.Misc.General.Movement["Jump Bug"].Active then if bk.Character.Humanoid.JumpPower~=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 then bk.Character.Humanoid.JumpPower=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 end else if bk.Character.Humanoid.JumpPower~=20 then bk.Character.Humanoid.JumpPower=20 end end;if bf.Misc.General.Client["Infinite Cash"].Toggle then if bk.Cash.Value~=4999 then bk.Cash.Value=4999 end end;coroutine.wrap(function()if bf.Misc.General.Movement["Edge Jump"].Toggle and bf.Misc.General.Movement["Edge Jump"].Active then if bk.Character.Humanoid:GetState()~=Enum.HumanoidStateType.Freefall and bk.Character.Humanoid:GetState()~=Enum.HumanoidStateType.Jumping then wait(0.04)if bk.Character.Humanoid:GetState()==Enum.HumanoidStateType.Freefall and bk.Character.Humanoid:GetState()~=Enum.HumanoidStateType.Jumping then bk.Character.Humanoid:ChangeState("Jumping")end end end end)()end end)local bQ=bq.RenderStepped:Connect(function()local bR=tick()local bS=cam.CFrame;local bT=bS.LookVector.Y;if bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 then local bU=bT;local bV=bk.Character.HumanoidRootPart;local bW=bV.Position;local bX=-math.atan2(bS.LookVector.Z,bS.LookVector.X)+math.rad(-90)if bf.Rage["Anti-Aim"].Angles.Enabled.Toggle and bf.Rage["Anti-Aim"].Angles.Enabled.Active then if bf.Rage["Anti-Aim"].Angles["Yaw Jitter"].Toggle and bf.Rage["Anti-Aim"].Angles["Yaw Jitter"].Active then bJ=not bJ else bJ=false end;if bk.Character.Humanoid.AutoRotate~=false then bk.Character.Humanoid.AutoRotate=false end;if bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown~="Off"then bU=bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Up"and 1 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Zero"and 0 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Down"and-1;if bf.Rage["Anti-Aim"].Angles["Pitch Extend"].Toggle then bU=bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Up"and 1.2 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Zero"and 0 or bf.Rage["Anti-Aim"].Angles.Pitch.Dropdown=="Down"and-1.2 end end;if bf.Rage["Anti-Aim"].Extra["Disable On E"].Toggle and aW:IsKeyDown(Enum.KeyCode.E)then bU=bT;bV.CFrame=CFrame.new(bW)*CFrame.Angles(0,-math.atan2(bS.LookVector.Z,bS.LookVector.X)+math.rad(270),0)else if bJ then local bL;local bY=math.rad(-bf.Rage["Anti-Aim"].Angles["Jitter Offset"].Slider)if bf.Rage["Anti-Aim"].Angles["Yaw Base"].Dropdown=="Targets"then local bZ;local b_=9999;for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("Humanoid").Health>0 and c0.Team~=bk.Team then local c1,c2=cam:WorldToViewportPoint(c0.Character.HumanoidRootPart.Position)local c3=(Vector2.new(c1.X,c1.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;if b_>c3 then bZ=c0.Character.HumanoidRootPart;b_=c3 end end end;if bZ~=nil then bL=CFrame.new(bW,bZ.Position)*CFrame.Angles(0,bY,0)end end;if bL==nil then bL=CFrame.new(bW)*CFrame.Angles(0,bX+bY,0)end;bV.CFrame=bK(bL)else local bL;local bY=math.rad(-bf.Rage["Anti-Aim"].Angles["Yaw Offset"].Slider)if bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Left"].Toggle and bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Left"].Active then bY=math.rad(90)end;if bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Right"].Toggle and bf.Rage["Anti-Aim"]["Manual Keys"]["Manual Right"].Active then bY=math.rad(-90)end;if bf.Rage["Anti-Aim"].Angles["Yaw Base"].Dropdown=="Targets"then local bZ;local b_=9999;for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("Humanoid").Health>0 and c0.Team~=bk.Team then local c1,c2=cam:WorldToViewportPoint(c0.Character.HumanoidRootPart.Position)local c3=(Vector2.new(c1.X,c1.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;if b_>c3 then bZ=c0.Character.HumanoidRootPart;b_=c3 end end end;if bZ~=nil then bL=CFrame.new(bW,bZ.Position)*CFrame.Angles(0,bY,0)end end;if bL==nil then bL=CFrame.new(bW)*CFrame.Angles(0,bX+bY,0)end;bV.CFrame=bK(bL)end end else bV.CFrame=CFrame.new(bW)*CFrame.Angles(0,-math.atan2(bS.LookVector.Z,bS.LookVector.X)+math.rad(270),0)pcall(function()bk.Character.Humanoid.AutoRotate=false end)end;if bf.Rage["Anti-Aim"].Exploits["Break Head"].Toggle then if bk.Character:FindFirstChild("FakeHead")then bk.Character.FakeHead:Destroy()end;if bk.Character:FindFirstChild("HeadHB")then bk.Character.HeadHB:Destroy()end end;game.ReplicatedStorage.Events.ControlTurn:FireServer(bU,bk.Character:FindFirstChild("Climbing")and true or false)end end)local c4=bq.Heartbeat:Connect(function()local bR=tick()if br.gun~="none"and br.gun~=nil then if bg.fov.Radius~=bE(bC(br.gun.Name)).Aimbot["Field of View"].Slider then bg.fov.Radius=bE(bC(br.gun.Name)).Aimbot["Field of View"].Slider end else if bg.fov.Radius~=bf.Legit.General.Aimbot["Field of View"].Slider then bg.fov.Radius=bf.Legit.General.Aimbot["Field of View"].Slider end end;if bg.fov.Visible~=bf.Legit.General.Aimbot.Enabled.Toggle and bf.Legit.General.Aimbot["Draw FOV"].Toggle or false then bg.fov.Visible=bf.Legit.General.Aimbot.Enabled.Toggle and bf.Legit.General.Aimbot["Draw FOV"].Toggle or false end;bH=nil;if br.gun~="none"and br.gun~="melee"and not uiopen and bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 and workspace:FindFirstChild("Map")and workspace.Map:FindFirstChild("Clips")then local c5=bE(bC(br.gun.Name))if bf.Legit.General.Aimbot.Enabled.Toggle and bf.Legit.General.Aimbot.Enabled.Active or c5["Silent Aim"].Enabled.Toggle then local c6={bk.Character,cam,workspace.Map.Clips,workspace.Map.SpawnPoints}local b_=9999;if c5.Aimbot["Through Smokes"].Toggle then table.insert(c6,workspace.Ray_Ignore)end;if c5.Aimbot["Flash Check"].Toggle and not bk.PlayerGui.Blnd.Enabled or c5.Aimbot["Flash Check"].Toggle and bk.PlayerGui.Blnd.Blind.BackgroundTransparency>0.9 or not c5.Aimbot["Flash Check"].Toggle then for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("Humanoid").Health>0 then if bf.Legit.General.Aimbot["Forcefield Check"].Toggle and c0.Character:FindFirstChildOfClass("ForceField")==nil or not bf.Legit.General.Aimbot["Forcefield Check"].Toggle then if bf.Legit.General.Aimbot.FFA.Toggle or not bf.Legit.General.Aimbot.FFA.Toggle and c0.Team~=bk.Team then local c1,c2=cam:WorldToViewportPoint(c0.Character.HumanoidRootPart.Position)local c3=(Vector2.new(c1.X,c1.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;if c2 and c3c3 or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Distance"and b_>(c0.Character.HumanoidRootPart.Position-bk.Character.HumanoidRootPart.Position).Magnitude or bf.Legit.General.Aimbot.Selection.Dropdown=="Lowest Health"and b_>c0.Character.Humanoid.Health then local c7=c0.Character.Head;c7=c5.Aimbot.Hitbox.Dropdown=="Head"and c0.Character.Head or c5.Aimbot.Hitbox.Dropdown=="Chest"and c0.Character.UpperTorso;if c5.Aimbot.Hitbox.Dropdown=="Closest"then local c8=cam:WorldToViewportPoint(c0.Character.Head.Position)local c9=cam:WorldToViewportPoint(c0.Character.UpperTorso.Position)local ca=(Vector2.new(c8.X,c8.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;local cb=(Vector2.new(c9.X,c9.Y)-Vector2.new(aV.X,aV.Y)).Magnitude;c7=ca0.9 or not c5.Aimbot["Flash Check"].Toggle then local cf=aV.Target;if cf and cf.Parent and bj:GetPlayerFromCharacter(cf.Parent)then if bf.Legit.General.Aimbot.FFA.Toggle or not bf.Legit.General.Aimbot.FFA.Toggle and bj:GetPlayerFromCharacter(cf.Parent).Team~=bk.Team then coroutine.wrap(function()bI=true;local c0=bj:GetPlayerFromCharacter(cf.Parent)wait(c5.Triggerbot.Delay.Slider/1000)repeat bq.RenderStepped:Wait()if not br.DISABLED then br.firebullet()end until aV.Target==nil or c0~=bj:GetPlayerFromCharacter(aV.Target.Parent)bI=false end)()end end end end end end end)workspace.Ray_Ignore.ChildAdded:Connect(function(ag)if ag.Name=="Fires"then ag.ChildAdded:Connect(function(cg)if bf.Visuals.Other.World["Fire Radius"].Toggle then cg.Transparency=bf.Visuals.Other.World["Fire Radius"].Transparency;cg.Color=color(bf.Visuals.Other.World["Fire Radius"].Color)end end)end;if ag.Name=="Smokes"then ag.ChildAdded:Connect(function(ch)ch.Material=Enum.Material.ForceField;if bf.Visuals.Other.World["Smoke Radius"].Toggle then ch.Transparency=bf.Visuals.Other.World["Smoke Radius"].Transparency;ch.Color=color(bf.Visuals.Other.World["Smoke Radius"].Color)end end)end end)if workspace.Ray_Ignore:FindFirstChild("Fires")then workspace.Ray_Ignore:FindFirstChild("Fires").ChildAdded:Connect(function(cg)if bf.Visuals.Other.World["Fire Radius"].Toggle then cg.Transparency=bf.Visuals.Other.World["Fire Radius"].Transparency;cg.Color=color(bf.Visuals.Other.World["Fire Radius"].Color)end end)end;if workspace.Ray_Ignore:FindFirstChild("Smokes")then workspace.Ray_Ignore:FindFirstChild("Smokes").ChildAdded:Connect(function(ch)ch.Material=Enum.Material.ForceField;if bf.Visuals.Other.World["Smoke Radius"].Toggle then ch.Transparency=bf.Visuals.Other.World["Smoke Radius"].Transparency;ch.Color=color(bf.Visuals.Other.World["Smoke Radius"].Color)end end)end;local ci=math.sin(tick()*4)+1/2;bl.__index=newcclosure(function(self,G)if not checkcaller()and G=="WalkSpeed"and self:IsA("Humanoid")and bk.Character~=nil and bk.Character:FindFirstChild("Humanoid")then if bf.Misc.General.Movement["Bunny Hop"].Toggle and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space)then bk.Character.Humanoid.WalkSpeed=bf.Misc.General.Movement["Speed"].Slider;bk.Character.Humanoid.Jump=true;return 3 end;if bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Toggle and bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Active then return 3 end end;return bn(self,G)end)bl.__newindex=newcclosure(function(self,bc,j)if self:IsA("Humanoid")and bc=="CameraOffset"then if bf.Rage["Anti-Aim"].Exploits["Fake Duck"].Toggle then j=Vector3.new(0,0.05,0)end end;if self:IsA("Humanoid")and bc=="WalkSpeed"and not checkcaller()then if bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Toggle and bf.Rage["Anti-Aim"].Exploits["Slow Walk"].Active then j=bk.Character.Humanoid.WalkSpeed*bf.Rage["Anti-Aim"].Exploits["Walk Speed"].Slider/100 end end;if self:IsA("Humanoid")and bc=="JumpPower"and not checkcaller()then if bf.Misc.General.Movement["Jump Bug"].Toggle and bf.Misc.General.Movement["Jump Bug"].Active then if bk.Character.Humanoid.JumpPower~=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 then j=bf.Misc.General.Movement["Jump Bug Type"].Dropdown=="Normal"and 24 or 30 end end end;return bo(self,bc,j)end)local cj;local ck;local cl={}local cm=false;local cn={["Head"]=4,["FakeHead"]=4,["HeadHB"]=4,["UpperTorso"]=1,["LowerTorso"]=1.25,["LeftUpperArm"]=1,["LeftLowerArm"]=1,["LeftHand"]=1,["RightUpperArm"]=1,["RightLowerArm"]=1,["RightHand"]=1,["LeftUpperLeg"]=0.75,["LeftLowerLeg"]=0.75,["LeftFoot"]=0.75,["RightUpperLeg"]=0.75,["RightLowerLeg"]=0.75,["RightFoot"]=0.75}local k=false;local co=br.firebullet;br.firebullet=function(self,...)local cp={...}if bf.Rage.Aimbot.Exploits["Gun Manipulation"].Toggle and bf.Rage.Aimbot.Exploits["Gun Manipulation"].Active then if bf.Rage.Aimbot.Exploits["Manipulation Type"].Dropdown=="Double Tap"then if cp[1]~="dt"then game:GetService("RunService").RenderStepped:Wait()co("dt")end end end;return co(self,unpack(cp))end;local cq=bq.RenderStepped:Connect(function()cl={}ck=nil;if bf.Rage.Aimbot.Exploits["Gun Manipulation"].Toggle and bf.Rage.Aimbot.Exploits["Gun Manipulation"].Active then if bf.Rage.Aimbot.Exploits["Manipulation Type"].Dropdown=="Rapid Fire"then br.DISABLED=false end end;if bf.Rage.Aimbot.Exploits["Kill All"].Toggle and bf.Rage.Aimbot.Exploits["Kill All"].Active and br.gun~="none"and bk.Character~=nil then for af,c0 in pairs(bj:GetPlayers())do if c0.Character and c0.Team~=bk.Team then local cr=c0.Character.Head;local cs=c0.Character.Head.CFrame.p;local ct=br.gun.Name;local cu=4096;local cv=bk.Character.Gun;local cw=15;local cx=false;local cy=false;local cz=Vector3.new(0,0,0)local cA=16868;local cB=Vector3.new(0,0,0)game:GetService("ReplicatedStorage").Events.HitPart:FireServer(cr,cs,ct,cu,cv,oh6,oh7,cw,cx,cy,cz,cA,cB)end end end;if bf.Rage.Aimbot.Aimbot.Enabled.Toggle and bf.Rage.Aimbot.Aimbot.Enabled.Active and workspace:FindFirstChild("Map")and bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("Humanoid").Health>0 and br.gun~="none"then cj=bf.Rage.Aimbot.Aimbot.Origin.Dropdown=="Camera"and cam.CFrame.p or bk.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)local cC=bf.Rage.Aimbot.Aimbot["Minimum Damage"].Slider;if bf.Rage.Aimbot.Other["Minimum Damage Override"].Toggle and bf.Rage.Aimbot.Other["Minimum Damage Override"].Active then cC=bf.Rage.Aimbot.Other["Minimum Damage"].Slider end;for af,c0 in pairs(bj:GetPlayers())do if bf.Rage.Aimbot.Exploits["Gun Manipulation"].Toggle and bf.Rage.Aimbot.Exploits["Gun Manipulation"].Active then if bf.Rage.Aimbot.Exploits["Manipulation Type"].Dropdown=="Rapid Fire"then br.DISABLED=false end end;if c0.Character~=nil and c0.Character:FindFirstChildOfClass("ForceField")==nil and c0.Team~=bk.Team and c0.Team~="TTT"then if c0.Character:FindFirstChild("UpperTorso")~=nil and c0.Character:FindFirstChild("Humanoid")~=nil and not br.DISABLED then local c6={unpack(collision)}table.insert(c6,workspace.Map:WaitForChild("Clips"))table.insert(c6,workspace.Map:WaitForChild("SpawnPoints"))table.insert(c6,bk.Character)table.insert(c6,cam)table.insert(c6,c0.Character.HumanoidRootPart)if c0.Character:FindFirstChild("BackC4")then table.insert(c6,c0.Character.BackC4)end;if c0.Character:FindFirstChild("Gun")then table.insert(c6,c0.Character.Gun)end;local cD={}if bf.Rage.Aimbot.Other["Hitbox Override"].Toggle and bf.Rage.Aimbot.Other["Hitbox Override"].Active then for af,c7 in ipairs(bf.Rage.Aimbot.Other["Overrided Hitboxes"].Jumbobox)do if table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Smart")then if c7=="Head"then if c0.Character:FindFirstChild("HeadHB")~=nil then table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end end else for af,c7 in ipairs(bf.Rage.Aimbot.Hitboxes.Hitboxes.Jumbobox)do if table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Smart")then if c7=="Head"then if c0.Character:FindFirstChild("HeadHB")~=nil then table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end else table.insert(cD,c0.Character[c7])end end end;if table.find(cD,c0.Character.LowerTorso)then for bc,j in pairs(cD)do if j==c0.Character.LowerTorso then table.remove(cD,bc)end end;table.insert(cD,c0.Character.LowerTorso)end;if table.find(cD,c0.Character.UpperTorso)then for bc,j in pairs(cD)do if j==c0.Character.UpperTorso then table.remove(cD,bc)end end;table.insert(cD,c0.Character.UpperTorso)end;if bf.Rage.Aimbot.Other["Prefer Body"].Toggle and bf.Rage.Aimbot.Other["Prefer Body"].Active then if table.find(cD,c0.Character.Head)then for bc,j in pairs(cD)do if j==c0.Character.Head then table.remove(cD,bc)end end;table.insert(cD,c0.Character.Head)end end;for af,c7 in ipairs(cD)do local cE={unpack(c6)}if bf.Rage.Aimbot.Aimbot["Automatic Penetration"].Toggle then local cF={}local cG,cd,c1;local cH=br.gun.Penetration.Value*0.01;local cc=Ray.new(cj,(c7.CFrame.p-cj).unit*math.clamp(br.gun.Range.Value,1,300))repeat cd,c1=workspace:FindPartOnRayWithIgnoreList(cc,cE,false,true)if cd~=nil and cd.Parent~=nil then if cd and cn[cd.Name]~=nil and(table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Safe")and c7==cd or cd:FindFirstAncestor(c0.Name))then cG=cd else table.insert(cE,cd)table.insert(cF,{["Position"]=c1,["Hit"]=cd})end end until cG~=nil or#cF>=4 or cd==nil;if cG~=nil and cn[cG.Name]~=nil then if#cF==0 then local cI=br.gun.DMG.Value*cn[cG.Name]if c0:FindFirstChild("Kevlar")then if string.find(cG.Name,"Head")then if c0:FindFirstChild("Helmet")then cI=cI/100*br.gun.ArmorPenetration.Value end else cI=cI/100*br.gun.ArmorPenetration.Value end end;cI=cI*br.gun.RangeModifier.Value/100^((cj-cd.Position).Magnitude/500)if cI>=cC then ck=cG;cl=cE;if not bf.Rage.Aimbot.Aimbot["Silent Aim"].Toggle then cam.CFrame=CFrame.new(cam.CFrame.Position,cd.Position)end;if bf.Rage.Aimbot.Aimbot["Automatic Fire"].Toggle then cm=true;br.firebullet()cm=false;if bf.Rage.Aimbot.Aimbot["Automatic Fire Type"].Dropdown=="HitPart"then local cJ={[1]=ck,[2]=ck.Position,[3]=bk.Character.EquippedTool.Value,[4]=100,[5]=bk.Character.Gun,[8]=1,[9]=false,[10]=false,[11]=Vector3.new(),[12]=100,[13]=Vector3.new()}game.ReplicatedStorage.Events.HitPart:FireServer(unpack(cJ))end end;break end else local cK=0;local cL=1;for bc=1,#cF do local at=cF[bc]local bZ=at["Hit"]local c1=at["Position"]local cM=1;if bZ.Material==Enum.Material.DiamondPlate then cM=3 end;if bZ.Material==Enum.Material.CorrodedMetal or bZ.Material==Enum.Material.Metal or bZ.Material==Enum.Material.Concrete or bZ.Material==Enum.Material.Brick then cM=2 end;if bZ.Name=="Grate"or bZ.Material==Enum.Material.Wood or bZ.Material==Enum.Material.WoodPlanks then cM=0.1 end;if bZ.Name=="nowallbang"then cM=100 end;if bZ:FindFirstChild("PartModifier")then cM=bZ.PartModifier.Value end;if bZ.Transparency==1 or bZ.CanCollide==false or bZ.Name=="Glass"or bZ.Name=="Cardboard"then cM=0 end;local cN=(c7.CFrame.p-c1).unit*math.clamp(br.gun.Range.Value,1,100)local cc=Ray.new(c1+cN*1,cN*-2)local af,cO=workspace:FindPartOnRayWithWhitelist(cc,{bZ},true)local cP=(cO-c1).Magnitude;cP=cP*cM;cK=math.min(cH,cK+cP)cL=1-cK/cH end;local cI=br.gun.DMG.Value*cn[cG.Name]*cL;if c0:FindFirstChild("Kevlar")then if string.find(cG.Name,"Head")then if c0:FindFirstChild("Helmet")then cI=cI/100*br.gun.ArmorPenetration.Value end else cI=cI/100*br.gun.ArmorPenetration.Value end end;cI=cI*br.gun.RangeModifier.Value/100^((cj-cd.Position).Magnitude/500)if cI>=cC then ck=cG;cl=cE;if not bf.Rage.Aimbot.Aimbot["Silent Aim"].Toggle then cam.CFrame=CFrame.new(cam.CFrame.Position,cd.Position)end;if bf.Rage.Aimbot.Aimbot["Automatic Fire"].Toggle then cm=true;br.firebullet()cm=false;if bf.Rage.Aimbot.Aimbot["Automatic Fire Type"].Dropdown=="HitPart"then local cJ={[1]=ck,[2]=ck.Position,[3]=bk.Character.EquippedTool.Value,[4]=100,[5]=bk.Character.Gun,[8]=1,[9]=false,[10]=false,[11]=Vector3.new(),[12]=100,[13]=Vector3.new()}game.ReplicatedStorage.Events.HitPart:FireServer(unpack(cJ))end end;break end end end else local cc=Ray.new(cj,(c7.CFrame.p-cj).unit*math.clamp(br.gun.Range.Value,1,300))local cd,c1=workspace:FindPartOnRayWithIgnoreList(cc,c6,false,true)if cd and cn[cd.Name]~=nil and(table.find(bf.Rage.Aimbot.Hitboxes["Hitbox Helpers"].Jumbobox,"Safe")and c7==cd or cd:FindFirstAncestor(c0.Name))then local cI=br.gun.DMG.Value*cn[cd.Name]if c0:FindFirstChild("Kevlar")then if string.find(cd.Name,"Head")then if c0:FindFirstChild("Helmet")then cI=cI/100*br.gun.ArmorPenetration.Value end else cI=cI/100*br.gun.ArmorPenetration.Value end end;cI=cI*br.gun.RangeModifier.Value/100^((cj-cd.Position).Magnitude/500)if cI>=cC then ck=cd;cl=cE;if not bf.Rage.Aimbot.Aimbot["Silent Aim"].Toggle then cam.CFrame=CFrame.new(cam.CFrame.Position,cd.Position)end;if bf.Rage.Aimbot.Aimbot["Automatic Fire"].Toggle then cm=true;br.firebullet()cm=false;if bf.Rage.Aimbot.Aimbot["Automatic Fire Type"].Dropdown=="HitPart"then local cJ={[1]=ck,[2]=ck.Position,[3]=bk.Character.EquippedTool.Value,[4]=100,[5]=bk.Character.Gun,[8]=1,[9]=false,[10]=false,[11]=Vector3.new(),[12]=100,[13]=Vector3.new()}game.ReplicatedStorage.Events.HitPart:FireServer(unpack(cJ))end end;break end end end end end end end end end)bl.__namecall=newcclosure(function(self,...)local cQ=tostring(getnamecallmethod())local cp={...}if cQ=="SetPrimaryPartCFrame"and self.Name=="Arms"then if bf.Visuals.Other.Self["Third Person"].Toggle and bf.Visuals.Other.Self["Third Person"].Active and bk.Character~=nil then cp[1]=cp[1]*CFrame.new(99,99,99)else if bf.Visuals.Other.Viewmodel.Enabled.Toggle then cp[1]=cp[1]*CFrame.new(bf.Visuals.Other.Viewmodel.X.Slider/100,bf.Visuals.Other.Viewmodel.Y.Slider/100,bf.Visuals.Other.Viewmodel.Z.Slider/100)*CFrame.Angles(0,0,bf.Visuals.Other.Viewmodel.Roll.Slider/100)end end end;if cQ=="FindPartOnRayWithIgnoreList"and cp[2][7]~=nil and br.gun~=nil and br.gun~="none"and br.gun~="melee"and not checkcaller()then if bf.Misc.General.Client["No Spread"].Toggle then cp[1]=Ray.new(cam.CFrame.p,cam.CFrame.LookVector*500)end;local c5=bE(bC(br.gun.Name))if bH~=nil and c5["Silent Aim"].Enabled.Toggle then if math.random(0,100)<=c5["Silent Aim"]["Hit Chance"].Slider then local c7=math.random(0,100)<=c5["Silent Aim"]["Head Chance"].Slider and bH.Parent.Head or bH.Parent.UpperTorso;cp[1]=Ray.new(cam.CFrame.p,(c7.Position-cam.CFrame.p).unit*math.clamp(br.gun.Range.Value,5,400))end end end;if cQ=="FindPartOnRayWithIgnoreList"and cp[2][7]~=nil and br.gun~=nil and br.gun~="none"and br.gun~="melee"then if ck~=nil then if not checkcaller()or cm then cj=bf.Rage.Aimbot.Aimbot.Origin.Dropdown=="Camera"and cam.CFrame.p or bk.Character.HumanoidRootPart.CFrame.p+Vector3.new(0,1.4,0)cp[1]=Ray.new(cj,(ck.Position-cj).unit*math.clamp(br.gun.Range.Value,5,400))end end end;if cQ=="FireServer"and self.Name=="ControlTurn"then if not checkcaller()then return end end;if cQ=="FireServer"and self.Name=="FallDamage"then if bf.Misc.General.Movement["Jump Bug"].Toggle and bf.Misc.General.Movement["Jump Bug"].Active or bf.Misc.General.General["No Fall Damage"].Toggle then return end end;if self.Name=="BURNME"then if bf.Misc.General.General["No Fire Damage"].Toggle then return end end;if cQ=="LoadAnimation"and self.Name=="Humanoid"then if bf.Rage["Anti-Aim"].Extra["Slide Walk"].Toggle then if string.find(cp[1].Name,"Walk")or string.find(cp[1].Name,"Run")then cp[1]=bp end end;if bf.Rage["Anti-Aim"].Extra["No Animations"].Toggle then cp[1]=bp end end;if cQ=="FireServer"and self.Name=="HitPart"then if bf.Misc.General.Client["Damage Multiplier"].Toggle then cp[8]=cp[8]*bf.Misc.General.Client["Multiplier"].Slider end;if bf.Rage.Aimbot.Exploits["Bullet Redirection"].Toggle and ck~=nil then cp[1]=ck;cp[2]=ck.Position end end;if cQ=="FireServer"and self.Name=="HitPart"then if bf.Visuals.Other.World["Bullet Tracers"].Toggle then coroutine.wrap(function()local cR=Instance.new("Part")cR.Anchored=true;cR.CanCollide=false;cR.Material=Enum.Material.ForceField;cR.Color=color(bf.Visuals.Other.World["Bullet Tracers"].Color)cR.Transparency=bf.Visuals.Other.World["Bullet Tracers"].Transparency;cR.Size=Vector3.new(0.1,0.1,(bk.Character.Head.Position-cp[2]).magnitude)cR.CFrame=CFrame.new(bk.Character.Head.Position,cp[2])*CFrame.new(0,0,-cR.Size.Z/2)cR.Parent=workspace.Debris;a:Tween(cR,TweenInfo.new(1.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Transparency=1})wait(1.5)cR:Destroy()end)()end;if bf.Visuals.Other.World["Impacts"].Toggle then coroutine.wrap(function()local cd=Instance.new("Part")cd.Transparency=1;cd.Anchored=true;cd.CanCollide=false;cd.Size=Vector3.new(0.3,0.3,0.3)cd.Position=cp[2]local cS=Instance.new("SelectionBox")cS.LineThickness=0;cS.SurfaceTransparency=0.5;cS.Color3=color(bf.Visuals.Other.World["Impacts"].Color)cS.SurfaceColor3=color(bf.Visuals.Other.World["Impacts"].Color)cS.Transparency=bf.Visuals.Other.World["Impacts"].Transparency;cS.Parent=cd;cS.Adornee=cd;cd.Parent=workspace.Debris;wait(6)cd:Destroy()end)()end;if bf.Visuals.Other.World["Hit Chams"].Toggle then coroutine.wrap(function()if bj:GetPlayerFromCharacter(cp[1].Parent)and bj:GetPlayerFromCharacter(cp[1].Parent).Team~=bk.Team then for af,c7 in pairs(cp[1].Parent:GetChildren())do if c7:IsA("BasePart")or c7.Name=="Head"then coroutine.wrap(function()local bZ=Instance.new("Part")bZ.CFrame=c7.CFrame;bZ.Anchored=true;bZ.CanCollide=false;bZ.Material=Enum.Material.ForceField;bZ.Color=color(bf.Visuals.Other.World["Hit Chams"].Color)bZ.Transparency=bf.Visuals.Other.World["Hit Chams"].Transparency;bZ.Size=c7.Size;bZ.Parent=workspace.Debris;a:Tween(bZ,TweenInfo.new(bf.Visuals.Other.World["Hit Chams Life Time"].Slider/1000,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),{Transparency=1})wait(bf.Visuals.Other.World["Hit Chams Life Time"].Slider/1000)bZ:Destroy()end)()end end end end)()end end;return bm(self,unpack(cp))end)local cT={}local cU={}do cU.default={Line={Thickness=1.5,Color=Color3.fromRGB(255,255,255),Visible=false},Text={Size=13,Center=true,Outline=true,Font=Drawing.Fonts.Plex,Color=Color3.fromRGB(255,255,255),Visible=false},Square={Thickness=1.5,Filled=false,Color=Color3.fromRGB(255,255,255),Visible=false}}function cU.create(aq)local cV=Drawing.new(aq)for bc,j in pairs(cU.default[aq])do cV[bc]=j end;return cV end;function cU.add(c0)if not cT[c0]then cT[c0]={Name=cU.create("Text"),Weapon=cU.create("Text"),BoxOutline=cU.create("Square"),Box=cU.create("Square"),HealthOutline=cU.create("Line"),Health=cU.create("Line")}end end;for af,c0 in pairs(bj:GetPlayers())do if c0~=bk then cU.add(c0)end end;bj.PlayerAdded:Connect(cU.add)bj.PlayerRemoving:Connect(function(c0)wait()if cT[c0]then for bc,j in pairs(cT[c0])do for cW,cX in pairs(j)do if j then j:Remove()end end end;cT[c0]=nil end end)end;bq.RenderStepped:Connect(function()for af,c0 in pairs(bj:GetPlayers())do local aA=cT[c0]if aA~=nil then if c0~=bk and c0.Character and c0.Character:FindFirstChild("Humanoid")and c0.Character:FindFirstChild("HumanoidRootPart")and c0.Team~="TTT"and bf.Visuals.ESP.Drawing.Enabled.Toggle and bf.Visuals.ESP.Drawing.Enabled.Active and(table.find(bf.Visuals.ESP.Drawing.Players.Jumbobox,"Enemies")and c0.Team~=bk.Team or table.find(bf.Visuals.ESP.Drawing.Players.Jumbobox,"Teammates")and c0.Team==bk.Team)then local bV=c0.Character.HumanoidRootPart;local c1,cY=cam:WorldToViewportPoint(bV.Position)local a6=(cam:WorldToViewportPoint(bV.Position-Vector3.new(0,3,0)).Y-cam:WorldToViewportPoint(bV.Position+Vector3.new(0,2.6,0)).Y)/2;aA.Box.Color=color(bf.Visuals.ESP.Drawing["Bounding Box"].Color)aA.Box.Size=Vector2.new(a6*1.5,a6*1.9)aA.Box.Position=Vector2.new(c1.X-a6*1.5/2,c1.Y-a6*1.6/2)aA.BoxOutline.Color=Color3.fromRGB(0,0,0)aA.BoxOutline.Thickness=3;aA.BoxOutline.Size=aA.Box.Size;aA.BoxOutline.Position=aA.Box.Position;aA.Health.Color=color(bf.Visuals.ESP.Drawing["Health"].Color)aA.Health.From=Vector2.new(aA.Box.Position.X-5,aA.Box.Position.Y+aA.Box.Size.Y)aA.Health.To=Vector2.new(aA.Health.From.X,aA.Health.From.Y-c0.Character.Humanoid.Health/c0.Character.Humanoid.MaxHealth*aA.Box.Size.Y)aA.HealthOutline.Color=Color3.fromRGB(0,0,0)aA.HealthOutline.Thickness=3;aA.HealthOutline.From=Vector2.new(aA.Health.From.X,aA.Box.Position.Y+aA.Box.Size.Y+1)aA.HealthOutline.To=Vector2.new(aA.Health.From.X,aA.Health.From.Y-1*aA.Box.Size.Y-1)aA.Name.Color=color(bf.Visuals.ESP.Drawing["Name"].Color)aA.Name.Text=c0.Name;aA.Name.Position=Vector2.new(aA.Box.Size.X/2+aA.Box.Position.X,aA.Box.Position.Y-16)aA.Name.Font=Drawing.Fonts[bf.Visuals.ESP.Drawing.Font.Dropdown]aA.Name.Outline=table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Text")and true or false;aA.Name.Size=bf.Visuals.ESP.Drawing["Font Size"].Slider;aA.Weapon.Color=color(bf.Visuals.ESP.Drawing["Weapon"].Color)aA.Weapon.Text=c0.Character.EquippedTool.Value;aA.Weapon.Position=Vector2.new(aA.Box.Size.X/2+aA.Box.Position.X,aA.Box.Size.Y+aA.Box.Position.Y+1)aA.Weapon.Font=Drawing.Fonts[bf.Visuals.ESP.Drawing.Font.Dropdown]aA.Weapon.Outline=table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Text")and true or false;aA.Weapon.Size=bf.Visuals.ESP.Drawing["Font Size"].Slider;if bf.Visuals.ESP.Drawing["Bounding Box"].Toggle then aA.Box.Visible=cY;if table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Drawings")then aA.BoxOutline.Visible=cY else aA.BoxOutline.Visible=false end else aA.Box.Visible=false;aA.BoxOutline.Visible=false end;if bf.Visuals.ESP.Drawing["Health"].Toggle then aA.Health.Visible=cY;if table.find(bf.Visuals.ESP.Drawing.Outlines.Jumbobox,"Drawings")then aA.HealthOutline.Visible=cY else aA.HealthOutline.Visible=false end else aA.Health.Visible=false;aA.HealthOutline.Visible=false end;aA.Name.Visible=bf.Visuals.ESP.Drawing.Name.Toggle and cY or false;aA.Weapon.Visible=bf.Visuals.ESP.Drawing.Weapon.Toggle and cY or false else aA.Box.Visible=false;aA.BoxOutline.Visible=false;aA.HealthOutline.Visible=false;aA.Health.Visible=false;aA.Name.Visible=false;aA.Weapon.Visible=false end end end end)do local cZ=Instance.new("Folder",workspace)cZ.Name="Fakelag"local tick=0;coroutine.wrap(function()while wait(1/16)do if bf.Misc.General.Fakelag.Enabled.Toggle and bk.Character and bk.Character:FindFirstChild("HumanoidRootPart")and bk.Character:FindFirstChild("Humanoid")then local c_=table.find(bf.Misc.General.Fakelag["Trigger Conditions"].Jumbobox,"Standing")and bk.Character.Humanoid.MoveDirection.Magnitude==0 or table.find(bf.Misc.General.Fakelag["Trigger Conditions"].Jumbobox,"Moving")and bk.Character.Humanoid.MoveDirection.Magnitude>0 or table.find(bf.Misc.General.Fakelag["Trigger Conditions"].Jumbobox,"On Target")and ck~=nil or false;local d0=c_ and bf.Misc.General.Fakelag["Trigger Limit"].Slider or bf.Misc.General.Fakelag.Limit.Slider;tick=math.clamp(tick+1,0,d0)if tick==(bf.Misc.General.Fakelag.Amount.Dropdown=="Static"and d0 or math.random(1,d0))then game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)cZ:ClearAllChildren()tick=0 else game:GetService("NetworkClient"):SetOutgoingKBPSLimit(1)if bf.Misc.General.Fakelag["Visualize Lag"].Toggle and cZ:FindFirstChild("UpperTorso")==nil then for af,c7 in pairs(bk.Character:GetChildren())do if c7:IsA("BasePart")and c7.Name~="HumanoidRootPart"then local bZ=Instance.new("Part")bZ.CFrame=c7.CFrame;bZ.Anchored=true;bZ.CanCollide=false;bZ.Material=Enum.Material.ForceField;bZ.Color=color(bf.Misc.General.Fakelag["Visualize Lag"].Color)bZ.Name=c7.Name;bZ.Transparency=0;bZ.Size=c7.Size;bZ.Parent=cZ end end end end else tick=0;cZ:ClearAllChildren()game:GetService("NetworkClient"):SetOutgoingKBPSLimit(9e9)end;if not bf.Misc.General.Fakelag["Visualize Lag"].Toggle then cZ:ClearAllChildren()end end end)()end;local d1=bq.Heartbeat:Connect(function()local bR=tick()ci=(math.clamp(math.sin(tick()*4),0,0.9)+1)/2;do local d2=bf.Visuals.Other.Self["Third Person"].Toggle and bf.Visuals.Other.Self["Third Person"].Active and bk.Status.Alive.Value==true and bf.Visuals.Other.Self["Distance"].Slider/40 or 0;if bk.CameraMinZoomDistance~=d2 and bk.Character~=nil and bk.Character:FindFirstChild("Head")and bk.Character:FindFirstChild("UpperTorso")then bk.CameraMaxZoomDistance=d2;bk.CameraMinZoomDistance=d2 end;local d3=not bf.Visuals.Other.World["No Flash"].Toggle;if bk.PlayerGui.Blnd.Enabled~=d3 then bk.PlayerGui.Blnd.Enabled=d3 end end;if bf.Visuals.Other.Self["Override FOV"].Toggle and bk.Character~=nil then if bf.Visuals.Other.Self["On Scope"].Toggle or not bf.Visuals.Other.Self["On Scope"].Toggle and not bk.Character:FindFirstChild("AIMING")then if cam.FieldOfView~=bf.Visuals.Other.Self["FOV Amount"].Slider then cam.FieldOfView=bf.Visuals.Other.Self["FOV Amount"].Slider end end end;if bf.Visuals.Other.World["No Scope"].Toggle then bk.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency=1;bk.PlayerGui.GUI.Crosshairs.Frame1.Transparency=1;bk.PlayerGui.GUI.Crosshairs.Frame2.Transparency=1;bk.PlayerGui.GUI.Crosshairs.Frame3.Transparency=1;bk.PlayerGui.GUI.Crosshairs.Frame4.Transparency=1 else bk.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency=0;bk.PlayerGui.GUI.Crosshairs.Frame1.Transparency=0;bk.PlayerGui.GUI.Crosshairs.Frame2.Transparency=0;bk.PlayerGui.GUI.Crosshairs.Frame3.Transparency=0;bk.PlayerGui.GUI.Crosshairs.Frame4.Transparency=0 end;if bf.Visuals.Other.World["Time Of Day"].Toggle then if bs.TimeOfDay~=bf.Visuals.Other.World["Time"].Slider then bs.TimeOfDay=bf.Visuals.Other.World["Time"].Slider end else if bs.TimeOfDay~=12 then bs.TimeOfDay=12 end end;for af,c0 in pairs(bj:GetPlayers())do if c0.Character~=nil and c0.Character:FindFirstChild("HumanoidRootPart")and c0.Character:FindFirstChild("UpperTorso")and c0.Character:FindFirstChild("Humanoid")then local d4=c0.Character:FindFirstChild("HumanoidRootPart")if c0.Team~=bk.Team and c0.Team~="TTT"then for af,bZ in pairs(c0.Character:GetChildren())do if table.find(be,bZ.Name)then if not bZ:FindFirstChild("Visible")and not bZ:FindFirstChild("Invisible")then local d5=Instance.new("BoxHandleAdornment")d5.Name="Visible"d5.Adornee=bZ;d5.Color3=Color3.fromRGB(0,255,0)d5.AlwaysOnTop=false;d5.ZIndex=5;d5.Transparency=0.8;d5.Size=bZ.Size+Vector3.new(0.05,0.05,0.05)d5.Parent=bZ;local d5=Instance.new("BoxHandleAdornment")d5.Name="Invisible"d5.Adornee=bZ;d5.Color3=Color3.fromRGB(255,255,255)d5.AlwaysOnTop=true;d5.ZIndex=1;d5.Transparency=0.8;d5.Size=bZ.Size+Vector3.new(0.03,0.03,0.03)d5.Parent=bZ end end end end end end;if cam:FindFirstChild("Arms")then cam.Arms.HumanoidRootPart.Transparency=1;if bf.Visuals.ESP.Models["Weapon Chams"].Toggle then for af,bZ in pairs(cam.Arms:GetChildren())do if bZ:IsA("MeshPart")and bZ.Transparency~=1 then if bZ.TextureID~=""then bZ.TextureID=""end;if bZ.Color~=color(bf.Visuals.ESP.Models["Weapon Chams"].Color)then bZ.Color=color(bf.Visuals.ESP.Models["Weapon Chams"].Color)end;local d6=bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Custom"and Enum.Material.SmoothPlastic or bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Flat"and Enum.Material.Neon or bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="ForceField"and Enum.Material.ForceField or bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Pulse"and Enum.Material.Neon or Enum.Material.Glass;if bZ.Material~=d6 then bZ.Material=d6 end;bZ.Transparency=bf.Visuals.ESP.Models["Weapon Chams Material"].Dropdown=="Pulse"and ci or math.clamp(bf.Visuals.ESP.Models["Weapon Chams"].Transparency,0,0.99)if bZ.Reflectance~=bf.Visuals.ESP.Models["Weapon Reflectance"].Slider/20 then bZ.Reflectance=bf.Visuals.ESP.Models["Weapon Reflectance"].Slider/20 end end end end;local ag=cam.Arms:FindFirstChildOfClass("Model")for af,bZ in pairs(ag:GetDescendants())do if bf.Visuals.ESP.Models["Arm Chams"].Toggle then if string.find(bZ.Name,"Arm")and bZ:IsA("Part")then bZ.Color=color(bf.Visuals.ESP.Models["Arm Chams"].Color)bZ.Transparency=bf.Visuals.ESP.Models["Arm Chams"].Transparency end end;if bf.Visuals.ESP.Models["Accessory Chams"].Toggle then local d7;if string.find(bZ.Name,"Glove")and bZ:IsA("Part")then d7=game:GetService("ReplicatedStorage").Viewmodels[bZ.Parent.Parent.Name]if bf.Visuals.ESP.Models["Remove Gloves"].Toggle then if bZ.Transparency~=1 then bZ.Transparency=1 end else if bZ.Transparency~=bf.Visuals.ESP.Models["Accessory Chams"].Transparency then bZ.Transparency=bf.Visuals.ESP.Models["Accessory Chams"].Transparency end;if bZ.Mesh.VertexColor~=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))then bZ.Mesh.VertexColor=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))end;if bZ.Color~=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)then bZ.Color=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)end;if bZ.Material~=Enum.Material.ForceField then bZ.Material=Enum.Material.ForceField end;if bf.Visuals.ESP.Models["Accessory Material"].Dropdown=="Custom"then if bZ.Mesh.TextureId~=""then bZ.Mesh.TextureId=""end else if bZ.Mesh.TextureId~=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId then bZ.Mesh.TextureId=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId end end end end;if string.find(bZ.Name,"Sleeve")and bZ:IsA("Part")then d7=game:GetService("ReplicatedStorage").Viewmodels[bZ.Parent.Parent.Name]if bf.Visuals.ESP.Models["Remove Sleeves"].Toggle then if bZ.Transparency~=1 then bZ.Transparency=1 end else if bZ.Transparency~=bf.Visuals.ESP.Models["Accessory Chams"].Transparency then bZ.Transparency=bf.Visuals.ESP.Models["Accessory Chams"].Transparency end;if bZ.Mesh.VertexColor~=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))then bZ.Mesh.VertexColor=bF(color(bf.Visuals.ESP.Models["Accessory Chams"].Color))end;if bZ.Color~=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)then bZ.Color=color(bf.Visuals.ESP.Models["Accessory Chams"].Color)end;if bZ.Material~=Enum.Material.ForceField then bZ.Material=Enum.Material.ForceField end;if bf.Visuals.ESP.Models["Accessory Material"].Dropdown=="Custom"then if bZ.Mesh.TextureId~=""then bZ.Mesh.TextureId=""end else if bZ.Mesh.TextureId~=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId then bZ.Mesh.TextureId=d7[bZ.Parent.Name][bZ.Name].Mesh.TextureId end end end end end end end end)bj.PlayerAdded:Connect(function(d8)d8.CharacterAdded:Connect(function(d9)d9.ChildAdded:Connect(function(ag)wait(1)spawn(function()if ag:IsA("Accessory")then table.insert(collision,ag)end;if ag:IsA("Part")then spawn(function()if ag~=nil then if ag.Name~="HeadHB"and ag.Name~="FakeHead"then table.insert(collision,ag)end end end)end end)end)end)end)if bk.Character and bk.Character:FindFirstChild("Humanoid")and bk.Character:FindFirstChild("UpperTorso")then for af,c0 in pairs(bj:GetPlayers())do if c0.Character~=nil then for af,ag in pairs(c0.Character:GetChildren())do if ag:IsA("Accessory")then table.insert(collision,ag)end;if ag:IsA("Part")then spawn(function()if ag~=nil then if ag.Name~="HeadHB"and ag.Name~="FakeHead"then table.insert(collision,ag)end end end)end end end end end local LocalPlayer = game:GetService("Players").LocalPlayer local Client = getsenv(game.Players.LocalPlayer.PlayerGui.Client) local ReplicatedStorage = game:GetService("ReplicatedStorage") local allSkins = { {'AK47_Ace'}, {'AK47_Bloodboom'}, {'AK47_Clown'}, {'AK47_Code Orange'}, {'AK47_Eve'}, {'AK47_Gifted'}, {'AK47_Glo'}, {'AK47_Godess'}, {'AK47_Hallows'}, {'AK47_Halo'}, {'AK47_Hypersonic'}, {'AK47_Inversion'}, {'AK47_Jester'}, {'AK47_Maker'}, {'AK47_Mean Green'}, {'AK47_Outlaws'}, {'AK47_Outrunner'}, {'AK47_Patch'}, {'AK47_Plated'}, {'AK47_Precision'}, {'AK47_Quantum'}, {'AK47_Quicktime'}, {'AK47_Scapter'}, {'AK47_Secret Santa'}, {'AK47_Shooting Star'}, {'AK47_Skin Committee'}, {'AK47_Survivor'}, {'AK47_Ugly Sweater'}, {'AK47_VAV'}, {'AK47_Variant Camo'}, {'AK47_Yltude'}, {'AUG_Chilly Night'}, {'AUG_Dream Hound'}, {'AUG_Enlisted'}, {'AUG_Graffiti'}, {'AUG_Homestead'}, {'AUG_Maker'}, {'AUG_NightHawk'}, {'AUG_Phoenix'}, {'AUG_Sunsthetic'}, {'AWP_Abaddon'}, {'AWP_Autumness'}, {'AWP_Blastech'}, {'AWP_Bloodborne'}, {'AWP_Coffin Biter'}, {'AWP_Desert Camo'}, {'AWP_Difference'}, {'AWP_Dragon'}, {'AWP_Forever'}, {'AWP_Grepkin'}, {'AWP_Hika'}, {'AWP_Illusion'}, {'AWP_Instinct'}, {'AWP_JTF2'}, {'AWP_Lunar'}, {'AWP_Nerf'}, {'AWP_Northern Lights'}, {'AWP_Pear Tree'}, {'AWP_Pink Vision'}, {'AWP_Pinkie'}, {'AWP_Quicktime'}, {'AWP_Racer'}, {'AWP_Regina'}, {'AWP_Retroactive'}, {'AWP_Scapter'}, {'AWP_Silence'}, {'AWP_Venomus'}, {'AWP_Weeb'}, {'Banana_Stock'}, {'Bayonet_Aequalis'}, {'Bayonet_Banner'}, {'Bayonet_Candy Cane'}, {'Bayonet_Consumed'}, {'Bayonet_Cosmos'}, {'Bayonet_Crimson Tiger'}, {'Bayonet_Crow'}, {'Bayonet_Delinquent'}, {'Bayonet_Digital'}, {'Bayonet_Easy-Bake'}, {'Bayonet_Egg Shell'}, {'Bayonet_Festive'}, {'Bayonet_Frozen Dream'}, {'Bayonet_Geo Blade'}, {'Bayonet_Ghastly'}, {'Bayonet_Goo'}, {'Bayonet_Hallows'}, {'Bayonet_Intertwine'}, {'Bayonet_Marbleized'}, {'Bayonet_Mariposa'}, {'Bayonet_Naval'}, {'Bayonet_Neonic'}, {'Bayonet_RSL'}, {'Bayonet_Racer'}, {'Bayonet_Sapphire'}, {'Bayonet_Silent Night'}, {'Bayonet_Splattered'}, {'Bayonet_Stock'}, {'Bayonet_Topaz'}, {'Bayonet_Tropical'}, {'Bayonet_Twitch'}, {'Bayonet_UFO'}, {'Bayonet_Wetland'}, {'Bayonet_Worn'}, {'Bayonet_Wrapped'}, {'Bearded Axe_Beast'}, {'Bearded Axe_Splattered'}, {'Bizon_Autumic'}, {'Bizon_Festive'}, {'Bizon_Oblivion'}, {'Bizon_Saint Nick'}, {'Bizon_Sergeant'}, {'Bizon_Shattered'}, {'Butterfly Knife_Aurora'}, {'Butterfly Knife_Bloodwidow'}, {'Butterfly Knife_Consumed'}, {'Butterfly Knife_Cosmos'}, {'Butterfly Knife_Crimson Tiger'}, {'Butterfly Knife_Crippled Fade'}, {'Butterfly Knife_Digital'}, {'Butterfly Knife_Egg Shell'}, {'Butterfly Knife_Freedom'}, {'Butterfly Knife_Frozen Dream'}, {'Butterfly Knife_Goo'}, {'Butterfly Knife_Hallows'}, {'Butterfly Knife_Icicle'}, {'Butterfly Knife_Inversion'}, {'Butterfly Knife_Jade Dream'}, {'Butterfly Knife_Marbleized'}, {'Butterfly Knife_Naval'}, {'Butterfly Knife_Neonic'}, {'Butterfly Knife_Reaper'}, {'Butterfly Knife_Ruby'}, {'Butterfly Knife_Scapter'}, {'Butterfly Knife_Splattered'}, {'Butterfly Knife_Stock'}, {'Butterfly Knife_Topaz'}, {'Butterfly Knife_Tropical'}, {'Butterfly Knife_Twitch'}, {'Butterfly Knife_Wetland'}, {'Butterfly Knife_White Boss'}, {'Butterfly Knife_Worn'}, {'Butterfly Knife_Wrapped'}, {'CZ_Designed'}, {'CZ_Festive'}, {'CZ_Holidays'}, {'CZ_Lightning'}, {'CZ_Orange Web'}, {'CZ_Spectre'}, {'Cleaver_Spider'}, {'Cleaver_Splattered'}, {'DesertEagle_Cold Truth'}, {'DesertEagle_Cool Blue'}, {'DesertEagle_DropX'}, {'DesertEagle_Glittery'}, {'DesertEagle_Grim'}, {'DesertEagle_Heat'}, {'DesertEagle_Honor-bound'}, {'DesertEagle_Independence'}, {'DesertEagle_Krystallos'}, {'DesertEagle_Pumpkin Buster'}, {'DesertEagle_ROLVe'}, {'DesertEagle_Racer'}, {'DesertEagle_Scapter'}, {'DesertEagle_Skin Committee'}, {'DesertEagle_Survivor'}, {'DesertEagle_Weeb'}, {'DesertEagle_Xmas'}, {'DualBerettas_Carbonized'}, {'DualBerettas_Dusty Manor'}, {'DualBerettas_Floral'}, {'DualBerettas_Hexline'}, {'DualBerettas_Neon web'}, {'DualBerettas_Old Fashioned'}, {'DualBerettas_Xmas'}, {'Falchion Knife_Bloodwidow'}, {'Falchion Knife_Chosen'}, {'Falchion Knife_Coal'}, {'Falchion Knife_Consumed'}, {'Falchion Knife_Cosmos'}, {'Falchion Knife_Crimson Tiger'}, {'Falchion Knife_Crippled Fade'}, {'Falchion Knife_Digital'}, {'Falchion Knife_Egg Shell'}, {'Falchion Knife_Festive'}, {'Falchion Knife_Freedom'}, {'Falchion Knife_Frozen Dream'}, {'Falchion Knife_Goo'}, {'Falchion Knife_Hallows'}, {'Falchion Knife_Inversion'}, {'Falchion Knife_Late Night'}, {'Falchion Knife_Marbleized'}, {'Falchion Knife_Naval'}, {'Falchion Knife_Neonic'}, {'Falchion Knife_Racer'}, {'Falchion Knife_Ruby'}, {'Falchion Knife_Splattered'}, {'Falchion Knife_Stock'}, {'Falchion Knife_Topaz'}, {'Falchion Knife_Tropical'}, {'Falchion Knife_Wetland'}, {'Falchion Knife_Worn'}, {'Falchion Knife_Wrapped'}, {'Falchion Knife_Zombie'}, {'Famas_Abstract'}, {'Famas_Centipede'}, {'Famas_Cogged'}, {'Famas_Goliath'}, {'Famas_Haunted Forest'}, {'Famas_KugaX'}, {'Famas_MK11'}, {'Famas_Medic'}, {'Famas_Redux'}, {'Famas_Shocker'}, {'Famas_Toxic Rain'}, {'FiveSeven_Autumn Fade'}, {'FiveSeven_Danjo'}, {'FiveSeven_Fluid'}, {'FiveSeven_Gifted'}, {'FiveSeven_Midnight Ride'}, {'FiveSeven_Mr. Anatomy'}, {'FiveSeven_Stigma'}, {'FiveSeven_Sub Zero'}, {'FiveSeven_Summer'}, {'Flip Knife_Stock'}, {'G3SG1_Amethyst'}, {'G3SG1_Autumn'}, {'G3SG1_Foliage'}, {'G3SG1_Hex'}, {'G3SG1_Holly Bound'}, {'G3SG1_Mahogany'}, {'Galil_Frosted'}, {'Galil_Hardware 2'}, {'Galil_Hardware'}, {'Galil_Toxicity'}, {'Galil_Worn'}, {'Glock_Angler'}, {'Glock_Anubis'}, {'Glock_Biotrip'}, {'Glock_Day Dreamer'}, {'Glock_Desert Camo'}, {'Glock_Gravestomper'}, {'Glock_Midnight Tiger'}, {'Glock_Money Maker'}, {'Glock_RSL'}, {'Glock_Rush'}, {'Glock_Scapter'}, {'Glock_Spacedust'}, {'Glock_Tarnish'}, {'Glock_Underwater'}, {'Glock_Wetland'}, {'Glock_White Sauce'}, {'Gut Knife_Banner'}, {'Gut Knife_Bloodwidow'}, {'Gut Knife_Consumed'}, {'Gut Knife_Cosmos'}, {'Gut Knife_Crimson Tiger'}, {'Gut Knife_Crippled Fade'}, {'Gut Knife_Digital'}, {'Gut Knife_Egg Shell'}, {'Gut Knife_Frozen Dream'}, {'Gut Knife_Geo Blade'}, {'Gut Knife_Goo'}, {'Gut Knife_Hallows'}, {'Gut Knife_Lurker'}, {'Gut Knife_Marbleized'}, {'Gut Knife_Naval'}, {'Gut Knife_Neonic'}, {'Gut Knife_Present'}, {'Gut Knife_Ruby'}, {'Gut Knife_Rusty'}, {'Gut Knife_Splattered'}, {'Gut Knife_Topaz'}, {'Gut Knife_Tropical'}, {'Gut Knife_Wetland'}, {'Gut Knife_Worn'}, {'Gut Knife_Wrapped'}, {'Huntsman Knife_Aurora'}, {'Huntsman Knife_Bloodwidow'}, {'Huntsman Knife_Consumed'}, {'Huntsman Knife_Cosmos'}, {'Huntsman Knife_Cozy'}, {'Huntsman Knife_Crimson Tiger'}, {'Huntsman Knife_Crippled Fade'}, {'Huntsman Knife_Digital'}, {'Huntsman Knife_Egg Shell'}, {'Huntsman Knife_Frozen Dream'}, {'Huntsman Knife_Geo Blade'}, {'Huntsman Knife_Goo'}, {'Huntsman Knife_Hallows'}, {'Huntsman Knife_Honor Fade'}, {'Huntsman Knife_Marbleized'}, {'Huntsman Knife_Monster'}, {'Huntsman Knife_Naval'}, {'Huntsman Knife_Ruby'}, {'Huntsman Knife_Splattered'}, {'Huntsman Knife_Stock'}, {'Huntsman Knife_Tropical'}, {'Huntsman Knife_Twitch'}, {'Huntsman Knife_Wetland'}, {'Huntsman Knife_Worn'}, {'Huntsman Knife_Wrapped'}, {'Karambit_Bloodwidow'}, {'Karambit_Consumed'}, {'Karambit_Cosmos'}, {'Karambit_Crimson Tiger'}, {'Karambit_Crippled Fade'}, {'Karambit_Death Wish'}, {'Karambit_Digital'}, {'Karambit_Egg Shell'}, {'Karambit_Festive'}, {'Karambit_Frozen Dream'}, {'Karambit_Glossed'}, {'Karambit_Gold'}, {'Karambit_Goo'}, {'Karambit_Hallows'}, {'Karambit_Jade Dream'}, {'Karambit_Jester'}, {'Karambit_Lantern'}, {'Karambit_Liberty Camo'}, {'Karambit_Marbleized'}, {'Karambit_Naval'}, {'Karambit_Neonic'}, {'Karambit_Pizza'}, {'Karambit_Quicktime'}, {'Karambit_Racer'}, {'Karambit_Ruby'}, {'Karambit_Scapter'}, {'Karambit_Splattered'}, {'Karambit_Stock'}, {'Karambit_Topaz'}, {'Karambit_Tropical'}, {'Karambit_Twitch'}, {'Karambit_Wetland'}, {'Karambit_Worn'}, {'M249_Aggressor'}, {'M249_P2020'}, {'M249_Spooky'}, {'M249_Wolf'}, {'M4A1_Animatic'}, {'M4A1_Burning'}, {'M4A1_Desert Camo'}, {'M4A1_Heavens Gate'}, {'M4A1_Impulse'}, {'M4A1_Jester'}, {'M4A1_Lunar'}, {'M4A1_Necropolis'}, {'M4A1_Tecnician'}, {'M4A1_Toucan'}, {'M4A1_Wastelander'}, {'M4A4_BOT[S]'}, {'M4A4_Candyskull'}, {'M4A4_Delinquent'}, {'M4A4_Desert Camo'}, {'M4A4_Devil'}, {'M4A4_Endline'}, {'M4A4_Flashy Ride'}, {'M4A4_Ice Cap'}, {'M4A4_Jester'}, {'M4A4_King'}, {'M4A4_Mistletoe'}, {'M4A4_Pinkie'}, {'M4A4_Pinkvision'}, {'M4A4_Pondside'}, {'M4A4_Precision'}, {'M4A4_Quicktime'}, {'M4A4_Racer'}, {'M4A4_RayTrack'}, {'M4A4_Scapter'}, {'M4A4_Stardust'}, {'M4A4_Toy Soldier'}, {'MAC10_Artists Intent'}, {'MAC10_Blaze'}, {'MAC10_Golden Rings'}, {'MAC10_Pimpin'}, {'MAC10_Skeleboney'}, {'MAC10_Toxic'}, {'MAC10_Turbo'}, {'MAC10_Wetland'}, {'MAG7_Bombshell'}, {'MAG7_C4UTION'}, {'MAG7_Frosty'}, {'MAG7_Molten'}, {'MAG7_Outbreak'}, {'MAG7_Striped'}, {'MP7_Calaxian'}, {'MP7_Cogged'}, {'MP7_Goo'}, {'MP7_Holiday'}, {'MP7_Industrial'}, {'MP7_Reindeer'}, {'MP7_Silent Ops'}, {'MP7_Sunshot'}, {'MP9_Blueroyal'}, {'MP9_Cob Web'}, {'MP9_Cookie Man'}, {'MP9_Decked Halls'}, {'MP9_SnowTime'}, {'MP9_Vaporwave'}, {'MP9_Velvita'}, {'MP9_Wilderness'}, {'Negev_Default'}, {'Negev_Midnightbones'}, {'Negev_Quazar'}, {'Negev_Striped'}, {'Negev_Wetland'}, {'Negev_Winterfell'}, {'Nova_Black Ice'}, {'Nova_Cookie'}, {'Nova_Paradise'}, {'Nova_Sharkesh'}, {'Nova_Starry Night'}, {'Nova_Terraformer'}, {'Nova_Tiger'}, {'P2000_Apathy'}, {'P2000_Camo Dipped'}, {'P2000_Candycorn'}, {'P2000_Comet'}, {'P2000_Dark Beast'}, {'P2000_Golden Age'}, {'P2000_Lunar'}, {'P2000_Pinkie'}, {'P2000_Ruby'}, {'P2000_Silence'}, {'P250_Amber'}, {'P250_Bomber'}, {'P250_Equinox'}, {'P250_Frosted'}, {'P250_Goldish'}, {'P250_Green Web'}, {'P250_Shark'}, {'P250_Solstice'}, {'P250_TC250'}, {'P90_Demon Within'}, {'P90_Elegant'}, {'P90_Krampus'}, {'P90_Northern Lights'}, {'P90_P-Chan'}, {'P90_Pine'}, {'P90_Redcopy'}, {'P90_Skulls'}, {'R8_Exquisite'}, {'R8_Hunter'}, {'R8_Spades'}, {'R8_TG'}, {'R8_Violet'}, {'SG_DropX'}, {'SG_Dummy'}, {'SG_Kitty Cat'}, {'SG_Knighthood'}, {'SG_Magma'}, {'SG_Variant Camo'}, {'SG_Yltude'}, {'SawedOff_Casino'}, {'SawedOff_Colorboom'}, {'SawedOff_Executioner'}, {'SawedOff_Opal'}, {'SawedOff_Spooky'}, {'SawedOff_Sullys Blacklight'}, {'Scout_Coffin Biter'}, {'Scout_Flowing Mists'}, {'Scout_Hellborn'}, {'Scout_Hot Cocoa'}, {'Scout_Monstruo'}, {'Scout_Neon Regulation'}, {'Scout_Posh'}, {'Scout_Pulse'}, {'Scout_Railgun'}, {'Scout_Theory'}, {'Scout_Xmas'}, {'Sickle_Mummy'}, {'Sickle_Splattered'}, {'Tec9_Charger'}, {'Tec9_Gift Wrapped'}, {'Tec9_Ironline'}, {'Tec9_Performer'}, {'Tec9_Phol'}, {'Tec9_Samurai'}, {'Tec9_Skintech'}, {'Tec9_Stocking Stuffer'}, {'UMP_Death Grip'}, {'UMP_Gum Drop'}, {'UMP_Magma'}, {'UMP_Militia Camo'}, {'UMP_Molten'}, {'UMP_Redline'}, {'USP_Crimson'}, {'USP_Dizzy'}, {'USP_Frostbite'}, {'USP_Holiday'}, {'USP_Jade Dream'}, {'USP_Kraken'}, {'USP_Nighttown'}, {'USP_Paradise'}, {'USP_Racing'}, {'USP_Skull'}, {'USP_Unseen'}, {'USP_Worlds Away'}, {'USP_Yellowbelly'}, {'XM_Artic'}, {'XM_Atomic'}, {'XM_Campfire'}, {'XM_Endless Night'}, {'XM_MK11'}, {'XM_Predator'}, {'XM_Red'}, {'XM_Spectrum'}, {'Handwraps_Wraps'}, {'Sports Glove_Hazard'}, {'Sports Glove_Hallows'}, {'Sports Glove_Majesty'}, {'Strapped Glove_Racer'}, {'trapped Glove_Grim'}, {'trapped Glove_Wisk'}, {'Fingerless Glove_Scapter'}, {'Fingerless Glove_Digital'}, {'Fingerless Glove_Patch'}, {'Handwraps_Guts'}, {'Handwraps_Wetland'}, {'trapped Glove_Molten'}, {'Fingerless_Crystal'}, {'Sports Glove_Royal'}, {'Strapped Glove_Kringle'}, {'Handwraps_MMA'}, {'Sports Glove_Weeb'}, {'Sports Glove_CottonTail'}, {'Sports Glove_RSL'}, {'Handwraps_Ghoul Hex'}, {'Handwraps_Phantom Hex'}, {'Handwraps_Spector Hex'}, {'Handwraps_Orange Hex'}, {'Handwraps_Purple Hex'}, {'Handwraps_Green Hex'}, } local isUnlocked local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) local isUnlocked mt.__namecall = newcclosure(function(self, ...) local args = {...} if getnamecallmethod() == "InvokeServer" and tostring(self) == "Hugh" then return end if getnamecallmethod() == "FireServer" then if args[1] == LocalPlayer.UserId then return end if string.len(tostring(self)) == 38 then if not isUnlocked then isUnlocked = true for i,v in pairs(allSkins) do local doSkip for i2,v2 in pairs(args[1]) do if v[1] == v2[1] then doSkip = true end end if not doSkip then table.insert(args[1], v) end end end return end if tostring(self) == "DataEvent" and args[1][4] then local currentSkin = string.split(args[1][4][1], "_")[2] if args[1][2] == "Both" then LocalPlayer["SkinFolder"]["CTFolder"][args[1][3]].Value = currentSkin LocalPlayer["SkinFolder"]["TFolder"][args[1][3]].Value = currentSkin else LocalPlayer["SkinFolder"][args[1][2] .. "Folder"][args[1][3]].Value = currentSkin end end end return oldNamecall(self, ...) end) setreadonly(mt, true) Client.CurrentInventory = allSkins local TClone, CTClone = LocalPlayer.SkinFolder.TFolder:Clone(), game.Players.LocalPlayer.SkinFolder.CTFolder:Clone() LocalPlayer.SkinFolder.TFolder:Destroy() LocalPlayer.SkinFolder.CTFolder:Destroy() TClone.Parent = LocalPlayer.SkinFolder CTClone.Parent = LocalPlayer.SkinFolder