local args = { [1] = "SpawnTierLevel", [2] = 100000, [3] = 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UpgradeEvent"):FireServer(unpack(args)) wait() local args = { [1] = "LuckyMergeLevel", [2] = 100000, [3] = 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UpgradeEvent"):FireServer(unpack(args)) wait() local args = { [1] = "MaxBlocksLevel", [2] = 100000, [3] = 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UpgradeEvent"):FireServer(unpack(args)) wait() local args = { [1] = "SpawnRateLevel", [2] = 100000, [3] = 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UpgradeEvent"):FireServer(unpack(args)) wait() local args = { [1] = "AutoMergeLevel", [2] = 100000, [3] = 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UpgradeEvent"):FireServer(unpack(args)) wait() local args = { [1] = "CashRateLevel", [2] = 100000, [3] = 0 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UpgradeEvent"):FireServer(unpack(args)) local args = { [1] = "MaxPets", [2] = 100000 } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("MultiplierEvent"):FireServer(unpack(args))