-- @build-failed -- loop kick all local getservice, waitforchild = game.GetService, game.WaitForChild local replicatedstorage = getservice(game, "ReplicatedStorage") local players = getservice(game, "Players") local localplayer = players.LocalPlayer -- event -- local DeleteCarEvent = waitforchild(replicatedstorage, "DeleteCar") while task.wait(0) do for _, player in players:GetPlayers() do if not player or player == localplayer then continue end DeleteCarEvent:FireServer(player) end end