local args = { [1] = 3 } for i = 1, 1000 do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpinWheelPrizeEvent"):FireServer(unpack(args)) end -----inf spins local args = { [1] = math.huge } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("GemEvent"):FireServer(unpack(args)) ---inf gems local args = { [1] = "MaxBlocksLevel", [2] = 2, [3] = -math.huge } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("UpgradeEvent"):FireServer(unpack(args)) ----inf money local args = { [1] = 0, [2] = 0, [3] = 0 } for i = 1, 10000 do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RebirthConfirmEvent"):FireServer(unpack(args)) end ---- 10k rebirths in one local args = { [1] = 0, [2] = 0, [3] = 0 } while true do wait(0.1) game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RebirthConfirmEvent"):FireServer(unpack(args)) end ----auto rebirths if you can't handle firing it loads at once local args = { [1] = 7 } for i = 1, 350 do game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SpinWheelPrizeEvent"):FireServer(unpack(args)) end ----server lagger/crasher