--========================================================-- -- DISABLE WIN ANIMATION (patch ActivateWinScene) --========================================================-- for _, m in pairs(getloadedmodules()) do pcall(function() local mod = require(m) if type(mod) == "table" and mod.ActivateWinScene then mod.ActivateWinScene = function() return true end end end) end --========================================================-- -- DRAGGABLE TELEPORT TOGGLE (WIN ZONE) --========================================================-- local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- Target Zone local zone = workspace:WaitForChild("Zones"):WaitForChild("WinZone"):WaitForChild("Zone") -- GUI SETUP local gui = Instance.new("ScreenGui") gui.Parent = game.CoreGui gui.ResetOnSpawn = false local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 40) button.Position = UDim2.new(0.5, -75, 0.2, 0) button.BackgroundColor3 = Color3.fromRGB(40, 40, 40) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.Text = "Teleport: OFF" button.Active = true button.Draggable = true button.Parent = gui -- TELEPORT LOOP local toggled = false button.MouseButton1Click:Connect(function() toggled = not toggled button.Text = toggled and "Teleport: ON" or "Teleport: OFF" if toggled then task.spawn(function() while toggled do local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = zone.CFrame + Vector3.new(0, 3, 0) end task.wait(0.2) end end) end end)