while true do task.wait() pcall(function() for i,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer then v.Character:PivotTo(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-5)) game:GetService("ReplicatedStorage").Characters.Creel.Remotes.VinePull:FireServer(v.Character) end end end) end