local remote = game:GetService("ReplicatedStorage").BurnTarget function damage(model) local a1 = model --idk local a2 = model --idl local a3 = model:FindFirstChildOfClass("Humanoid") local a4 = model:FindFirstChild("HumanoidRootPart") local a5 = a3.MaxHealth -- health remote:FireServer(a1,a2,a3,a4,a5) end for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character then damage(v.Character) end end