-- KILL AURA MODE local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local lp = Players.LocalPlayer local Shared = ReplicatedStorage:WaitForChild("Shared") local Net = require(Shared:WaitForChild("Net")) local fireRemote = Net.get("FireWeapon") local killAura = false local range = 10000 local function getRoot(p) return p.Character and p.Character:FindFirstChild("HumanoidRootPart") end local function getAimPos(p) local head = p.Character and p.Character:FindFirstChild("Head") return head and head.Position or (getRoot(p) and getRoot(p).Position) end local function getClosestTarget() local myRoot = getRoot(lp) if not myRoot then return nil end local closest, closestDist = nil, math.huge for _, p in pairs(Players:GetPlayers()) do if p == lp then continue end local root = getRoot(p) if not root then continue end local hum = p.Character and p.Character:FindFirstChildOfClass("Humanoid") if not hum or hum.Health <= 0 then continue end local dist = (root.Position - myRoot.Position).Magnitude if dist < closestDist and dist <= range then closest = p closestDist = dist end end return closest end -- KILL AURA LOOP RunService.Heartbeat:Connect(function() if not killAura then return end local target = getClosestTarget() if target then local pos = getAimPos(target) if pos then pcall(function() fireRemote:FireServer(pos) end) end end end) -- TOGGLE local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.K then killAura = not killAura print(killAura and "KILL AURA ON" or "KILL AURA OFF") end end) print("Press K to toggle Kill Aura")