local UpgradeDeposit = false local BuySoldiers = false local MergeSoldiers = false local MoneyWanted = 1000 local XP = 1000 local rep = game:GetService("ReplicatedStorage") local TycoonService = require(rep.Modules.TycoonSystem.TycoonService) local tycoon = TycoonService:GetPlayerTycoon() rep.Remotes.TycoonSystem.UpdateXPValue:FireServer(MoneyWanted) rep.Remotes.TycoonSystem.Deposit:FireServer(tycoon, XP) task.spawn(function() while task.wait() do if UpgradeDeposit then rep.Remotes.TycoonSystem.UpgradeDeposit:FireServer(tycoon, tycoon.Upgrades.UpgradeDeposit) end if BuySoldiers then rep.Remotes.TycoonSystem.AddCell:FireServer( tycoon, 1, nil, nil ) end if MergeSoldiers then rep.Remotes.TycoonSystem.Merge:InvokeServer( tycoon ) end end end)