local qT = workspace.Map.Functional.Screen.SurfaceGui.MainFrame.MainGameContainer.MainTxtContainer.QuestionText qT:GetPropertyChangedSignal("Text"):Connect(function() local e = qT.Text:gsub("=", "") e = e:gsub("x", "*") local s, r = pcall(function() return loadstring("return " .. e)() end) task.wait() if s and type(r) == "number" then qT.Text = e:gsub("%*", "x") .. "= " .. r end end)